Tetris 64: Difference between revisions

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{{stub}}
{{Infobox |title = Tetris 64
{{Infobox |title = Tetris 64
|developer = Amtex
|developer = Amtex
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|hold = No
|hold = No
|hard = No
|hard = No
|system = [[Sega rotation]] (Rotation Center off) / unique (Rotation Center on)
|system = [[Sega rotation]] (Rotation Center off) / [[Tetris 64 Rotation]] (Rotation Center on)
|boxart = Tetris_64_boxart.jpg
|boxart = Tetris_64_boxart.jpg
|title-scrn = Tetris 64 title.png
|title-scrn = Tetris 64 title.png
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== Tetris ==
== Tetris ==
Standard Tetris with 3 modes, based on those in [[Tetris 2 + Bombliss]]:
The standard mode. The player can choose one of the three gameplay types originally from ''[[Tetris 2 + Bombliss]]''.
*''A-Type'' is a standard marathon mode. The player can start from levels 0 to 30. Level increases every 10 lines. <!-- B\with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that the same number of lines need to be cleared regardless of the starting level. -->
 
*''B-Type'' is a stage mode. Each level has 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. <!-- Ending level is unknown -->
*''A-Type'': The regular marathon mode. The player can start from levels 0 to 30. Level increases every 10 lines. <!-- B\with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that the same number of lines need to be cleared regardless of the starting level. -->
*''C-Type'' is similar to A-Type, but [[garbage]] will rise from the bottom at certain intervals.
*''B-Type'': A stage mode. Each level has 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. <!-- Ending level is unknown -->
*''C-Type'': Garbage mode. At certain intervals, [[garbage]] will rise from the bottom of the field. Gameplay is mostly the same as A-Type.


== Giga Tetris ==
== Giga Tetris ==
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|}
|}


Scoring is the same as in normal Tetris except that 5-line clears are worth 1800. <!-- differs from manual? -->
Bio Tetris is the only mode where 5-line clears are possible. Performing one will add 1,800 points to the player's score. <!-- differs from manual? -->


== Options ==
== Options ==
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**Line: Pieces move downward snapped to the grid.
**Line: Pieces move downward snapped to the grid.
*Down Guide: Toggles a guide for the current piece (the columns it occupies will be highlighted). Default is Off.
*Down Guide: Toggles a guide for the current piece (the columns it occupies will be highlighted). Default is Off.
*Rotate Center: Controls rotation. Default is Off.
*Rotate Center: Controls which rotation system is used. Default is Off.
** On: Rotation centres will all be located at one of the piece's constituent blocks.
** On: Tetris 64 rotation system - Rotation centres will all be located at one of the piece's constituent blocks.
** Off: Sega rotation system.
** Off: Sega rotation system.
*Double Turn:
*Double Turn:
** On
** On: Enables 180-degree rotation by double tapping a rotation button in a tight space.
** Off: Normal rotation.
** Off: Normal rotation.
*Offset Turn:
*Offset Turn:
** On
** On: Enables [[wall kick]]s.
** Off
** Off: Disables wall kicks.
*Random Color: If on, randomises piece colours.
*Random Color: If on, randomises piece colours.
*Random Angle: If on, randomises spawn orientation.
*Random Angle: If on, randomises spawn orientation.
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The player is able to move pieces not only during ARE, but also when lines are being cleared.
The player is able to move pieces not only during ARE, but also when lines are being cleared.


Game over condition is partial lock out.
The game over condition is a partial lock out.


