Techmino: Difference between revisions

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(Many sentences changed either to passive voice or to reference "the player" instead of "you", changed mode names to match newest Techmino version.)
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|publisher =  
|publisher =  
|released = 2019
|released = 2019
|latestrelease = a0.17.5 / July 17, 2022
|latestrelease = 0.17.16 / March 1st, 2024
|platform = Windows, Android, Linux, iOS, macOS
|platform = Windows, Android, Linux, iOS, macOS
|preview = 0-6
|preview = 0-6
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|hold = Yes (up to 6)
|hold = Yes (up to 6)
|hard = Yes
|hard = Yes
|system = Techmino Rotation System(TRS) <br /> [[Super Rotation System|SRS]] <br /> SRS+ ([[TETR.IO]] SRS) <br /> SRS-X (SRS with 180 kicks) <br /> BiRS (Custom, hold a direction to bias kicks) [[Cultris II|C2RS]] <br /> ASC <br /> cgbh[[Original Rotation System|ORS]](custom)<br /> BiRS <br /> ARS_Z (MrZ's version of [[ARS]])<br />[[Nintendo Rotation System|Classic]] <br/> None
|system = Techmino Rotation System(TRS) <br /> [[Super Rotation System|SRS]] <br /> SRS+ (Custom, SRS with symmetric I piece kicks and 180 kicks) <br /> SRS-X (SRS+ for Z,S,L,J,T and TRS for other pieces) <br /> BiRS (Custom, hold a direction to bias kicks) [[Cultris II|C2RS]] <br /> ASC <br /> [[Original Rotation System|ORS]](custom)<br /> BiRS <br /> ARS_Z (MrZ's version of [[ARS]])<br />[[Nintendo Rotation System|Classic]] <br/> None
|boxart = Techmino_icon.png
|boxart = Techmino_icon.png
|title-scrn = Techmino_title.png
|title-scrn = Techmino_title.png
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== Gameplay ==
== Gameplay ==
''Techmino'' features standard [[Tetris Guideline]] rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard, a controller, or touchscreen buttons. To unlock other modes, you have to get at least a B rank. Every mode (except the infinite ones) has a ranking system, which uses the letters B, A, S, U, and X. The better you are at a mode (e.g. your speed in the sprint mode), the better your rank.
''Techmino'' features standard [[Tetris Guideline]] rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard, a controller, or touchscreen buttons. To unlock other modes, the player has to get at least a B rank. Every mode (except the infinite ones) has a ranking system, which uses the letters B, A, S, U, and X. Generally, the more skilled the player is at a mode (e.g. speed in the sprint mode), the better the player's rank will be.


== Modes ==
== Modes ==
* ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes ranges from 10 Lines to 1,000 Lines. Pentominoes, M123 (monominoes, dominoes, and triominoes), and MPH (memoryless, previewless; hold-less) are also available.
* ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes ranges from 10 Lines to 1,000 Lines. Pentominoes, M123 (monominoes, dominoes, and triominoes), and MPH (memoryless, previewless; hold-less) are also available.
* ''[[Marathon]]''(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Two variants are available: Normal (standard speed curve) and Hard (faster speed curve)All variants have a 200-line goal.
* ''[[Marathon]]'' (unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Two difficult levels are available: Normal (standard speed curve) and Hard (faster speed curve). All variants have a 200-line goal.
* ''[[Ultra]] (unlocked after clearing Zen mode)'' — 2-minute score attack mode.
* ''[[Ultra]] (unlocked after clearing Zen mode)'' — 2-minute score attack mode.
* ''Master'' — [[20G]] mode, with 6 sub-modes:
* ''Master'' — [[20G]] mode, with 6 sub-modes:
** ''Normal'' (unlocked after clearing 50 lines in Hard Marathon) — 1000 levels, with a change to bone blocks on Level 900, and a [[Torikan|torikan]] of 4min 20s on lvl500.
** ''Normal'' (unlocked after clearing 50 lines in Hard Marathon) — 1000 levels, with a change to bone blocks on Level 900, and a [[Torikan|torikan]] of 4min 20s on lvl500.
** ''Hard'' (unlocked after reach Lv.200 in Master Normal) — same level goal, but with a shorter lock delay, changes to bone blocks on Level 500, and with a [[Torikan|torikan]] of 3min 3s on lvl500.
** ''Hard'' (unlocked after reaching Lv. 100 in Master Normal) — same level goal, but with a shorter lock delay, changes to bone blocks on Level 500, and with a [[Torikan|torikan]] of 3min 3s on lvl500.
** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
** ''GrandMaster Extra'' — Simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade points to 14 grade points. Points during the roll are capped at 12.4 - 1.6 remaining points will be given after surviving 60s.
** ''Final'' — Master mode with step reset.
** ''Final'' — Master mode with step reset.
** ''Phantasm'' — A more difficult level-based challenge mode with 9 stages:
** ''Phantasm'' — A more difficult level-based challenge mode with 9 stages:
*** Stage 1 — 0 - 11 lines — Clear 3 quadruple line clears continuously to complete this level.  
*** Stage 1 — 0 - 11 lines — The player needs to clear 3 Techrashes (quadruple line clears) in a row to complete this level.  
*** Stage 2 — 12 - 25 lines — Slight speedup, the S and Z, and J and L colors are now swapped.
*** Stage 2 — 12 - 25 lines — Slight speedup, the S and Z, and J and L colors are now swapped.
*** Stage 3 — 26 - 41 lines — Slight speedup, dig all the garbage blocks. Pieces return to regular colors. (If you get here without using Hold, you get a 1up)
*** Stage 3 — 26 - 41 lines — Slight speedup, dig all the garbage blocks. Pieces return to regular colors. (If the player gets there without using Hold, the player gains an extra life)
*** Stage 4 — 42 - 61 lines — Speed up, it becomes bone blocks, and you lose the ability to use Hold.
*** Stage 4 — 42 - 61 lines — Speed up, pieces turn into bone blocks, and Hold is disabled.
*** Stage 5 — 62 - 125 lines — Lock delay is now reset with step reset instead of move reset. You get a 1up at the start.
*** Stage 5 — 62 - 125 lines — Lock delay is now reset with step reset instead of move reset. The player gains an extra life.
*** Stage 6 — 126 - 161 lines — Speed up. You get a 1up at the start.
*** Stage 6 — 126 - 161 lines — Speed up. The player gains an extra life.
*** Stage 7 — 162 - 225 lines — Speed up even more. Pieces now disappear after 3 seconds. You regain the ability to use Hold. You get a 1up at the start.
*** Stage 7 — 162 - 225 lines — Speed up even more. Pieces now disappear after 3 seconds. Hold is re-enabled. The player gains an extra life .
*** Stage 8 — 226 - 259 lines — The pieces return to regular colors. The pieces disappear after 1.5 seconds. You get a 1up at the start.
*** Stage 8 — 226 - 259 lines — The pieces return to regular colors. The pieces disappear after 1.5 seconds. The player gains an extra life.
*** Stage 9 — 260+ lines — Game slows down. Piece colors are randomized. You have to clear 8 quadruple line clears to win (other clears are allowed). Pieces disappear after 2/3 of a second. You get a 1up at the start.
*** Stage 9 — 260+ lines — Game slows down. Piece colors are randomized. The player has to clear 8 Techrashes (quadruple line clears) to win - this time, other clears are allowed. Pieces disappear after 2/3 of a second. The player gains an extra life.
** ''M21'' — Plays similarly to [[Tetris Effect]]'s *Master* mode, and ends after 200 lines.
** ''M21'' — Plays similarly to [[Tetris Effect]]'s *Master* mode, and ends after 200 lines.
** ''Graded'' — Similar to [[Tetris The Grand Master 3 Terror-Instinct|TGM3]]'s Master mode. Has a different rank list above MO: MM-, MM, MM+, GM-, GM, GM+, TM-, TM, TM+
** ''Graded'' — Similar to [[Tetris The Grand Master 3 Terror-Instinct|TGM3]]'s Master mode. Has a different rank list above MO: MM-, MM, MM+, GM-, GM, GM+, TM-, TM, TM+.
* ''Strategy'' — Similar to [[Cambridge]]'s Strategy mode. Has 6 difficulties: Easy, Easy+, Hard, Hard+, Ultimate, and Ultimate+. The Plus modes don't allow you to use Hold.
* ''Strategy'' — Similar to [[Cambridge]]'s Strategy mode. Has 6 difficulties: Easy, Easy+, Hard, Hard+, Ultimate, and Ultimate+. The Plus modes don't have Hold available.
* ''Survival'' — Clear as many [[Garbage|garbage]] lines as possible before topping out. Has 5 sub-modes:
* ''Survival'' — Clear as many [[Garbage|garbage]] lines as possible before topping out. Has 5 sub-modes:
** ''Easy'' — 1 garbage rows per attack. Attacks every max(1,2.5-(wave/30)) seconds, and attacks only when you have less than 4 lines pending.
** ''Easy'' — 1 garbage rows per attack. Attacks every max(1,2.5-(wave/30)) seconds, and attacks only when the player has less than 4 lines pending.
** ''Normal'' — 1-4 garbage rows per attack. Attacks every max(1.5,3-(wave/30)) seconds, and attacks only when you have less than 8 lines pending.
** ''Normal'' — 1-4 garbage rows per attack. Attacks every max(1.5,3-(wave/30)) seconds, and attacks only when the player has less than 8 lines pending.
** ''Hard'' — 1 or 3 garbage rows per attack. Attacks every max(1,3-(wave/30)) seconds, and attacks only when you have less than 15 lines pending.
** ''Hard'' — 1 or 3 garbage rows per attack. Attacks every max(1,3-(wave/30)) seconds, and attacks only when the player has less than 15 lines pending.
** ''Lunatic'' — 4 garbage rows per attack. Attacks every max(1,2.5-(wave/60)) seconds, and attacks only when you have less than 20 lines pending.
** ''Lunatic'' — 4 garbage rows per attack. Attacks every max(1,2.5-(wave/60)) seconds, and attacks only when the player has less than 20 lines pending.
** ''Ultimate'' — 4+4+6+6 garbage rows per attack. Attacks every max(5,10-(D.wave/6)) seconds, and attacks only when you have less than 20 lines pending.
** ''Ultimate'' — 4+4+6+6 garbage rows per attack. Attacks every max(5,10-wave/6)) seconds, and attacks only when the player has less than 20 lines pending.
* ''CPU Battle'' — Defeat the AI opponent(s) in the fastest time possible.
* ''CPU Battle'' — Defeat the AI opponent(s).
** ''Battle'' — 1v1 with an AI opponent. Has 5 difficulties: Easy, Normal, Hard, Lunatic, and Ultimate.
** ''Battle'' — 1v1 with an AI opponent. Both the player and AI have 2 extra lives. 5 difficulties are available: Easy, Normal, Hard, Lunatic, and Ultimate. Easy, Normal and Hard are ranked based on time takes, while Lunatic and Ultimate are ranked based on lives remaining.
** ''Turn-based'' — 1v1 with an AI opponent. You take turns with the AI placing down 7 pieces per turn. Has 5 difficulties: Easy, Normal, Hard, Lunatic, and Ultimate.
** ''Turn-based'' — 1v1 with an AI opponent. The player takes turns with the AI placing down 7 pieces per turn. Both the player and AI have 1 extra life. Has 5 difficulties: Easy, Normal, Hard, Lunatic, and Ultimate.
** ''Tech 49'' — Defeat all the AI opponents in this 49-player battle royale! Has 3 difficulties: Easy, Hard, and Ultimate.
** ''Techmino 49'' — Defeat all the AI opponents in this 49-player battle royale! Has 3 difficulties: Easy, Hard, and Ultimate.
** ''Tech 99'' — Defeat all the AI opponents in this 99-player battle royale! Has 3 difficulties: Easy, Hard, and Ultimate.
** ''Techmino 99'' — Defeat all the AI opponents in this 99-player battle royale! Has 3 difficulties: Easy, Hard, and Ultimate.
* ''Drought'' — 100-Line Sprint mode with a special randomizer:
* ''Drought'' — 100-Line Sprint with a bag containing 2 of each tetromino except I. TRS O-spin is disabled.
# first stage: use 14-bag but without I pieces and can't O-spin.
* ''Drought+'' — 100-Line Sprint with a special randomizer that forces 3 first pieces to be I pieces. Any subsequent pieces will usually be the worst possible fits for the given stack. Hold and TRS O-spin are disabled.
# second stage: first 3 blocks are always to be I piece and the next piece due to the current map(no O-spin).
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-line, 40-line, 100-line, and 400-line sub-modes are available.
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-line, 40-line, 100-line, and 400-line sub-modes are available.
** ''Dig Efficiency'' — Clear the required amount of [[Garbage|garbage]] lines in the least amount of blocks possible. 10-line, 40-line, 100-line, and 400-line sub-modes are available.
** ''Dig Efficiency'' — Clear the required amount of [[Garbage|garbage]] lines in the least amount of pieces possible. 10-line, 40-line, 100-line, and 400-line sub-modes are available.
** ''Dig Techrash 10L'' — Clear 10 [[Garbage|garbage]] lines using only Techrashes (quadruple line clears). Clearing Techrashes that don't clear garbage will reduce the final rank.
* ''Zen'' — 200-lines Marathon mode with low constant gravity.
* ''Zen'' — 200-lines Marathon mode with low constant gravity.
* ''Infinite'' (unlock after clear zen mode)— Endless mode. Normal, Dig, and Marathon can be selected.
* ''Infinite'' (unlocked after clearing Zen) — Endless mode. Normal, Dig, and Marathon can be selected.
** ''Normal'' — A sandbox.
** ''Normal'' — A sandbox. Infinite board height can be toggled on.
** ''Dig'' — Endless dig.
** ''Dig'' — Endless dig.
** ''Marathon'' — Marathon with smoothened gravity curve. 20G starts at 400 lines. Lock delay will decrease after that point; the end is at 1700 lines. (TAS-only)
** ''Marathon'' — Marathon with smoothened gravity curve. 20G starts at 400 lines. Lock delay will decrease after that point. The mode ends after clearing 1700 lines. (TAS-only)
* ''Invisible'' — Invisible modes, with six levels of difficulty and 1 extra mode:
* ''Invisible'' — Invisible modes, with six levels of difficulty and 1 extra mode:
** ''Half'' — Locked pieces disappear after 5 seconds.
** ''Slow'' — Locked pieces disappear after 5 seconds.
** ''All'' — Locked pieces disappear right after they appear.
** ''Fast'' — Locked pieces disappear quickly right after being placed.
** ''Sudden'' — Locked pieces do not appear.
** ''Instant'' — Locked pieces disappear instantly.
** ''Sudden+'' — Same with Sudden, but there is no ghost piece.
** ''No Ghost'' — Both the board and ghost piece are not visible.
** ''?'' — Same with Sudden+, but the active piece is invisible.
** ''No Field'' — Only NEXT and HOLD queues are visible.
** ''WTF'' — Same with ?, but you can't see the NEXT pieces; you have to play with the piece spawning sounds.
** ''Void'' — Nothing is visible, not even the NEXT and HOLD queues - the player has to play with the piece spawning sounds.
** ''Master Instinct'' — The active piece is hidden after a period after spawning. This period decreases as you level up, and eventually the active piece will be completely hidden.
** ''Master Instinct'' — The active piece is hidden after a period after spawning. This period decreases as the player levels up, and eventually the active piece will be completely hidden.
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]]. Has 4 levels of difficulty (Easy: level 9 start, Hard: level 18 start, Lunatic: level 19 start, Ultimate: level 29 start) and uses Techmino's score system.
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]]. Has 4 levels of difficulty (Easy: level 9 start, Hard: level 18 start, Lunatic: level 19 start, Ultimate: level 29 start) and uses Techmino's score system.
* ''Tech'' — 100-Attack Sprint mode, and had 4 modes:
* ''Sprint 100 Attack'' — The player needs to send 100 lines as fast as possible.
** ''Sprint Attack'' — no handicap 100-attack sprint.
** ''Efficiency 40L'' — The player needs to send as much attack as possible within 40 lines.  
*** ''Sprint Efficiency'' — Send as much attack as possible in 40 lines.  
** ''Tech Finesse'' — The player needs to send 100 lines as fast as possible whilst maintaining perfect [[0G 60 Hz SRS Movement Finesse|finesse]]. The player loses upon a finesse fault.
*** ''Tech Finesse'' — Tech, but you have to have perfect [[0G 60 Hz SRS Movement Finesse|finesse]], or you will game over.
** ''Tech'' — The player needs to send 100 lines as fast as possible. The player loses after losing the B2B chain. Tech includes 6 modes:
*** ''Tech'' — B2B only, includes 6 modes:
*** ''Normal'' — infinite hold, no gravity and infinite lock delay.
**** ''Normal'' — infinite hold, no gravity and lock delay.
*** ''Hard'' — Standard gravity with 1 second lock delay.
**** ''Hard'' — normal gravity and lock delay.
*** ''Lunatic'' — 20G mode with 1 second lock delay.
**** ''Lunatic'' — 20G mode and normal lock delay.
*** ''Normal+'' — Tech B2B Normal, but only spins and PCs are allowed.
**** ''Normal+'' — Tech Normal, but you can only clear spins and PCs.
*** ''Hard+'' — Tech B2B Hard, but only spins and PCs are allowed.
**** ''Hard+'' — Tech Hard, but you can only clear spins and PCs.
*** ''Lunatic+'' — Tech B2B Lunatic, but only spins and PCs are allowed.
**** ''Lunatic+'' — Tech Lunatic, but you can only clear spins and PCs.
* ''TSD Challenge'' (after clearing Sprint 100 Attack) — Only T-spin Doubles are allowed. Has 3 difficulty  levels:
* ''TSD Challenge'' (after clearing Sprint Attack)— You can only do T-Spin Doubles (transformative TRS O-spin are not allowed), and with 3 levels:
** ''Easy'' — The player needs to clear as many TSDs in a row as possible.
** ''Easy'' — Normal TSD mode.
** ''Hard'' — The player can't clear 4 TSDs in a row on the same column.
** ''Hard'' — Can't clear 4 TSDs in a row on the same column.
** ''Ultimate'' — Upon clearing a TSD, the column will become red. Clearing TSDs is not allowed on the red rows - position of the rotation center is the position checked. The red rows will disappear after 4 TSDs.
** ''Ultimate'' — When you clear a TSD, the column would become red, and you can't clear a TSD at the red rows. The red rows will disappear after 4 TSDs.
* ''Backfire'' (after clearing Sprint Attack) — The player needs to send 100 lines as fast as possible whilst garbage will be sent to the player. Attacks will still counter the garbage in queue, but will also add the same amount of pending garbage, essentially causing no change to the garbage buffer, unless the attack sends less lines than the amount of pending garbage (will split the pending garbage into two segments), or the attack incurs extra blocking (will decrease the amount of garbage in the buffer). Has 5 sub-modes:
* ''Backfire'' (after clearing Sprint Attack)— 100-Attack Sprint mode but your attacks will be sent to your own field and if you have pending garbage, the attack will cancel it. Has 5 sub-modes:
