Tetris The Grand Master Ace: Difference between revisions
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{{Infobox |title = Tetris The Grand Master Ace | {{Infobox |title = Tetris The Grand Master Ace | ||
|developer = [[Arika]] | |developer = AQ Interactive, [[Arika]] | ||
|publisher = AQ Interactive | |publisher = AQ Interactive | ||
|released = {{release|JP|December 10, 2005}} | |released = {{release|JP|December 10, 2005}} | ||
Line 14: | Line 14: | ||
|system = TGM style wallkick<br>Symmetry [[SRS]] | |system = TGM style wallkick<br>Symmetry [[SRS]] | ||
}} | }} | ||
The game reuses several elements from [[TGM3]], which was released the same year | {{nihongo foot|'''''Tetris The Grand Master Ace'''''|テトリス ザ・グランドマスター エース|''Tetorisu za Gurandomasutaa Eesu''||lead=yes|group=lower-alpha}} (also known as '''''TGM Ace''''', and abbreviated as '''''TGMA''''') is [[Arika]]'s second ''Tetris'' game released for a console in December 10, 2005. It is the first game in the [[TGM series|''TGM'' series]] to be released for a home console. | ||
The game reuses several elements from ''[[TGM3|Terror-Instinct]]'', a game from the main series which was released the same year. Block graphics are identical, with different block surfaces between SRS and ARS, and the backgrounds share a space theme, though new images appear in ''Ace''. Many musical tracks from ''Terror-Instinct'' also appear in ''Ace'', in addition to having new remixes of Korobeiniki, Kalinka, and Katyusha. | |||
== Gameplay == | == Gameplay == | ||
Numerous elements in the gameplay have undergone significant changes, mostly to adhere more closely to [[The Tetris Company]]'s [[Tetris Guideline]]. | Numerous elements in the gameplay have undergone significant changes, mostly to adhere more closely to [[The Tetris Company]]'s [[Tetris Guideline|''Tetris'' Guideline]]. | ||
=== Main mode === | === Main mode === | ||
While the main modes of the TGM series has always been a mode to reach level 999, which increases using Arika's own counting method, as fast as possible, this has been replaced with several modes in which the objective is to clear 150 lines. Each 10-line section has a time limit, in which the game automatically ends if the | While the main modes of the ''TGM'' series has always been a mode to reach level 999, which increases using Arika's own counting method, as fast as possible, this has been replaced with several modes in which the objective is to clear 150 lines. Each 10-line section has a time limit, in which the game automatically ends if the time runs out. Unlike other games, TGM Ace does not have a [[scoring]] system. | ||
=== Rotation === | === Rotation === | ||
TGM Ace originally featured a selection of two rotation rule options, [[SRS]] and ARS. While ARS offered the same initial stances, rotation rules and wallkicks as | TGM Ace originally featured a selection of two rotation rule options, [[SRS]] and ARS. While ARS offered the same initial stances, rotation rules and wallkicks as ''Terror-Instinct'', it also featured tetromino colors compliant with SRS instead of the Sega colors used in previous games. ARS also included a locking hard drop and a non-locking soft drop, instead of the non-locking hard drop and locking soft drop in ''[[TGM2]]'' and 3. In addition to this, soft drop speeds were reduced to around 0.5[[TGM legend#Gravity_Unit_.28G.29|G]] as well. These two changes essentially made [[Zangi-move]]s impossible. Finally, the lockdown behavior of the tetrominoes adhered to the [[Infinity]] behavior, allowing virtually unlimited lock delay resets. (The game had a limit, though, of 128 rotations or movements per piece before the piece automatically locked down.) | ||
Ichiro Mihara, | [[Ichiro Mihara]], producer of the ''TGM'' series, had hundred strongly before the release of the game that another ruleset existed within the game. The hidden rule option, ARS2, was essentially ARS except with the locking roles of the hard and soft drops reversed. This allowed players to play in a similar manner to the previous games, with Zangi-moves reenabled, although the Infinity behavior and the block colors still could not be changed. | ||
According to Mihara, ARS2 was originally intended to be an unlockable element awarded only to players of the highest skill. Later on, however, the feature became unlocked for all players following a software update of the game. The conditions in which ARS2 was to be originally unlocked under remains unknown, although several players are said to have unlocked the feature before the update. | According to Mihara, ARS2 was originally intended to be an unlockable element awarded only to players of the highest skill. Later on, however, the feature became unlocked for all players following a software update of the game. The conditions in which ARS2 was to be originally unlocked under remains unknown, although several players are said to have unlocked the feature before the update. | ||
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==== Another (アナザー)==== | ==== Another (アナザー)==== | ||
In Another, gravity starts at 20G and lock delay decreases as the mode progresses. Another is said to be the equivalent of Death in TGM2 or Shirase in TGM3, although the difficulty is lower due to the game's lock delay [[move reset]] behavior. | In Another, gravity starts at 20G and lock delay decreases as the mode progresses. Another is said to be the equivalent of Death in ''TGM2'' or Shirase in ''TGM3'', although the difficulty is lower due to the game's lock delay [[move reset]] behavior. | ||
==== Another 2 (アナザー2)==== | ==== Another 2 (アナザー2)==== | ||
Another 2 is the last known mode unlocked in TGMA; it is opened up once all other modes have been unlocked and completed. Gravity is fixed at 20G. The lock delay is fixed to the lowest lock delay value of Another mode. Clearing this mode will not unlock any new modes or achievements. This mode also cannot be used for online time attacks, making its existence unknown to players who haven't unlocked it themselves. | Another 2 is the last known mode unlocked in ''TGMA''; it is opened up once all other modes have been unlocked and completed. Gravity is fixed at 20G. The lock delay is fixed to the lowest lock delay value of Another mode. Clearing this mode will not unlock any new modes or achievements. This mode also cannot be used for online time attacks, making its existence unknown to players who haven't unlocked it themselves. | ||
=== Doubles (ダブルス)=== | === Doubles (ダブルス)=== | ||
A | A cooperative mode similar to the Doubles mode in ''TAP''. | ||
=== Match (マッチ)=== | === Match (マッチ)=== | ||
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=== Target (ターゲット)=== | === Target (ターゲット)=== | ||
Uses the jewel blocks and mechanic from TGM3's Sakura mode, with different board layouts. | Uses the jewel blocks and mechanic from ''TGM3'''s Sakura mode, with different board layouts. | ||
== Online modes== | == Online modes== | ||
These modes all require an Xbox Live membership to play. | |||
=== Versus (対戦テトリス)=== | === Versus (対戦テトリス)=== | ||
Similar to Match mode, but allows the player to play versus an online opponent. | |||
=== Tetris Road (テトリスロード) === | === Tetris Road (テトリスロード) === | ||
'''EX Stage:''' (EXステージ) <br/> | '''EX Stage:''' (EXステージ) <br/> | ||
To play an EX Stage, finish a multiple-of-5 stage with a [[line clear#Double| | To play an EX Stage, finish a multiple-of-5 stage with a [[line clear#Double|2-line clear]]. Completing EX Stages will open up certain modes for offline play. (ex: Completing Star Road EX will unlock Level Star offline.) | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
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{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
|+'''Grade | |+'''Grade S1''' (初段) | ||
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ||
|- | |- | ||
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{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
|+'''Grade | |+'''Grade S2''' (ニ段) | ||
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ||
|- | |- | ||
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{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
|+'''Grade | |+'''Grade S3''' (三段) | ||
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ||
|- | |- | ||
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{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
|+'''Grade | |+'''Grade S4''' (四段) | ||
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ||
|- | |- | ||
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{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
|+'''Grade | |+'''Grade S5''' (五段) | ||
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ||
|- | |- | ||
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{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
|+'''Grade | |+'''Grade S6''' (六段) | ||
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ||
|- | |- | ||
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{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
|+'''Grade | |+'''Grade S7''' (七段) | ||
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ||
