Dergoris 99k: Difference between revisions
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|hold = No | |hold = No | ||
|hard = Yes (Classic style) | |hard = Yes (Classic style) | ||
|system = [[ | |system = [[ARS]] | ||
|boxart = DergorisLogo.png | |||
|title-scrn = DergorisMenu.png | |||
|ingame-scrn = DergorisIngame.png | |||
}} | }} | ||
'''''Dergoris 99k''''' is a browser game created by Demonin and released on October 24, 2024, inspired by the [[TGM series]] and classic Tetris games. | '''''Dergoris 99k''''' is a browser game created by Demonin and released on October 24, 2024, inspired by the [[TGM series]] and classic Tetris games such as [[Tetris (NES, Nintendo)]]. | ||
== Overview == | |||
Dergoris 99k has a campaign split into three modes, each of which have a "power level" based on your best game in that mode. All three individual power levels add together to give the player's overall power, which determines their overall grade. The overall grade increases every 3,000 overall power. The maximum overall power that can be achieved is 99,000, awarding the player the GM grade. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Overall grade Conditions''' | |||
! bgcolor="#A0A0FF"|Grade || bgcolor="#BBBBBB"|Required Power || bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Power || bgcolor="#FFD700"|Grade || bgcolor="#BBBBBB"|Required Power || bgcolor="#FFD700"|Grade || bgcolor="#BBBBBB"|Required Power | |||
|- align="center" | |||
| bgcolor="#E0E0FF"| 10 || 0 || bgcolor="#D7ECC6"| S1 || 30,000 || bgcolor="#FFF8A0"| M1 || 60,000 || bgcolor="#FFF8A0"| MM || 90,000 | |||
|- align="center" | |||
| bgcolor="#E0E0FF"| 9 || 3,000 || bgcolor="#D7ECC6"| S2 || 33,000 || bgcolor="#FFF8A0"| M2 || 63,000 || bgcolor="#FFF8A0"| MM* || 93,000 | |||
|- align="center" | |||
| bgcolor="#E0E0FF"| 8 || 6,000 || bgcolor="#D7ECC6"| S3 || 36,000 || bgcolor="#FFF8A0"| M3 || 66,000 || bgcolor="#FFF8A0"| MM** || 96,000 | |||
|- align="center" | |||
| bgcolor="#E0E0FF"| 7 || 9,000 || bgcolor="#D7ECC6"| S4 || 39,000 || bgcolor="#FFF8A0"| M4 || 69,000 || bgcolor="#FFF8A0"| GM || 99,000 | |||
|- align="center" | |||
| bgcolor="#E0E0FF"| 6 || 12,000 || bgcolor="#D7ECC6"| S5 || 42,000 || bgcolor="#FFF8A0"| M5 || 72,000 | |||
|- align="center" | |||
| bgcolor="#E0E0FF"| 5 || 15,000 || bgcolor="#D7ECC6"| S6 || 45,000 || bgcolor="#FFF8A0"| M6 || 75,000 | |||
|- align="center" | |||
| bgcolor="#E0E0FF"| 4 || 18,000 || bgcolor="#D7ECC6"| S7 || 48,000 || bgcolor="#FFF8A0"| M7 || 78,000 | |||
|- align="center" | |||
| bgcolor="#E0E0FF"| 3 || 21,000 || bgcolor="#D7ECC6"| S8 || 51,000 || bgcolor="#FFF8A0"| M8 || 81,000 | |||
|- align="center" | |||
| bgcolor="#E0E0FF"| 2 || 24,000 || bgcolor="#D7ECC6"| S9 || 54,000 || bgcolor="#FFF8A0"| M9 || 84,000 | |||
|- align="center" | |||
| bgcolor="#E0E0FF"| 1 || 27,000 || bgcolor="#D7ECC6"| SS || 57,000 || bgcolor="#FFF8A0"| MX || 87,000 | |||
|} | |||
== Game modes == | |||
There are three campaign modes, called "styles", and a custom game option. | |||
=== Classic Style === | |||
Classic style is designed to be reminiscent of classic Tetris games, taking heavy inspiration from [[Tetris (NES, Nintendo)]], but with the TGM-style level system and grading system. Both soft drop and hard drop are enabled for this mode. Classic style uses the same scoring formula as NES Tetris, and has a unique set of grades based on your score. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Grade Conditions''' | |||
! bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Score | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| D || 0 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| D+ || 2,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| C || 6,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| C+ || 12,500 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| B || 24,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| B+ || 40,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| A || 68,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| A+ || 90,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| S || 140,000 | |||
|} | |||
The drop speed increases every 100 levels, as does the DAS at levels 300, 600 and 900. Game calculations run at 60 frames/second. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Gravity levels''' | |||
! bgcolor="#BBBBBB"|Level || bgcolor="#BBBBBB"|Frames per cell | |||
|- align="center" | |||
| 0 || 20 | |||
|- align="center" | |||
| 100 || 17 | |||
|- align="center" | |||
| 200 || 14 | |||
|- align="center" | |||
| 300 || 11 | |||
|- align="center" | |||
| 400 || 8 | |||
|- align="center" | |||
| 500 || 6 | |||
|- align="center" | |||
| 600 || 4 | |||
|- align="center" | |||
| 700 || 3 | |||
|- align="center" | |||
| 800 || 2 | |||
|- align="center" | |||
| 900 || 1.5 | |||
|} | |||
Classic style power is based on level reached, average section time, and points, with a maximum of 30,000 towards the player's overall power. | |||
=== Master Style === | |||
Master style is designed to be similar to the original [[Tetris The Grand Master]], but with slight gravity and ARE differences. This style uses the same scoring formula as TGM1, but has a unique set of grades. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Grade Conditions''' | |||
! bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Score | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| O || 0 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| O-α || 1,200 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| O-β || 3,500 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| O-γ || 5,800 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| S || 8,600 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| S-α || 12,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| S-β || 28,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| S-γ || 45,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| M || 66,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| M-α || 82,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| M-β || 120,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| M-γ || 150,000 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| Ω || 180,000 | |||
|} | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Gravity levels''' | |||
! bgcolor="#80A3F8"|Level || bgcolor="#BBBBBB"|Frames per cell || bgcolor="#BBBBBB"|Gravity equivalent<br>(1/256G) | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|0 || 21.333 || 12 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|20 || 16 || 16 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|40 || 10.667 || 24 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|60 || 8 || 32 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|80 || 5.333 || 48 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|100 || 4 || 64 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|125 || 3.2 || 80 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|150 || 2.667 || 96 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|175 || 2.286 || 112 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|200 || 2 || 128 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|220 || 1.6 || 160 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|240 || 1.333 || 192 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|260 || 1.143 || 224 | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|280 || 1 || 256 (1G) | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|300 || 0.667 || 384 (1.5G) | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|325 || 0.5 || 512 (2G) | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|350 || 0.333 || 768 (3G) | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|375 || 0.25 || 1024 (4G) | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|400 || 0.2 || 1280 (5G) | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|420 || 0.25 || 1024 (4G) | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|450 || 0.333 || 768 (3G) | |||
|- align="center" | |||
|bgcolor="#C4E8E8"|500 || 0.05 || 5120 (20G) | |||
|} | |||
Master style power is based on level reached and average section time, with a maximum of 30,000 towards the player's overall power. | |||
=== Dragon Style === | |||
Dragon style is designed to be similar to the ''T.A. Death'' mode from [[Tetris The Absolute The Grand Master 2]]. Thus, it starts at 20G and the timings get faster over time. This style uses the same scoring formula as TGM1, but score has no effect on the grade, which instead increases every 50 levels. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | |||
|+'''Grade Conditions''' | |||
! bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Level || bgcolor="#66BB55"|Grade || bgcolor="#BBBBBB"|Required Level | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| 10 || 0 || bgcolor="#D7ECC6"| S1 || 500 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| 9 || 50 || bgcolor="#D7ECC6"| S2 || 550 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| 8 || 100 || bgcolor="#D7ECC6"| S3 || 600 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| 7 || 150 || bgcolor="#D7ECC6"| S4 || 650 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| 6 || 200 || bgcolor="#D7ECC6"| S5 || 700 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| 5 || 250 || bgcolor="#D7ECC6"| S6 || 750 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| 4 || 300 || bgcolor="#D7ECC6"| S7 || 800 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| 3 || 350 || bgcolor="#D7ECC6"| S8 || 850 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| 2 || 400 || bgcolor="#D7ECC6"| S9 || 900 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| 1 || 450 || bgcolor="#D7ECC6"| S10 || 950 | |||
|- align="center" | |||
| bgcolor="#D7ECC6"| M || colspan="3"|999 | |||
|} | |||
Dragon style power is based on level reached and average section time, with a maximum of 39,000 towards the player's overall power. | |||
=== Custom Game === | |||
The custom game menu provides a highly customizable game in any of the three campaign modes, along with presets that recreate the visuals and mechanics of various classic Tetris games: | |||
*[[Tetris (Game Boy)]] | |||
*[[Tetris (NES, Nintendo)]] | |||
*[[Tetris DX]] | |||
*[[Tetris (Sega)]] | |||
*[[Tetris The Grand Master]] | |||
== See also == | == See also == | ||
Line 17: | Line 235: | ||
== Links == | == Links == | ||
*[https://demonin.com/games/dergoris99k/ Play Dergoris 99k] | *[https://demonin.com/games/dergoris99k/ Play Dergoris 99k] | ||
*[https://github.com/DemoninCG/dergoris99k Dergoris 99k GitHub repo] | |||
[[Category:Fan games]] | [[Category:Fan games]] |
Latest revision as of 07:42, 20 November 2024
Dergoris 99k | |
---|---|
Developer(s) | Demonin |
Platform(s) | Web |
Release | October 24, 2024 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Yes (Classic style) |
Rotation system | ARS |
Dergoris 99k is a browser game created by Demonin and released on October 24, 2024, inspired by the TGM series and classic Tetris games such as Tetris (NES, Nintendo).
