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|hold = No
|hold = No
|hard = Yes (Classic style)
|hard = Yes (Classic style)
|system = [[Arika Rotation System]]
|system = [[ARS]]
|boxart = DergorisLogo.png
|boxart = DergorisLogo.png
|title-scrn = DergorisMenu.png
|title-scrn = DergorisMenu.png
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'''''Dergoris 99k''''' is a browser game created by Demonin and released on October 24, 2024, inspired by the [[TGM series]] and classic Tetris games such as [[Tetris (NES, Nintendo)]].
'''''Dergoris 99k''''' is a browser game created by Demonin and released on October 24, 2024, inspired by the [[TGM series]] and classic Tetris games such as [[Tetris (NES, Nintendo)]].
== Overview ==
Dergoris 99k has a campaign split into three modes, each of which have a "power level" based on your best game in that mode. All three individual power levels add together to give the player's overall power, which determines their overall grade. The overall grade increases every 3,000 overall power. The maximum overall power that can be achieved is 99,000, awarding the player the GM grade.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|+'''Overall grade Conditions'''
! bgcolor="#A0A0FF"|Grade || bgcolor="#BBBBBB"|Required Power || bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Power || bgcolor="#FFD700"|Grade || bgcolor="#BBBBBB"|Required Power || bgcolor="#FFD700"|Grade || bgcolor="#BBBBBB"|Required Power
|- align="center"
| bgcolor="#E0E0FF"| 10 || 0 || bgcolor="#D7ECC6"| S1 || 30,000 || bgcolor="#FFF8A0"| M1 || 60,000 || bgcolor="#FFF8A0"| MM || 90,000
|- align="center"
| bgcolor="#E0E0FF"| 9 || 3,000 || bgcolor="#D7ECC6"| S2 || 33,000 || bgcolor="#FFF8A0"| M2 || 63,000 || bgcolor="#FFF8A0"| MM* || 93,000
|- align="center"
| bgcolor="#E0E0FF"| 8 || 6,000 || bgcolor="#D7ECC6"| S3 || 36,000 || bgcolor="#FFF8A0"| M3 || 66,000 || bgcolor="#FFF8A0"| MM** || 96,000
|- align="center"
| bgcolor="#E0E0FF"| 7 || 9,000 || bgcolor="#D7ECC6"| S4 || 39,000 || bgcolor="#FFF8A0"| M4 || 69,000 || bgcolor="#FFF8A0"| GM || 99,000
|- align="center"
| bgcolor="#E0E0FF"| 6 || 12,000 || bgcolor="#D7ECC6"| S5 || 42,000 || bgcolor="#FFF8A0"| M5 || 72,000
|- align="center"
| bgcolor="#E0E0FF"| 5 || 15,000 || bgcolor="#D7ECC6"| S6 || 45,000 || bgcolor="#FFF8A0"| M6 || 75,000
|- align="center"
| bgcolor="#E0E0FF"| 4 || 18,000 || bgcolor="#D7ECC6"| S7 || 48,000 || bgcolor="#FFF8A0"| M7 || 78,000
|- align="center"
| bgcolor="#E0E0FF"| 3 || 21,000 || bgcolor="#D7ECC6"| S8 || 51,000 || bgcolor="#FFF8A0"| M8 || 81,000
|- align="center"
| bgcolor="#E0E0FF"| 2 || 24,000 || bgcolor="#D7ECC6"| S9 || 54,000 || bgcolor="#FFF8A0"| M9 || 84,000
|- align="center"
| bgcolor="#E0E0FF"| 1 || 27,000 || bgcolor="#D7ECC6"| SS || 57,000 || bgcolor="#FFF8A0"| MX || 87,000
|}
== Game modes ==
There are three campaign modes, called "styles", and a custom game option.
=== Classic Style ===
Classic style is designed to be reminiscent of classic Tetris games, taking heavy inspiration from [[Tetris (NES, Nintendo)]], but with the TGM-style level system and grading system. Both soft drop and hard drop are enabled for this mode. Classic style uses the same scoring formula as NES Tetris, and has a unique set of grades based on your score.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|+'''Grade Conditions'''
! bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Score
|- align="center"
| bgcolor="#D7ECC6"| D || 0
|- align="center"
| bgcolor="#D7ECC6"| D+ || 2,000
|- align="center"
| bgcolor="#D7ECC6"| C || 6,000
|- align="center"
| bgcolor="#D7ECC6"| C+ || 12,500
|- align="center"
| bgcolor="#D7ECC6"| B || 24,000
|- align="center"
| bgcolor="#D7ECC6"| B+ || 40,000
|- align="center"
| bgcolor="#D7ECC6"| A || 68,000
|- align="center"
| bgcolor="#D7ECC6"| A+ || 90,000
|- align="center"
| bgcolor="#D7ECC6"| S || 140,000
|}
The drop speed increases every 100 levels, as does the DAS at levels 300, 600 and 900. Game calculations run at 60 frames/second.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|+'''Gravity levels'''
! bgcolor="#BBBBBB"|Level || bgcolor="#BBBBBB"|Frames per cell
|- align="center"
| 0 || 20
|- align="center"
| 100 || 17
|- align="center"
| 200 || 14
|- align="center"
| 300 || 11
|- align="center"
| 400 || 8
|- align="center"
| 500 || 6
|- align="center"
| 600 || 4
|- align="center"
| 700 || 3
|- align="center"
| 800 || 2
|- align="center"
| 900 || 1.5
|}
Classic style power is based on level reached, average section time, and points, with a maximum of 30,000 towards the player's overall power.
=== Master Style ===
Master style is designed to be similar to the original [[Tetris The Grand Master]], but with slight gravity and ARE differences. This style uses the same scoring formula as TGM1, but has a unique set of grades.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|+'''Grade Conditions'''
! bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Score
|- align="center"
| bgcolor="#D7ECC6"| O || 0
|- align="center"
| bgcolor="#D7ECC6"| O-α || 1,200
|- align="center"
| bgcolor="#D7ECC6"| O-β || 3,500
|- align="center"
| bgcolor="#D7ECC6"| O-γ || 5,800
|- align="center"
| bgcolor="#D7ECC6"| S || 8,600
|- align="center"
| bgcolor="#D7ECC6"| S-α || 12,000
|- align="center"
| bgcolor="#D7ECC6"| S-β || 28,000
|- align="center"
| bgcolor="#D7ECC6"| S-γ || 45,000
|- align="center"
| bgcolor="#D7ECC6"| M || 66,000
|- align="center"
| bgcolor="#D7ECC6"| M-α || 82,000
|- align="center"
| bgcolor="#D7ECC6"| M-β || 120,000
|- align="center"
| bgcolor="#D7ECC6"| M-γ || 150,000
|- align="center"
| bgcolor="#D7ECC6"| Ω || 180,000
|}
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|+'''Gravity levels'''
! bgcolor="#80A3F8"|Level || bgcolor="#BBBBBB"|Frames per cell || bgcolor="#BBBBBB"|Gravity equivalent<br>(1/256G)
|- align="center"
|bgcolor="#C4E8E8"|0 || 21.333 || 12
|- align="center"
|bgcolor="#C4E8E8"|20 || 16 || 16
|- align="center"
|bgcolor="#C4E8E8"|40 || 10.667 || 24
|- align="center"
|bgcolor="#C4E8E8"|60 || 8 || 32