** ''Normal'' — Pending garbage can stay in the buffer for 2 seconds.
** ''Normal'' — Pending garbage can stay in the buffer for 2 seconds.
** ''Hard'' — Pending garbage can stay in the buffer for 1 second.
** ''Hard'' — Pending garbage can stay in the buffer for 1 second.
** ''Lunatic'' — Pending garbage can stay in the buffer for 0.5 seconds.
** ''Lunatic'' — Pending garbage can stay in the buffer for 0.5 seconds.
** ''Ultimate'' — Pending garbage can't stay in the buffer and will get pushed onto the field upon locking your piece.
** ''Ultimate'' — Pending garbage can't stay in the buffer and will get pushed onto the field upon locking the piece.
* ''Center 4-wide Training'' — You complete this mode as soon as you clear 100 lines. Has 2 difficulties:
* ''Center 4-wide Training'' — 100-line combo sprint, with 2 difficulties:
** ''Normal'' — Infinite hold, low-gravity C4W training. You do not game over upon losing your combo. Rank is based on time and lines cleared, and combos don't actually matter.
** ''Normal'' — Infinite hold, low-gravity C4W training. The player may lose the combo. Rank is based on time and lines cleared, and combos don't actually matter.
** ''Lunatic'' — High-gravity C4W training. You game over upon losing your combo.
** ''Lunatic'' — High-gravity C4W training. The player loses upon losing the combo.
* ''Perfect Clear Training'' — A meta-collection of modes for training your PC abilities.
* ''Perfect Clear Training'' — A meta-collection of modes for training PC abilities.
** ''PC Training'' — A collection of modes for training your PC visualization skills. Failing a PC game-overs you, so misdrops are usually fatal. Hold cannot be used in these modes, and the rotation system is forced to always be SRS.
** ''PC Training'' — A collection of modes for training PC visualization skills. The player loses upon failing a PC, so misdrops are usually fatal. Hold cannot be used in these modes, and the rotation system is forced to always be SRS.
*** ''Normal'' — Tests your PC visualization skills. [[Infinity]] is enabled and the gravity is 0.5 Hz. It gives you 3x4, 4x4, and PCO puzzles.
*** ''Normal'' — [[Infinity]] is enabled and the gravity is 0.5 Hz. It gives the player 3 x 4 box, PCO save-I shapes, and later 4 x 4 box puzzles.
*** ''Lunatic'' — Tests your PC visualization skills. [[Infinity]] is disabled and the gravity is 1 Hz. It gives you more complex puzzles than the Normal difficulty.
*** ''Lunatic'' — [[Infinity]] is disabled and the gravity is 1 Hz. It gives the player 5 x 4 and later 6 x 4 box puzzles.
** ''PC Challenge'' — Get as many PCs in 100 lines as you can. Has 3 difficulties:
** ''PC Challenge'' — The player needs to get as many PCs in 100 lines as possible. Has 3 difficulties:
*** ''Normal'' — Transformative TRS O-spin is enabled, as well as infinite hold and [[Infinity]]. Gravity is 0.4 Hz. Get at least 8 PCs to get a B rank and unlock the next difficulty:
*** ''Normal'' — Transformative TRS O-spin is enabled, as well as infinite hold and [[Infinity]]. Gravity is 0.4 Hz. B rank is obtained after getting at least 8 PCs.
*** ''Hard'' — Transformative TRS O-spin is disabled, as well as infinite hold and [[Infinity]]. Gravity is 1 Hz and you have 15 lock delay resets per piece. Get at least 8 PCs to get a B rank and unlock the next modes.
*** ''Hard'' — Transformative TRS O-spin is disabled. Gravity is 1 Hz. 15 move lock delay resets are available per piece. B rank is obtained after getting at least 8 PCs.
*** ''Lunatic'' — Transformative TRS O-spin is disabled, as well as infinite hold and [[Infinity]]. Gravity is 3 Hz and you have 15 lock delay resets per piece. Get at least 8 PCs to get a B rank.
*** ''Lunatic'' — Transformative TRS O-spin is disabled. Gravity is 3 Hz. 15 move lock delay resets are available per piece. B rank is obtained after getting at least 8 PCs.
** ''Infinite PC Challenge'' — Get as many PCs in a row as you can. Transformative TRS O-spin is disabled, as well as infinite hold and [[Infinity]]. Gravity is 3 Hz and you have 8 lock delay resets per piece. Get at least 10 PCs to get a B rank.
** ''Infinite PC Challenge'' — The player need to get as many 4-line PCs as possible. Transformative TRS O-spin is disabled. Gravity speeds up every 5 PCs, reaching the maximum of 1G (60 Hz) after 100 PCs. 8 lock delay resets are available per piece. B rank is obtained after getting at least 10 PCs.
* ''Attacker'' — Practice your attacking skills. Has 2 difficulties:
* ''Attacker'' — Attacks the player with large spikes of clean garbage. Has 2 difficulties:
** ''Hard'' — Has 2 hidden stages:
** ''Hard'' — Only attack when the player has no pending lines. Has 2 hidden stages:
*** Stage 1 — Wave 1 - 19 — Get 12+10 garbage every 25 to 15 seconds, depending on the wave.
*** Stage 1 — Wave 1 - 19 — The player gets 12+10 garbage every wave.
*** Stage 2 — Wave 20 - 50 — Get 14+8 garbage every 15 to 10 seconds, depending on the wave.
*** Stage 2 — Wave 20 - 50 — The player gets 14+8 garbage every wave.
** ''Ultimate'' — Has 3 hidden stages:
** ''Ultimate'' — Only attacks when the player have less than 4 pending lines. Has 3 hidden stages:
*** Stage 1 — Wave 1 - 9 — Get 9+11 garbage every 13.33 to 11.66 seconds, depending on the wave.
*** Stage 1 — Wave 1 - 9 — The player gets 9+11 garbage every 13.33 to 11.66 seconds, depending on the wave.
*** Stage 2 — Wave 10 - 19 — Get 11+13 garbage every 11.66 to 10 seconds, depending on the wave.
*** Stage 2 — Wave 10 - 19 — The player gets 11+13 garbage every wave.
*** Stage 2 — Wave 20 - 50 — Get 14+14 garbage every 10 to 8.33 seconds, depending on the wave.
*** Stage 2 — Wave 20 - 50 — The player gets 14+14 garbage every wave.
* ''Defender'' — Practice your defending skills. The game will throw you a few separate garbage attacks at once in an interval. Has 2 difficulties:
* ''Defender'' — The player needs to defend against constant cheesy attacks. Has 2 difficulties:
** ''Normal'' — Starts at 1+1+1 garbage every 6 seconds, and ends at 1+1+1 garbage every second.
** ''Normal'' — Starts at 1+1+1 garbage every 6 seconds, and ends at 1+1+1 garbage every second.
** ''Lunatic'' — Starts at 1+1+1+1 garbage every 4 seconds, and ends at 1+1+1+1 garbage every 0.5 seconds.
** ''Lunatic'' — Starts at 1+1+1+1 garbage every 4 seconds, and ends at 1+1+1+1 garbage every 0.5 seconds.
* ''Driller'' — Practice your digging skills. Similar to [[Jstris]]'s Survival mode. Has 2 difficulties:
* ''Driller'' — Cheesy garbage rises asynchronously. Similar to [[Jstris]]' Survival mode, but unlike Jstris it speeds up over time. Has 2 difficulties:
** ''Hard'' — You get 1 line of garbage every 3 to 1.5 seconds, depending on the wave.
** ''Hard'' — The player gets 1 line of garbage every 3 to 1.5 seconds, depending on the wave.
** ''Ultimate'' — You get 1 line of garbage every 1.33 to 0.5 seconds, depending on the wave.
** ''Ultimate'' — The player gets 1 line of garbage every 1.33 to 0.5 seconds, depending on the wave.
* ''Secret Grade'' — Build the [[Secret Grade]] pattern following to the guide. Ranks above GM are: GM+, TM, TM+, TM+<sub>2</sub>, TM+<sub>3</sub>, and so on.
* ''Construct'' — The player needs to build certain patterns following the guide:
* ''Big'' — Play in a smaller field. Has 2 sub-modes: Normal and Hard, which replicates Marathon Easy and Marathon Hard, but with a smaller board.
** ''Secret Grade'' — The player needs to build [[Secret Grade]] pattern. Ranks above GM are: GM+, TM, TM+, TM+<sub>2</sub>, TM+<sub>3</sub>, and so on.
* ''Multiplayer'' — Room-based online game (settings can be changed), spectating is supported. This is, however, extremely unstable as the game and server is still in its alpha stage.
** ''Checkerboard'' — The player needs to build checkerboard pattern. The board height is 10. The player can hold pieces infinitely.
** ''Inverted Secret Grade'' — The player needs to build inverted Secret Grade pattern. The board height is 13. The player can hold pieces infinitely.
* ''Big'' — Play happens in a smaller field. Has 2 sub-modes: Normal and Hard, which replicates Marathon Easy and Marathon Hard, but with a smaller board.
* ''Multiplayer'' — Room-based online game (settings can be changed), spectating is supported. Currently unavailable.


There are currently 11 hidden modes.
There are currently 11 hidden modes.
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! Internal name !! Actual name !! Description !! Way to access
! Internal name !! Actual name !! Description !! Way to access
|-
|-
| sprintLock || Sprint NO ROTATIONS || 40L Sprint, but you can't rotate the pieces. || Click on the top Techmino logo on the Staff page.
| sprintLock || Sprint NO ROTATIONS || 40L Sprint, but the player can't rotate pieces. || Click on the top Techmino logo on the Staff page.
|-
|-
| sprintFix || Sprint NO LEFT/RIGHT || 40L Sprint, but you can't press the left/right keys. || Click on the bottom Techmino logo on the Staff page.
| sprintFix || Sprint NO LEFT/RIGHT || 40L Sprint, but the player can't move pieces left/right. || Click on the bottom Techmino logo on the Staff page.
|-
|-
| sprintMD || Sprint MISDROP || 40L Sprint, but an action is randomly triggered every 2/3 to 3 1/3 seconds. || Click on the Techmino logo on the Statistics page.
| sprintMD || Sprint MISDROP || 40L Sprint, but an action is randomly triggered every 2/3 to 3 1/3 seconds. || Click on the Techmino logo on the Statistics page.
|-
|-
| sprintSym || Sprint SYMMETRY || 40L Sprint, but you have to have a symmetric board. || Enter <code>play sprintSym</code> in the [[#The Console|console]].
| sprintSym || Sprint SYMMETRY || 40L Sprint, but the player needs to have a symmetric board. || Enter <code>play sprintSym</code> in the [[#The Console|console]].
|-
|-
| sprintSmooth || Sprint FRICTIONLESS || 40L Sprint, but your DAS and ARR is 0. || Click on the character in the Audio Settings menu every 2.6 to 3 seconds.
| sprintSmooth || Sprint FRICTIONLESS || 40L Sprint, but DAS and ARR are forced to be 0. || Click on the character in the Audio Settings menu every 2.6 to 3 seconds.
|-
|-
| stack_e || Stack EASY || Similar to [[Tetris Effect]]'s Zone mechanic, but the cleared lines don't fall to the bottom and you get hard-to-clear garbage for clearing less than 20 lines. || Click on the Techmino logo on the About page.
| stack_e || Stack EASY || Similar to [[Ascension]]'s Pack mode, but lines will be cleared upon a Block Out. The player gets hard-to-clear garbage if less than 20 lines are cleared. || Click on the Techmino logo on the About page.
|-
|-
| stack_u || Stack ULTIMATE || Stack EASY, but with pentominoes instead, and the garbage starts at below 17 lines instead of 20. || Enter <code>play stack_u</code> in the [[#The Console|console]].
| stack_u || Stack ULTIMATE || Stack EASY, but with pentominoes instead, and the garbage starts at below 17 lines instead of 20. || Enter <code>play stack_u</code> in the [[#The Console|console]].
|-
|-
| marathon_bfmax || Marathon ULTIMATE || Marathon, but you can't make a spin and you can't clear anything other than a non-combo single. || Spin the T piece in the Style Settings menu 62 times.
| marathon_bfmax || Marathon ULTIMATE || Marathon, but only non-combo non-spin Singles are allowed. Even spins that don't clear lines will cause a Game Over. || Spin the T piece in the Style Settings menu 62 times.
|-
|-
| techrash_n || Techrash NORMAL || You can only clear Techrashes (quadruple line clears). || Spin the O piece in the Style Settings menu 62 times.
| techrash_n || Techrash NORMAL || Only Techrashes (quadruple line clears) are allowed. TRS O-spin is disabled. || Spin the O piece in the Style Settings menu 62 times.
|-
|-
| techrash_u || Techrash ULTIMATE || Techrash NORMAL, but when you clear a Techrash, the column would become red, and you can't clear a Techrash at the red rows. The red rows will disappear after 8 Techrashes. || Spin the I piece in the Style Settings menu 62 times.
| techrash_u || Techrash ULTIMATE || Upon clearing a Techrash, the column will become red. Clearing Techrashes is not allowed on the red rows. The red rows will disappear after 8 Techrashes. || Spin the I piece in the Style Settings menu 62 times.
|-
|-
| dig_quad_10l || Dig TECHRASH 10L || Dig 10L, but you can only clear Techrashes (quadruple line clears). || Enter <code>play dig_quad_10l</code> in the [[#The Console|console]].
| sprint_finesse_lock || Sprint FINESSE LOCK || 40L, but the player has to maintain perfect [[0G 60 Hz SRS Movement Finesse|finesse]]. On top of that, the game locks sideways movement after 2 left/right presses and rotations if the rotation would cause a finesse fault. || Spin the S piece in the Style Settings menu 62 times.
|}
|}