|- | |- | ||
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{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
|+ '''Grade | |+ '''Grade S8''' (八段) | ||
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ||
|- | |- | ||
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{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
|+'''Grade | |+'''Grade S9''' (九段) | ||
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ||
|- | |- | ||
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{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
|+'''Grade | |+'''Grade S10''' (十段) | ||
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm | ||
|- | |- | ||
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|inlay = | |inlay = | ||
}} | }} | ||
== Notes == | |||
{{notelist}} | |||
== External links == | |||
* Archive of [https://web.archive.org/web/20090224191506/http://www.aqi.co.jp/product/tetris/ official website] | |||
{{Arika games}} | {{Arika games}} |
Latest revision as of 02:56, 11 January 2024
Tetris The Grand Master Ace | |
---|---|
Xbox 360 cover for Tetris The Grand Master Ace | |
Developer(s) | AQ Interactive, Arika |
Publisher(s) | AQ Interactive |
Platform(s) | Xbox 360 |
Release |
|
Gameplay info | |
Next pieces | 3 |
Playfield size | 10 × 22 |
Hold piece | Yes, with IHS |
Hard drop | Yes, with optional sonic drop only with TGM wallkicks (ARS2) |
Rotation system | TGM style wallkick Symmetry SRS |
Tetris The Grand Master Ace[a] (also known as TGM Ace, and abbreviated as TGMA) is Arika's second Tetris game released for a console in December 10, 2005. It is the first game in the TGM series to be released for a home console.
The game reuses several elements from Terror-Instinct, a game from the main series which was released the same year. Block graphics are identical, with different block surfaces between SRS and ARS, and the backgrounds share a space theme, though new images appear in Ace. Many musical tracks from Terror-Instinct also appear in Ace, in addition to having new remixes of Korobeiniki, Kalinka, and Katyusha.
Gameplay
Numerous elements in the gameplay have undergone significant changes, mostly to adhere more closely to The Tetris Company's Tetris Guideline.
Main mode
While the main modes of the TGM series has always been a mode to reach level 999, which increases using Arika's own counting method, as fast as possible, this has been replaced with several modes in which the objective is to clear 150 lines. Each 10-line section has a time limit, in which the game automatically ends if the time runs out. Unlike other games, TGM Ace does not have a scoring system.
Rotation
TGM Ace originally featured a selection of two rotation rule options, SRS and ARS. While ARS offered the same initial stances, rotation rules and wallkicks as Terror-Instinct, it also featured tetromino colors compliant with SRS instead of the Sega colors used in previous games. ARS also included a locking hard drop and a non-locking soft drop, instead of the non-locking hard drop and locking soft drop in TGM2 and 3. In addition to this, soft drop speeds were reduced to around 0.5G as well. These two changes essentially made Zangi-moves impossible. Finally, the lockdown behavior of the tetrominoes adhered to the Infinity behavior, allowing virtually unlimited lock delay resets. (The game had a limit, though, of 128 rotations or movements per piece before the piece automatically locked down.)
Ichiro Mihara, producer of the TGM series, had hundred strongly before the release of the game that another ruleset existed within the game. The hidden rule option, ARS2, was essentially ARS except with the locking roles of the hard and soft drops reversed. This allowed players to play in a similar manner to the previous games, with Zangi-moves reenabled, although the Infinity behavior and the block colors still could not be changed.
According to Mihara, ARS2 was originally intended to be an unlockable element awarded only to players of the highest skill. Later on, however, the feature became unlocked for all players following a software update of the game. The conditions in which ARS2 was to be originally unlocked under remains unknown, although several players are said to have unlocked the feature before the update.
Online exclusivity
Offline modes
Tetris (テトリス)
Tetris is the main single-player mode. The objective of all modes under this category is to clear 150 lines.
Normal (ノーマル)
Normal begins with low gravity and eventually reaches 20G around level 14. The lock delay is constant.