|- align="center"
|bgcolor="#C4E8E8"|80 || 5.333 || 48
|- align="center"
|bgcolor="#C4E8E8"|100 || 4 || 64
|- align="center"
|bgcolor="#C4E8E8"|125 || 3.2 || 80
|- align="center"
|bgcolor="#C4E8E8"|150 || 2.667 || 96
|- align="center"
|bgcolor="#C4E8E8"|175 || 2.286 || 112
|- align="center"
|bgcolor="#C4E8E8"|200 || 2 || 128
|- align="center"
|bgcolor="#C4E8E8"|220 || 1.6 || 160
|- align="center"
|bgcolor="#C4E8E8"|240 || 1.333 || 192
|- align="center"
|bgcolor="#C4E8E8"|260 || 1.143 || 224
|- align="center"
|bgcolor="#C4E8E8"|280 || 1 || 256 (1G)
|- align="center"
|bgcolor="#C4E8E8"|300 || 0.667 || 384 (1.5G)
|- align="center"
|bgcolor="#C4E8E8"|325 || 0.5 || 512 (2G)
|- align="center"
|bgcolor="#C4E8E8"|350 || 0.333 || 768 (3G)
|- align="center"
|bgcolor="#C4E8E8"|375 || 0.25 || 1024 (4G)
|- align="center"
|bgcolor="#C4E8E8"|400 || 0.2 || 1280 (5G)
|- align="center"
|bgcolor="#C4E8E8"|420 || 0.25 || 1024 (4G)
|- align="center"
|bgcolor="#C4E8E8"|450 || 0.333 || 768 (3G)
|- align="center"
|bgcolor="#C4E8E8"|500 || 0.05 || 5120 (20G)
|}
Master style power is based on level reached and average section time, with a maximum of 30,000 towards the player's overall power.
=== Dragon Style ===
Dragon style is designed to be similar to the ''T.A. Death'' mode from [[Tetris The Absolute The Grand Master 2]]. Thus, it starts at 20G and the timings get faster over time. This style uses the same scoring formula as TGM1, but score has no effect on the grade, which instead increases every 50 levels.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|+'''Grade Conditions'''
! bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Level || bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Level
|- align="center"
| bgcolor="#D7ECC6"| 10 || 0 || bgcolor="#D7ECC6"| S1 || 500
|- align="center"
| bgcolor="#D7ECC6"| 9 || 50 || bgcolor="#D7ECC6"| S2 || 550
|- align="center"
| bgcolor="#D7ECC6"| 8 || 100 || bgcolor="#D7ECC6"| S3 || 600
|- align="center"
| bgcolor="#D7ECC6"| 7 || 150 || bgcolor="#D7ECC6"| S4 || 650
|- align="center"
| bgcolor="#D7ECC6"| 6 || 200 || bgcolor="#D7ECC6"| S5 || 700
|- align="center"
| bgcolor="#D7ECC6"| 5 || 250 || bgcolor="#D7ECC6"| S6 || 750
|- align="center"
| bgcolor="#D7ECC6"| 4 || 300 || bgcolor="#D7ECC6"| S7 || 800
|- align="center"
| bgcolor="#D7ECC6"| 3 || 350 || bgcolor="#D7ECC6"| S8 || 850
|- align="center"
| bgcolor="#D7ECC6"| 2 || 400 || bgcolor="#D7ECC6"| S9 || 900
|- align="center"
| bgcolor="#D7ECC6"| 1 || 450 || bgcolor="#D7ECC6"| S10 || 950
|- align="center"
| bgcolor="#D7ECC6"| M || colspan="3"|999
|}
Dragon style power is based on level reached and average section time, with a maximum of 39,000 towards the player's overall power.
=== Custom Game ===
The custom game menu provides a highly customizable game in any of the three campaign modes, along with presets that recreate the visuals and mechanics of various classic Tetris games:
*[[Tetris (Game Boy)]]
*[[Tetris (NES, Nintendo)]]
*[[Tetris DX]]
*[[Tetris (Sega)]]
*[[Tetris The Grand Master]]


