Hatris: Difference between revisions
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'''''Hatris''''' is a video game franchise initially managed by ParaGraph, a joint venture. ''Hatris'' was designed in 1989 by ParaGraph participants [[Alexey Pajitnov]] and [[Vladimir Pokhilko]], and licensed to [[Bullet-Proof Software]]. | '''''Hatris''''' is a video game franchise initially managed by ParaGraph, a joint venture. ''Hatris'' was designed in 1989 by ParaGraph participants [[Alexey Pajitnov]] and [[Vladimir Pokhilko]], and licensed to [[Bullet-Proof Software]]. | ||
== Gameplay == | |||
Pairs of various types of hats fall from the top of a 6 column playfield. The player can control the hats by moving them horizontally, swapping the positions of two hats, and dropping them downward. If one hat lands before the other, the player can continue to control the other single hat. The player must arrange the hats into stacks, and creating a stack of five of the same type of hat removes them from the playfield and earns points. Using a single pair of hats to clear two stacks is called a "hatris," and is worth twice as many points. | Pairs of various types of hats fall from the top of a 6 column playfield. The player can control the hats by moving them horizontally, swapping the positions of two hats, and dropping them downward. If one hat lands before the other, the player can continue to control the other single hat. The player must arrange the hats into stacks, and creating a stack of five of the same type of hat removes them from the playfield and earns points. Using a single pair of hats to clear two stacks is called a "hatris," and is worth twice as many points. | ||
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''Hatris'' games often have other elements that can help or hinder the player. For instance, many ''Hatris'' games include fireballs that will burn the topmost group of hats in a column, or a "Sale" screen between stages that allows the player to remove all of a selected type of hat from the playfield. | ''Hatris'' games often have other elements that can help or hinder the player. For instance, many ''Hatris'' games include fireballs that will burn the topmost group of hats in a column, or a "Sale" screen between stages that allows the player to remove all of a selected type of hat from the playfield. | ||
== List of games == | |||
{| class="wikitable plainrowheaders sortable" id="softwarelist" style="width:auto;" | {| class="wikitable plainrowheaders sortable" id="softwarelist" style="width:auto;" | ||
|- | |- | ||
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|JP, NA | |JP, NA | ||
|- | |- | ||
! scope="row" style="font-weight: normal; text-align: left;" | [[Hatris (Famicom | ! scope="row" style="font-weight: normal; text-align: left;" | [[Hatris (Famicom)|''Hatris'' (Famicom)]] | ||
|1990 | |1990 | ||
|[[Bullet-Proof Software]] | |[[Bullet-Proof Software]] | ||
Line 53: | Line 53: | ||
|JP | |JP | ||
|- | |- | ||
! scope="row" style="font-weight: normal; text-align: left;" | [[Hatris ( | ! scope="row" style="font-weight: normal; text-align: left;" | [[Hatris (NES)|''Hatris'' (NES)]] | ||
|1992 | |1992 | ||
|[[Bullet-Proof Software]] | |[[Bullet-Proof Software]] |
Latest revision as of 18:13, 21 October 2024
Hatris is a video game franchise initially managed by ParaGraph, a joint venture. Hatris was designed in 1989 by ParaGraph participants Alexey Pajitnov and Vladimir Pokhilko, and licensed to Bullet-Proof Software.
Gameplay
Pairs of various types of hats fall from the top of a 6 column playfield. The player can control the hats by moving them horizontally, swapping the positions of two hats, and dropping them downward. If one hat lands before the other, the player can continue to control the other single hat. The player must arrange the hats into stacks, and creating a stack of five of the same type of hat removes them from the playfield and earns points. Using a single pair of hats to clear two stacks is called a "hatris," and is worth twice as many points.
The player must take care to manage the height of the hat stacks; each type of hat is a different height, and particular nesting efficiency with each other type of hat. If the hats in any column crosses the limit line at the top of the playfield, the game is over.
Hatris games often have other elements that can help or hinder the player. For instance, many Hatris games include fireballs that will burn the topmost group of hats in a column, or a "Sale" screen between stages that allows the player to remove all of a selected type of hat from the playfield.
List of games
Title(s) | Year | Developer(s) | Publisher(s) | Region(s) |
---|---|---|---|---|
Hatris (Arcade) | 1990 | Video System Co., Ltd. | Video System Co., Ltd. | JP, NA |
Hatris (Famicom) | 1990 | Bullet-Proof Software | Bullet-Proof Software | JP |
Hatris (Sharp Wizard) | 1990 | Micro Cabin | Micro Cabin | JP, NA, EU |
Hatris (PC Engine) | 1991 | Micro Cabin | Micro Cabin | JP |
Hatris (Game Boy) | 1991 | Bullet-Proof Software | Bullet-Proof Software | JP, NA, EU |
Hatris (PC-9801) | 1991 | Bullet-Proof Software | Bullet-Proof Software | JP |
Hatris (NES) | 1992 | Bullet-Proof Software | Bullet-Proof Software | NA, PAL |
Hatris DX | 2004 | Althi | Althi | JP |
Hatris (G-Mode) | 2006 | G-Mode | G-Mode | JP |