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== External links ==
== External links ==
*[https://github.com/26F-Studio/Techmino GitHub page (includes downloadable release builds)]
*[https://github.com/26F-Studio/Techmino GitHub repository]
**[https://github.com/26F-Studio/Techmino/releases Downloadable releases]
*[https://apps.apple.com/us/app/techmino/id1590869403 ''Techmino'' on Apple's App Store]
*[https://discord.gg/ApC43mq Discord server]
*[https://discord.gg/ApC43mq Discord server]
*[https://home.techmino.org Home page]
 
[[Category:Fan games]]
[[Category:Fan games]]
[[Category:Mobile phone games]]
[[Category:Windows games]]
[[Category:MacOS games]]
[[Category:Multiplayer games]]

Revision as of 15:02, 16 July 2024

Techmino
Techmino icon.png
Developer(s)26F Studio
Platform(s)Windows, Android, Linux, iOS, macOS
Release2019
Latest release0.17.16 / March 1st, 2024
Gameplay info
Next pieces0-6
Playfield size10 × 1~100
Hold pieceYes (up to 6)
Hard dropYes
Rotation systemTechmino Rotation System(TRS)
SRS
SRS+ (Custom, SRS with symmetric I piece kicks and 180 kicks)
SRS-X (SRS+ for Z,S,L,J,T and TRS for other pieces)
BiRS (Custom, hold a direction to bias kicks) C2RS
ASC
ORS(custom)
BiRS
ARS_Z (MrZ's version of ARS)
Classic
None
Techmino title.png
Techmino ingame.png

Techmino is a multi-platform, open-source fan game developed by 26F Studio. It is available for Windows, Android, Linux, iOS, macOS devices.

Gameplay

Techmino features standard Tetris Guideline rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard, a controller, or touchscreen buttons. To unlock other modes, the player has to get at least a B rank. Every mode (except the infinite ones) has a ranking system, which uses the letters B, A, S, U, and X. Generally, the more skilled the player is at a mode (e.g. speed in the sprint mode), the better the player's rank will be.