== See also ==
== See also ==
Line 20: Line 235:
== Links ==
== Links ==
*[https://demonin.com/games/dergoris99k/ Play Dergoris 99k]
*[https://demonin.com/games/dergoris99k/ Play Dergoris 99k]
*[https://github.com/DemoninCG/dergoris99k Dergoris 99k GitHub repo]


[[Category:Fan games]]
[[Category:Fan games]]

Latest revision as of 07:42, 20 November 2024

Dergoris 99k
Developer(s)Demonin
Platform(s)Web
ReleaseOctober 24, 2024
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropYes (Classic style)
Rotation systemARS

Dergoris 99k is a browser game created by Demonin and released on October 24, 2024, inspired by the TGM series and classic Tetris games such as Tetris (NES, Nintendo).

Overview

Dergoris 99k has a campaign split into three modes, each of which have a "power level" based on your best game in that mode. All three individual power levels add together to give the player's overall power, which determines their overall grade. The overall grade increases every 3,000 overall power. The maximum overall power that can be achieved is 99,000, awarding the player the GM grade.

Overall grade Conditions
Grade Required Power Grade Required Power Grade Required Power Grade Required Power
10 0 S1 30,000 M1 60,000 MM 90,000
9 3,000 S2 33,000 M2 63,000 MM* 93,000
8 6,000 S3 36,000 M3 66,000 MM** 96,000
7 9,000 S4 39,000 M4 69,000 GM 99,000
6 12,000 S5 42,000 M5 72,000
5 15,000 S6 45,000 M6 75,000
4 18,000 S7 48,000 M7 78,000
3 21,000 S8 51,000 M8 81,000
2 24,000 S9 54,000 M9 84,000
1 27,000 SS 57,000 MX 87,000

Game modes

There are three campaign modes, called "styles", and a custom game option.

Classic Style

Classic style is designed to be reminiscent of classic Tetris games, taking heavy inspiration from Tetris (NES, Nintendo), but with the TGM-style level system and grading system. Both soft drop and hard drop are enabled for this mode. Classic style uses the same scoring formula as NES Tetris, and has a unique set of grades based on your score.

Grade Conditions
Grade Required Score
D 0
D+ 2,000
C 6,000
C+ 12,500
B 24,000
B+ 40,000
A 68,000
A+ 90,000
S 140,000

The drop speed increases every 100 levels, as does the DAS at levels 300, 600 and 900. Game calculations run at 60 frames/second.

Gravity levels
Level Frames per cell
0 20
100 17
200 14
300 11
400 8
500 6
600 4
700 3
800 2
900 1.5

Classic style power is based on level reached, average section time, and points, with a maximum of 30,000 towards the player's overall power.

Master Style

Master style is designed to be similar to the original Tetris The Grand Master, but with slight gravity and ARE differences. This style uses the same scoring formula as TGM1, but has a unique set of grades.

Grade Conditions
Grade Required Score
O 0
O-α 1,200
O-β 3,500
O-γ 5,800
S 8,600
S-α 12,000
S-β 28,000
S-γ 45,000
M 66,000
M-α 82,000
M-β 120,000
M-γ 150,000
Ω 180,000
Gravity levels
Level Frames per cell Gravity equivalent
(1/256G)
0 21.333 12
20 16 16
40 10.667 24
60 8 32
80 5.333 48
100 4 64
125 3.2 80
150 2.667 96
175 2.286 112
200 2 128
220 1.6 160
240 1.333 192
260 1.143 224
280 1 256 (1G)
300 0.667 384 (1.5G)
325 0.5 512 (2G)
350 0.333 768 (3G)
375 0.25 1024 (4G)
400 0.2 1280 (5G)
420 0.25 1024 (4G)
450 0.333 768 (3G)
500 0.05 5120 (20G)

Master style power is based on level reached and average section time, with a maximum of 30,000 towards the player's overall power.

Dragon Style

Dragon style is designed to be similar to the T.A. Death mode from Tetris The Absolute The Grand Master 2. Thus, it starts at 20G and the timings get faster over time. This style uses the same scoring formula as TGM1, but score has no effect on the grade, which instead increases every 50 levels.

Grade Conditions
Grade Required Level Grade Required Level
10 0 S1 500
9 50 S2 550
8 100 S3 600
7 150 S4 650
6 200 S5 700
5 250 S6 750
4 300 S7 800
3 350 S8 850
2 400 S9 900
1 450 S10 950
M 999

Dragon style power is based on level reached and average section time, with a maximum of 39,000 towards the player's overall power.

Custom Game

The custom game menu provides a highly customizable game in any of the three campaign modes, along with presets that recreate the visuals and mechanics of various classic Tetris games:

See also

Links