== External Links ==
== External Links ==
*[http://harddrop.com/forums/index.php?showtopic=7864 Hard Drop thread showcasing unique spins]
*[http://harddrop.com/forums/index.php?showtopic=7864 Hard Drop thread showcasing unique spins]
[[Category:Games List]]
 
[[Category:Official Tetris games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64-only games]]

Latest revision as of 21:23, 13 May 2024

Tetris 64
Developer(s)Amtex
Publisher(s)Seta
Platform(s)Nintendo 64
Release
  • JP: November 13, 1998
Gameplay info
Next pieces1
Playfield size10 × 22
Hold pieceNo
Hard dropNo
Rotation systemSega rotation (Rotation Center off) / Tetris 64 Rotation (Rotation Center on)

Tetris 64 is a game that was released in Japan for the Nintendo 64. It included a "bio-sensor" that measured the player's heart rate, for use in the Bio Tetris mode, and was the only game for the Nintendo 64 to use the sensor.

Tetris

The standard mode. The player can choose one of the three gameplay types originally from Tetris 2 + Bombliss.

  • A-Type: The regular marathon mode. The player can start from levels 0 to 30. Level increases every 10 lines.
  • B-Type: A stage mode. Each level has 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level.
  • C-Type: Garbage mode. At certain intervals, garbage will rise from the bottom of the field. Gameplay is mostly the same as A-Type.

Giga Tetris

Giga Tetris sometimes gives the player giant pieces. When a line is made involving a giant piece, instead of clearing it will split into vertical dominoes. The dominoes will disappear if involved in a line clear. The mode also has cascade gravity.

Playfield width can be adjusted (options are 8, 10, 12, 14, 16, 18, 20).

Bio Tetris

Bio Tetris is based around measuring the player's heart rate using the Bio Sensor. Based on the player's heart rate, the game will give out harder or easier pieces.

The heart indicator changes colour depending on the player's heart rate, with red representing the slowest rate, followed by yellow, green and blue.

More specifically, the extra pieces are divided into two groups as follows:

Group Pieces
A Group
.O..
.ZZ.
ZZZ.
.I..
.II.
ZZZZZ
B Group
..L.
LLL.
L...
.L..
LLL.
L...
....
LLLL
L...
J...
JJJ.
..J.
.J..
JJJ.
..J.
....
JJJJ
...J
.TTT
TT..
SS..
.SSS
.O..
.OO.
.OO.
..O.
.OO.
.OO.
....
.I..
IIII
....
..I.
IIII
I...
I...
III.
....
III.
I.I.
.I..
.I..
III.
I...
II..
.II.
.I..
III.
.I..

Bio Tetris is the only mode where 5-line clears are possible. Performing one will add 1,800 points to the player's score.

Options

The game includes a surprising number of options, particularly regarding rotation. Moreover, enabling some of these options allows the player to perform unique spin moves, including an O-Spin (though these are not recognised by the game).

Page 1

  • Bio Feedback:
    • Normal: Makes the game harder (more B Group pieces) as heart rate increases.
    • Reverse: Makes the game harder (fewer B Group pieces) as heart rate increases.
  • Sensor Check: Check the bio sensor (if attached).
  • Top5 Display: Displays high scores.
  • Top5 Default: Resets high scores.
  • All Default: Resets all settings.

Page 2

  • Rotate Button: Configures rotation buttons. Default is Normal.
    • Normal: A button rotates clockwise, B button rotates counterclockwise.
    • Reverse: A button rotates counterclockwise, B button rotates clockwise.
  • Line Move: Controls downward movement behaviour. Default is Smooth.
    • Smooth: Pieces move downward smoothly.
    • Line: Pieces move downward snapped to the grid.
  • Down Guide: Toggles a guide for the current piece (the columns it occupies will be highlighted). Default is Off.
  • Rotate Center: Controls which rotation system is used. Default is Off.
    • On: Tetris 64 rotation system - Rotation centres will all be located at one of the piece's constituent blocks.
    • Off: Sega rotation system.
  • Double Turn:
    • On: Enables 180-degree rotation by double tapping a rotation button in a tight space.
    • Off: Normal rotation.
  • Offset Turn:
  • Random Color: If on, randomises piece colours.
  • Random Angle: If on, randomises spawn orientation.

Gameplay notes

The player is able to move pieces not only during ARE, but also when lines are being cleared.

The game over condition is a partial lock out.

External Links