High Speed 1 (ハイスピード1)
High Speed 1 begins with higher gravity than that of Normal and reaches 20G around level 6. The lock delay is constant.
High Speed 2 (ハイスピード2)
In High Speed 2, gravity is fixed at 20G with a constant lock delay. Without an Xbox Live Gold account, this is the fastest mode that can be unlocked.
Big (ビッグ)
In Big, all tetrominoes are twice their regular size. The speed curve is similar or possibly identical to that of Normal mode. This mode cannot be used for online time attacks.
Another (アナザー)
In Another, gravity starts at 20G and lock delay decreases as the mode progresses. Another is said to be the equivalent of Death in TGM2 or Shirase in TGM3, although the difficulty is lower due to the game's lock delay move reset behavior.
Another 2 (アナザー2)
Another 2 is the last known mode unlocked in TGMA; it is opened up once all other modes have been unlocked and completed. Gravity is fixed at 20G. The lock delay is fixed to the lowest lock delay value of Another mode. Clearing this mode will not unlock any new modes or achievements. This mode also cannot be used for online time attacks, making its existence unknown to players who haven't unlocked it themselves.
Doubles (ダブルス)
A cooperative mode similar to the Doubles mode in TAP.
Match (マッチ)
Eraser (イレイサー)
A mode where certain lines are marked with a laser, and the player must clear the specified lines. The marked lines do not drop with the stack.
Level Star (レベルスター)
Target (ターゲット)
Uses the jewel blocks and mechanic from TGM3's Sakura mode, with different board layouts.
Online modes
These modes all require an Xbox Live membership to play.
Versus (対戦テトリス)
Similar to Match mode, but allows the player to play versus an online opponent.
Tetris Road (テトリスロード)
EX Stage: (EXステージ)
To play an EX Stage, finish a multiple-of-5 stage with a 2-line clear. Completing EX Stages will open up certain modes for offline play. (ex: Completing Star Road EX will unlock Level Star offline.)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Big | 2 | 1:00 | 10 |
2 | Tetris | 4 | 2:00 | 5 |
3 | Cycle | 4 | 2:00 | 4 |
4 | Big | 5 | 2:00 | 20 |
5 | Level Star | 6 | 1:30 | 15 |
EX | Big | 10 | 2:00 | 20 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Eraser | 5 | 2:00 | 4 |
2 | Target | 3 | 4:00 | 5 |
3 | Cycle | 7 | 2:00 | 4 |
4 | Target | 5 | 4:00 | 5 |
5 | Eraser | 4 | 1:30 | 4 |
EX | Eraser | 7 | 1:50 | 5 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Target | 8 | 2:00 | 3 |
2 | Tetris | 5 | 1:40 | 4 |
3 | Big | 5 | 1:40 | 20 |
4 | Eraser | 7 | 2:00 | 5 |
5 | Cycle | 6 | 1:30 | 4 |
6 | Level Star | 6 | 1:30 | 20 |
7 | Target | 4 | 3:00 | 3 |
8 | Triple | 6 | 1:40 | 5 |
9 | Eraser | 6 | 2:00 | 4 |
10 | Level Star | 7 | 1:20 | 20 |
EX | Level Star | 8 | 1:10 | 20 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Tetris | 5 | 2:00 | 5 |
2 | Eraser | 5 | 2:00 | 4 |
3 | Target | 2 | 1:30 | 3 |
4 | Cycle | 10 | 1:30 | 4 |
5 | Level Star | 9 | 2:10 | 40 |
6 | Big | 6 | 1:30 | 20 |
7 | Target | 6 | 2:10 | 3 |
8 | Eraser | 6 | 2:00 | 4 |
9 | Cycle | 12 | 1:30 | 4 |
10 | High Speed 2 | 1 | 0:40 | 10 |
EX | High Speed 2 | 1 | 2:00 | 35 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Level Star | 8 | 1:10 | 20 |
2 | Eraser | 4 | 1:30 | 4 |
3 | Eraser | 3 | 1:30 | 3 |
4 | Target | 4 | 1:30 | 3 |
5 | High Speed 2 | 1 | 1:10 | 20 |
6 | Triple | 6 | 1:40 | 5 |
7 | Big | 5 | 1:40 | 20 |
8 | Eraser | 6 | 1:40 | 4 |
9 | Target | 10 | 3:00 | 3 |
10 | Another | 1 | 1:00 | 10 |
11 | Double | 8 | 2:00 | 5 |
12 | Triple | 8 | 1:40 | 5 |
13 | Tetris | 10 | 1:40 | 5 |
14 | Cycle | 10 | 1:30 | 4 |
15 | Another | 2 | 1:30 | 20 |
16 | Big | 15 | 2:00 | 20 |
17 | Eraser | 10 | 2:00 | 8 |
18 | High Speed 2 | 1 | 2:00 | 40 |
19 | Tetris | 15 | 1:40 | 5 |
20 | Another | 4 | 2:00 | 40 |
EX | Another | 7 | 1:00 | 10 |
Promotional Exam (昇段審査)
The notation of the grades are similar to those of the past TGM games.