Overview
Dergoris 99k has a campaign split into three modes, each of which have a "power level" based on your best game in that mode. All three individual power levels add together to give the player's overall power, which determines their overall grade. The overall grade increases every 3,000 overall power. The maximum overall power that can be achieved is 99,000, awarding the player the GM grade.
Grade | Required Power | Grade | Required Power | Grade | Required Power | Grade | Required Power |
---|---|---|---|---|---|---|---|
10 | 0 | S1 | 30,000 | M1 | 60,000 | MM | 90,000 |
9 | 3,000 | S2 | 33,000 | M2 | 63,000 | MM* | 93,000 |
8 | 6,000 | S3 | 36,000 | M3 | 66,000 | MM** | 96,000 |
7 | 9,000 | S4 | 39,000 | M4 | 69,000 | GM | 99,000 |
6 | 12,000 | S5 | 42,000 | M5 | 72,000 | ||
5 | 15,000 | S6 | 45,000 | M6 | 75,000 | ||
4 | 18,000 | S7 | 48,000 | M7 | 78,000 | ||
3 | 21,000 | S8 | 51,000 | M8 | 81,000 | ||
2 | 24,000 | S9 | 54,000 | M9 | 84,000 | ||
1 | 27,000 | SS | 57,000 | MX | 87,000 |
Game modes
There are three campaign modes, called "styles", and a custom game option.
Classic Style
Classic style is designed to be reminiscent of classic Tetris games, taking heavy inspiration from Tetris (NES, Nintendo), but with the TGM-style level system and grading system. Both soft drop and hard drop are enabled for this mode. Classic style uses the same scoring formula as NES Tetris, and has a unique set of grades based on your score.
Grade | Required Score |
---|---|
D | 0 |
D+ | 2,000 |
C | 6,000 |
C+ | 12,500 |
B | 24,000 |
B+ | 40,000 |
A | 68,000 |
A+ | 90,000 |
S | 140,000 |
The drop speed increases every 100 levels, as does the DAS at levels 300, 600 and 900. Game calculations run at 60 frames/second.
Level | Frames per cell |
---|---|
0 | 20 |
100 | 17 |
200 | 14 |
300 | 11 |
400 | 8 |
500 | 6 |
600 | 4 |
700 | 3 |
800 | 2 |
900 | 1.5 |
Classic style power is based on level reached, average section time, and points, with a maximum of 30,000 towards the player's overall power.
Master Style
Master style is designed to be similar to the original Tetris The Grand Master, but with slight gravity and ARE differences. This style uses the same scoring formula as TGM1, but has a unique set of grades.
Grade | Required Score |
---|---|
O | 0 |
O-α | 1,200 |
O-β | 3,500 |
O-γ | 5,800 |
S | 8,600 |
S-α | 12,000 |
S-β | 28,000 |
S-γ | 45,000 |
M | 66,000 |
M-α | 82,000 |
M-β | 120,000 |
M-γ | 150,000 |
Ω | 180,000 |
Level | Frames per cell | Gravity equivalent (1/256G) |
---|---|---|
0 | 21.333 | 12 |
20 | 16 | 16 |
40 | 10.667 | 24 |
60 | 8 | 32 |
80 | 5.333 | 48 |
100 | 4 | 64 |
125 | 3.2 | 80 |
150 | 2.667 | 96 |
175 | 2.286 | 112 |
200 | 2 | 128 |
220 | 1.6 | 160 |
240 | 1.333 | 192 |
260 | 1.143 | 224 |
280 | 1 | 256 (1G) |
300 | 0.667 | 384 (1.5G) |
325 | 0.5 | 512 (2G) |
350 | 0.333 | 768 (3G) |
375 | 0.25 | 1024 (4G) |
400 | 0.2 | 1280 (5G) |
420 | 0.25 | 1024 (4G) |
450 | 0.333 | 768 (3G) |
500 | 0.05 | 5120 (20G) |
Master style power is based on level reached and average section time, with a maximum of 30,000 towards the player's overall power.
Dragon Style
Dragon style is designed to be similar to the T.A. Death mode from Tetris The Absolute The Grand Master 2. Thus, it starts at 20G and the timings get faster over time. This style uses the same scoring formula as TGM1, but score has no effect on the grade, which instead increases every 50 levels.
Grade | Required Level | Grade | Required Level |
---|---|---|---|
10 | 0 | S1 | 500 |
9 | 50 | S2 | 550 |
8 | 100 | S3 | 600 |
7 | 150 | S4 | 650 |
6 | 200 | S5 | 700 |
5 | 250 | S6 | 750 |
4 | 300 | S7 | 800 |
3 | 350 | S8 | 850 |
2 | 400 | S9 | 900 |
1 | 450 | S10 | 950 |
M | 999 |
Dragon style power is based on level reached and average section time, with a maximum of 39,000 towards the player's overall power.
Custom Game
The custom game menu provides a highly customizable game in any of the three campaign modes, along with presets that recreate the visuals and mechanics of various classic Tetris games: