Pandora's Blocks: Difference between revisions
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| developer = Randy Thiemann | | developer = Randy Thiemann (Pandora Nova) | ||
| publisher = | | publisher = | ||
| platform = Game Boy | | platform = Game Boy | ||
| released = October 23, 2023 | | released = October 23, 2023 | ||
| latestrelease = | | latestrelease = 1.8 (February 12, 2024) | ||
| sequel = | | sequel = | ||
| preview = 3 | | preview = 3 | ||
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'''''Pandora's Blocks''''', formerly '''''DMGTRIS''''', is an open-source homebrew game for the Game Boy inspired by the [[TGM series|''TGM'' series]]. The source code for the game is written in assembly and is available under the GPL-3.0 license. | |||
'''''DMGTRIS''''' is | |||
== Gameplay == | |||
''Pandora's Blocks'' features mechanics largely based on the TGM series, including [[IRS | IRS (Initial Rotation System)]], [[IHS | IHS (Initial Hold System)]], and step reset lock delay. The game has a BIG mode, [[20G]] option, and multiple choices for the randomizer, rotation system, and speed curve. | |||
=== Randomizer === | |||
* '''TGM1''' | |||
* '''TGM2''' | |||
* '''TGM3''' | |||
* '''HELL''': Memoryless (completely random) randomizer. | |||
* '''1ROL''': If a piece matches the previous piece, it is rerolled once, similar but not identical to the randomizer in [[Tetris (NES, Nintendo) | ''Tetris'' (NES, Nintendo)]] | |||
=== Rotation System === | |||
* [[ARS | '''ARS1''']]: The Arika Rotation System used in [[TGM1]] and [[TGM2]] | |||
* '''ARS2''': ARS with the changes introduced in [[TGM3]] (additional kicks). | |||
* [[Sega Rotation | '''SEGA''']]: The rotation system used in [[Tetris (Sega) | ''Tetris'' (Sega, 1988)]] | |||
* '''MYCO''': ARS1 except that I pieces are allowed to kick and there is no center column restriction. The name refers to mycophobia, the developer who created this rotation system for version 1 of [[Tromi]]. | |||
=== Speed Curve === | |||
* '''DMGT''': Default endless speed curve | |||
* '''TGM1''' | |||
* '''TGM3''' | |||
* '''DEAT''': Based on T.A. Death mode from [[TAP]] | |||
* '''SHIR''': Based on Shirase mode from [[TGM3]] | |||
* '''CHIL''': Slower paced speed curve | |||
* '''MYCO''': Based on version 1 of [[Tromi]]. | |||
== External links == | == External links == |
Latest revision as of 06:21, 12 May 2024
Pandora's Blocks | |
---|---|
Developer(s) | Randy Thiemann (Pandora Nova) |
Platform(s) | Game Boy |
Release | October 23, 2023 |
Latest release | 1.8 (February 12, 2024) |
Gameplay info | |
Next pieces | 3 |
Playfield size | 20 × 10 |
Hold piece | Yes, with IHS |
Hard drop | Sonic or Hard drop |
Rotation system | ARS, Ti ARS, Sega, Myco |
Game Boy Color mode | |
Pandora's Blocks, formerly DMGTRIS, is an open-source homebrew game for the Game Boy inspired by the TGM series. The source code for the game is written in assembly and is available under the GPL-3.0 license.
Gameplay
Pandora's Blocks features mechanics largely based on the TGM series, including IRS (Initial Rotation System), IHS (Initial Hold System), and step reset lock delay. The game has a BIG mode, 20G option, and multiple choices for the randomizer, rotation system, and speed curve.
Randomizer
- TGM1
- TGM2
- TGM3
- HELL: Memoryless (completely random) randomizer.
- 1ROL: If a piece matches the previous piece, it is rerolled once, similar but not identical to the randomizer in Tetris (NES, Nintendo)
Rotation System
- ARS1: The Arika Rotation System used in TGM1 and TGM2
- ARS2: ARS with the changes introduced in TGM3 (additional kicks).
- SEGA: The rotation system used in Tetris (Sega, 1988)
- MYCO: ARS1 except that I pieces are allowed to kick and there is no center column restriction. The name refers to mycophobia, the developer who created this rotation system for version 1 of Tromi.
Speed Curve
- DMGT: Default endless speed curve
- TGM1
- TGM3
- DEAT: Based on T.A. Death mode from TAP
- SHIR: Based on Shirase mode from TGM3
- CHIL: Slower paced speed curve
- MYCO: Based on version 1 of Tromi.