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Level Star | 2 | 2:00 | 10 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Tetris | 4 | 1:00 | 1 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Level Star | 5 | 3:00 | 20 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Cycle | 5 | 2:00 | 4 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Eraser | 3 | 1:30 | 3 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Target | 2 | 1:30 | 3 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Big | 2 | 2:00 | 20 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Tetris | 4 | 3:00 | 5 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | High Speed 2 | 1 | 1:10 | 10 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Big | 2 | 2:00 | 20 |
2 | Level Star | 8 | 1:00 | 12 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Eraser | 3 | 1:40 | 3 |
2 | Tetris | 4 | 2:00 | 5 |
3 | Level Star | 8 | 1:00 | 15 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Target | 4 | 1:30 | 3 |
2 | Cycle | 5 | 1:40 | 4 |
3 | Eraser | 5 | 1:30 | 4 |
4 | High Speed 2 | 1 | 1:00 | 15 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Big | 2 | 2:00 | 20 |
2 | Cycle | 5 | 1:40 | 4 |
3 | Eraser | 6 | 2:00 | 4 |
4 | High Speed 2 | 1 | 2:00 | 35 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Target | 6 | 2:30 | 4 |
2 | Triple | 4 | 2:00 | 5 |
3 | Big | 2 | 2:00 | 20 |
4 | High Speed 2 | 1 | 3:00 | 50 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Target | 7 | 2:40 | 5 |
2 | High Speed 2 | 1 | 2:00 | 35 |
3 | Eraser | 8 | 2:00 | 6 |
4 | Target | 8 | 3:00 | 5 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Double | 4 | 1:30 | 5 |
2 | Tetris | 4 | 2:00 | 5 |
3 | Eraser | 10 | 2:00 | 8 |
4 | High Speed 2 | 1 | 1:30 | 40 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | High Speed 2 | 1 | 1:00 | 20 |
2 | Triple | 8 | 2:00 | 5 |
3 | Cycle | 8 | 1:40 | 4 |
4 | Another | 4 | 1:40 | 40 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Eraser | 7 | 1:50 | 5 |
2 | Another | 7 | 3:00 | 80 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | High Speed 2 | 1 | 2:00 | 40 |
2 | Target | 9 | 3:00 | 4 |
3 | Big | 8 | 1:30 | 20 |
4 | Another | 10 | 1:30 | 40 |
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Another | 7 | 1:10 | 30 |
2 | Eraser | 10 | 2:00 | 8 |
3 | Another | 7 | 0:40 | 20 |
4 | Double | 15 | 1:30 | 5 |
5 | Another | 13 | 0:40 | 20 |
Time Attack (タイムアタック)
Physical scans
Notes
- ↑ Japanese: テトリス ザ・グランドマスター エース, Hepburn: Tetorisu za Gurandomasutaa Eesu
External links
- Archive of official website
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