Modes

  • Sprint — Time attack mode. Goal amount sub-modes ranges from 10 Lines to 1,000 Lines. Pentominoes, M123 (monominoes, dominoes, and triominoes), and MPH (memoryless, previewless; hold-less) are also available.
  • Marathon (unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Two difficult levels are available: Normal (standard speed curve) and Hard (faster speed curve). All variants have a 200-line goal.
  • Ultra (unlocked after clearing Zen mode) — 2-minute score attack mode.
  • Master20G mode, with 6 sub-modes:
    • Normal (unlocked after clearing 50 lines in Hard Marathon) — 1000 levels, with a change to bone blocks on Level 900, and a torikan of 4min 20s on lvl500.
    • Hard (unlocked after reaching Lv. 100 in Master Normal) — same level goal, but with a shorter lock delay, changes to bone blocks on Level 500, and with a torikan of 3min 3s on lvl500.
    • GrandMaster Extra — Simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade points to 14 grade points. Points during the roll are capped at 12.4 - 1.6 remaining points will be given after surviving 60s.
    • Final — Master mode with step reset.
    • Phantasm — A more difficult level-based challenge mode with 9 stages:
      • Stage 1 — 0 - 11 lines — The player needs to clear 3 Techrashes (quadruple line clears) in a row to complete this level.
      • Stage 2 — 12 - 25 lines — Slight speedup, the S and Z, and J and L colors are now swapped.
      • Stage 3 — 26 - 41 lines — Slight speedup, dig all the garbage blocks. Pieces return to regular colors. (If the player gets there without using Hold, the player gains an extra life)
      • Stage 4 — 42 - 61 lines — Speed up, pieces turn into bone blocks, and Hold is disabled.
      • Stage 5 — 62 - 125 lines — Lock delay is now reset with step reset instead of move reset. The player gains an extra life.
      • Stage 6 — 126 - 161 lines — Speed up. The player gains an extra life.
      • Stage 7 — 162 - 225 lines — Speed up even more. Pieces now disappear after 3 seconds. Hold is re-enabled. The player gains an extra life .
      • Stage 8 — 226 - 259 lines — The pieces return to regular colors. The pieces disappear after 1.5 seconds. The player gains an extra life.
      • Stage 9 — 260+ lines — Game slows down. Piece colors are randomized. The player has to clear 8 Techrashes (quadruple line clears) to win - this time, other clears are allowed. Pieces disappear after 2/3 of a second. The player gains an extra life.
    • M21 — Plays similarly to Tetris Effect's *Master* mode, and ends after 200 lines.
    • Graded — Similar to TGM3's Master mode. Has a different rank list above MO: MM-, MM, MM+, GM-, GM, GM+, TM-, TM, TM+.
  • Strategy — Similar to Cambridge's Strategy mode. Has 6 difficulties: Easy, Easy+, Hard, Hard+, Ultimate, and Ultimate+. The Plus modes don't have Hold available.
  • Survival — Clear as many garbage lines as possible before topping out. Has 5 sub-modes:
    • Easy — 1 garbage rows per attack. Attacks every max(1,2.5-(wave/30)) seconds, and attacks only when the player has less than 4 lines pending.
    • Normal — 1-4 garbage rows per attack. Attacks every max(1.5,3-(wave/30)) seconds, and attacks only when the player has less than 8 lines pending.
    • Hard — 1 or 3 garbage rows per attack. Attacks every max(1,3-(wave/30)) seconds, and attacks only when the player has less than 15 lines pending.
    • Lunatic — 4 garbage rows per attack. Attacks every max(1,2.5-(wave/60)) seconds, and attacks only when the player has less than 20 lines pending.
    • Ultimate — 4+4+6+6 garbage rows per attack. Attacks every max(5,10-wave/6)) seconds, and attacks only when the player has less than 20 lines pending.
  • CPU Battle — Defeat the AI opponent(s).
    • Battle — 1v1 with an AI opponent. Both the player and AI have 2 extra lives. 5 difficulties are available: Easy, Normal, Hard, Lunatic, and Ultimate. Easy, Normal and Hard are ranked based on time takes, while Lunatic and Ultimate are ranked based on lives remaining.
    • Turn-based — 1v1 with an AI opponent. The player takes turns with the AI placing down 7 pieces per turn. Both the player and AI have 1 extra life. Has 5 difficulties: Easy, Normal, Hard, Lunatic, and Ultimate.
    • Techmino 49 — Defeat all the AI opponents in this 49-player battle royale! Has 3 difficulties: Easy, Hard, and Ultimate.
    • Techmino 99 — Defeat all the AI opponents in this 99-player battle royale! Has 3 difficulties: Easy, Hard, and Ultimate.
  • Drought — 100-Line Sprint with a bag containing 2 of each tetromino except I. TRS O-spin is disabled.
  • Drought+ — 100-Line Sprint with a special randomizer that forces 3 first pieces to be I pieces. Any subsequent pieces will usually be the worst possible fits for the given stack. Hold and TRS O-spin are disabled.
  • Dig — Clear the required amount of garbage lines in the fastest time possible. 10-line, 40-line, 100-line, and 400-line sub-modes are available.
    • Dig Efficiency — Clear the required amount of garbage lines in the least amount of pieces possible. 10-line, 40-line, 100-line, and 400-line sub-modes are available.
    • Dig Techrash 10L — Clear 10 garbage lines using only Techrashes (quadruple line clears). Clearing Techrashes that don't clear garbage will reduce the final rank.
  • Zen — 200-lines Marathon mode with low constant gravity.
  • Infinite (unlocked after clearing Zen) — Endless mode. Normal, Dig, and Marathon can be selected.
    • Normal — A sandbox. Infinite board height can be toggled on.
    • Dig — Endless dig.
    • Marathon — Marathon with smoothened gravity curve. 20G starts at 400 lines. Lock delay will decrease after that point. The mode ends after clearing 1700 lines. (TAS-only)
  • Invisible — Invisible modes, with six levels of difficulty and 1 extra mode:
    • Slow — Locked pieces disappear after 5 seconds.
    • Fast — Locked pieces disappear quickly right after being placed.
    • Instant — Locked pieces disappear instantly.
    • No Ghost — Both the board and ghost piece are not visible.
    • No Field — Only NEXT and HOLD queues are visible.
    • Void — Nothing is visible, not even the NEXT and HOLD queues - the player has to play with the piece spawning sounds.
    • Master Instinct — The active piece is hidden after a period after spawning. This period decreases as the player levels up, and eventually the active piece will be completely hidden.
  • Classic — Replicates the mechanics of Tetris (NES, Nintendo). Has 4 levels of difficulty (Easy: level 9 start, Hard: level 18 start, Lunatic: level 19 start, Ultimate: level 29 start) and uses Techmino's score system.
  • Sprint 100 Attack — The player needs to send 100 lines as fast as possible.
    • Efficiency 40L — The player needs to send as much attack as possible within 40 lines.
    • Tech Finesse — The player needs to send 100 lines as fast as possible whilst maintaining perfect finesse. The player loses upon a finesse fault.
    • Tech — The player needs to send 100 lines as fast as possible. The player loses after losing the B2B chain. Tech includes 6 modes:
      • Normal — infinite hold, no gravity and infinite lock delay.
      • Hard — Standard gravity with 1 second lock delay.
      • Lunatic — 20G mode with 1 second lock delay.
      • Normal+ — Tech B2B Normal, but only spins and PCs are allowed.
      • Hard+ — Tech B2B Hard, but only spins and PCs are allowed.
      • Lunatic+ — Tech B2B Lunatic, but only spins and PCs are allowed.
  • TSD Challenge (after clearing Sprint 100 Attack) — Only T-spin Doubles are allowed. Has 3 difficulty levels:
    • Easy — The player needs to clear as many TSDs in a row as possible.
    • Hard — The player can't clear 4 TSDs in a row on the same column.
    • Ultimate — Upon clearing a TSD, the column will become red. Clearing TSDs is not allowed on the red rows - position of the rotation center is the position checked. The red rows will disappear after 4 TSDs.
  • Backfire (after clearing Sprint Attack) — The player needs to send 100 lines as fast as possible whilst garbage will be sent to the player. Attacks will still counter the garbage in queue, but will also add the same amount of pending garbage, essentially causing no change to the garbage buffer, unless the attack sends less lines than the amount of pending garbage (will split the pending garbage into two segments), or the attack incurs extra blocking (will decrease the amount of garbage in the buffer). Has 5 sub-modes:
    • Normal — Pending garbage can stay in the buffer for 2 seconds.
    • Hard — Pending garbage can stay in the buffer for 1 second.
    • Lunatic — Pending garbage can stay in the buffer for 0.5 seconds.
    • Ultimate — Pending garbage can't stay in the buffer and will get pushed onto the field upon locking the piece.
  • Center 4-wide Training — 100-line combo sprint, with 2 difficulties:
    • Normal — Infinite hold, low-gravity C4W training. The player may lose the combo. Rank is based on time and lines cleared, and combos don't actually matter.
    • Lunatic — High-gravity C4W training. The player loses upon losing the combo.
  • Perfect Clear Training — A meta-collection of modes for training PC abilities.
    • PC Training — A collection of modes for training PC visualization skills. The player loses upon failing a PC, so misdrops are usually fatal. Hold cannot be used in these modes, and the rotation system is forced to always be SRS.
      • NormalInfinity is enabled and the gravity is 0.5 Hz. It gives the player 3 x 4 box, PCO save-I shapes, and later 4 x 4 box puzzles.
      • LunaticInfinity is disabled and the gravity is 1 Hz. It gives the player 5 x 4 and later 6 x 4 box puzzles.
    • PC Challenge — The player needs to get as many PCs in 100 lines as possible. Has 3 difficulties:
      • Normal — Transformative TRS O-spin is enabled, as well as infinite hold and Infinity. Gravity is 0.4 Hz. B rank is obtained after getting at least 8 PCs.
      • Hard — Transformative TRS O-spin is disabled. Gravity is 1 Hz. 15 move lock delay resets are available per piece. B rank is obtained after getting at least 8 PCs.
      • Lunatic — Transformative TRS O-spin is disabled. Gravity is 3 Hz. 15 move lock delay resets are available per piece. B rank is obtained after getting at least 8 PCs.
    • Infinite PC Challenge — The player need to get as many 4-line PCs as possible. Transformative TRS O-spin is disabled. Gravity speeds up every 5 PCs, reaching the maximum of 1G (60 Hz) after 100 PCs. 8 lock delay resets are available per piece. B rank is obtained after getting at least 10 PCs.
  • Attacker — Attacks the player with large spikes of clean garbage. Has 2 difficulties:
    • Hard — Only attack when the player has no pending lines. Has 2 hidden stages:
      • Stage 1 — Wave 1 - 19 — The player gets 12+10 garbage every wave.
      • Stage 2 — Wave 20 - 50 — The player gets 14+8 garbage every wave.
    • Ultimate — Only attacks when the player have less than 4 pending lines. Has 3 hidden stages:
      • Stage 1 — Wave 1 - 9 — The player gets 9+11 garbage every 13.33 to 11.66 seconds, depending on the wave.
      • Stage 2 — Wave 10 - 19 — The player gets 11+13 garbage every wave.
      • Stage 2 — Wave 20 - 50 — The player gets 14+14 garbage every wave.
  • Defender — The player needs to defend against constant cheesy attacks. Has 2 difficulties:
    • Normal — Starts at 1+1+1 garbage every 6 seconds, and ends at 1+1+1 garbage every second.
    • Lunatic — Starts at 1+1+1+1 garbage every 4 seconds, and ends at 1+1+1+1 garbage every 0.5 seconds.
  • Driller — Cheesy garbage rises asynchronously. Similar to Jstris' Survival mode, but unlike Jstris it speeds up over time. Has 2 difficulties:
    • Hard — The player gets 1 line of garbage every 3 to 1.5 seconds, depending on the wave.
    • Ultimate — The player gets 1 line of garbage every 1.33 to 0.5 seconds, depending on the wave.
  • Construct — The player needs to build certain patterns following the guide:
    • Secret Grade — The player needs to build Secret Grade pattern. Ranks above GM are: GM+, TM, TM+, TM+2, TM+3, and so on.
    • Checkerboard — The player needs to build checkerboard pattern. The board height is 10. The player can hold pieces infinitely.
    • Inverted Secret Grade — The player needs to build inverted Secret Grade pattern. The board height is 13. The player can hold pieces infinitely.
  • Big — Play happens in a smaller field. Has 2 sub-modes: Normal and Hard, which replicates Marathon Easy and Marathon Hard, but with a smaller board.
  • Multiplayer — Room-based online game (settings can be changed), spectating is supported. Currently unavailable.

There are currently 11 hidden modes.

List of hidden modes:
Internal name Actual name Description Way to access
sprintLock Sprint NO ROTATIONS 40L Sprint, but the player can't rotate pieces. Click on the top Techmino logo on the Staff page.
sprintFix Sprint NO LEFT/RIGHT 40L Sprint, but the player can't move pieces left/right. Click on the bottom Techmino logo on the Staff page.
sprintMD Sprint MISDROP 40L Sprint, but an action is randomly triggered every 2/3 to 3 1/3 seconds. Click on the Techmino logo on the Statistics page.
sprintSym Sprint SYMMETRY 40L Sprint, but the player needs to have a symmetric board. Enter play sprintSym in the console.
sprintSmooth Sprint FRICTIONLESS 40L Sprint, but DAS and ARR are forced to be 0. Click on the character in the Audio Settings menu every 2.6 to 3 seconds.
stack_e Stack EASY Similar to Ascension's Pack mode, but lines will be cleared upon a Block Out. The player gets hard-to-clear garbage if less than 20 lines are cleared. Click on the Techmino logo on the About page.
stack_u Stack ULTIMATE Stack EASY, but with pentominoes instead, and the garbage starts at below 17 lines instead of 20. Enter play stack_u in the console.
marathon_bfmax Marathon ULTIMATE Marathon, but only non-combo non-spin Singles are allowed. Even spins that don't clear lines will cause a Game Over. Spin the T piece in the Style Settings menu 62 times.
techrash_n Techrash NORMAL Only Techrashes (quadruple line clears) are allowed. TRS O-spin is disabled. Spin the O piece in the Style Settings menu 62 times.
techrash_u Techrash ULTIMATE Upon clearing a Techrash, the column will become red. Clearing Techrashes is not allowed on the red rows. The red rows will disappear after 8 Techrashes. Spin the I piece in the Style Settings menu 62 times.
sprint_finesse_lock Sprint FINESSE LOCK 40L, but the player has to maintain perfect finesse. On top of that, the game locks sideways movement after 2 left/right presses and rotations if the rotation would cause a finesse fault. Spin the S piece in the Style Settings menu 62 times.

The Console

The in-game console can be used for accessing hidden modes, unlocking everything, and so on. Below are the instructions to access it:

  1. Disable Simplified mode (if you have it on)
  2. Go to the main menu
  3. Press the Techmino logo 4 times

If you want to get a list of commands, type in ? or help, then press Enter.

External links