Pandora's Blocks: Difference between revisions

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Created page with "{{Infobox | boxart = | caption = | developer = | publisher = | platform = Game Boy | released = 2023 | latestrelease = 2023-11-08 | sequel = | preview = | playfield = | hold = | hard = | system = | title-scrn = | ingame-scrn = }} {{stub}} DMGTRIS is a homebrew game for the Game Boy. == External links == * [https://git.villadelfia.org/villadelfia/dmgtris Gitea repository] * [https://github.com/Villadelfia/dmgtris..."
 
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| boxart  =  
| boxart  =  
| caption =  
| caption =  
| developer  =  
| developer  = Randy Thiemann (Pandora Nova)
| publisher  =  
| publisher  =  
| platform      = Game Boy
| platform      = Game Boy
| released      = 2023
| released      = October 23, 2023
| latestrelease = 2023-11-08
| latestrelease = 1.8 (February 12, 2024)
| sequel        =  
| sequel        =  
| preview  =  
| preview  = 3
| playfield =  
| playfield = 20 × 10
| hold      =  
| hold      = Yes, with [[IHS]]
| hard      =  
| hard      = Sonic or Hard drop
| system    =  
| system    = [[ARS]], Ti ARS, [[Sega rotation|Sega]], Myco
| title-scrn      =  
| title-scrn      = DMGTRIS_title.png
| ingame-scrn    =  
| ingame-scrn    = DMGTRIS_ingame.png
|sub-game = '''Game Boy Color mode'''
  {{Infobox | child=yes | decat=yes
    |title-scrn = DMGTRIS_color_title.png
    |ingame-scrn = DMGTRIS_color_ingame.png
    }}
}}
}}
{{stub}}
'''''Pandora's Blocks''''', formerly '''''DMGTRIS''''', is an open-source homebrew game for the Game Boy inspired by the [[TGM series|''TGM'' series]]. The source code for the game is written in assembly and is available under the GPL-3.0 license.  
DMGTRIS is a homebrew game for the Game Boy.


== Gameplay ==
''Pandora's Blocks'' features mechanics largely based on the TGM series, including [[IRS | IRS (Initial Rotation System)]], [[IHS | IHS (Initial Hold System)]], and step reset lock delay. The game has a BIG mode, [[20G]] option, and multiple choices for the randomizer, rotation system, and speed curve.
=== Randomizer ===
* '''TGM1'''
* '''TGM2'''
* '''TGM3'''
* '''HELL''': Memoryless (completely random) randomizer.
* '''1ROL''': If a piece matches the previous piece, it is rerolled once, similar but not identical to the randomizer in [[Tetris (NES, Nintendo) | ''Tetris'' (NES, Nintendo)]]
=== Rotation System ===
* [[ARS | '''ARS1''']]: The Arika Rotation System used in [[TGM1]] and [[TGM2]]
* '''ARS2''': ARS with the changes introduced in [[TGM3]] (additional kicks).
* [[Sega Rotation | '''SEGA''']]: The rotation system used in [[Tetris (Sega) | ''Tetris'' (Sega, 1988)]]
* '''MYCO''': ARS1 except that I pieces are allowed to kick and there is no center column restriction.  The name refers to mycophobia, the developer who created this rotation system for version 1 of [[Tromi]].
=== Speed Curve ===
* '''DMGT''': Default endless speed curve
* '''TGM1'''
* '''TGM3'''
* '''DEAT''': Based on T.A. Death mode from [[TAP]]
* '''SHIR''': Based on Shirase mode from [[TGM3]]
* '''CHIL''': Slower paced speed curve
* '''MYCO''': Based on version 1 of [[Tromi]].


== External links ==
== External links ==

Latest revision as of 06:21, 12 May 2024

Pandora's Blocks
Developer(s)Randy Thiemann (Pandora Nova)
Platform(s)Game Boy
ReleaseOctober 23, 2023
Latest release1.8 (February 12, 2024)
Gameplay info
Next pieces3
Playfield size20 × 10
Hold pieceYes, with IHS
Hard dropSonic or Hard drop
Rotation systemARS, Ti ARS, Sega, Myco
Game Boy Color mode

Pandora's Blocks, formerly DMGTRIS, is an open-source homebrew game for the Game Boy inspired by the TGM series. The source code for the game is written in assembly and is available under the GPL-3.0 license.

Gameplay

Pandora's Blocks features mechanics largely based on the TGM series, including IRS (Initial Rotation System), IHS (Initial Hold System), and step reset lock delay. The game has a BIG mode, 20G option, and multiple choices for the randomizer, rotation system, and speed curve.

Randomizer

  • TGM1
  • TGM2
  • TGM3
  • HELL: Memoryless (completely random) randomizer.
  • 1ROL: If a piece matches the previous piece, it is rerolled once, similar but not identical to the randomizer in Tetris (NES, Nintendo)

Rotation System

  • ARS1: The Arika Rotation System used in TGM1 and TGM2
  • ARS2: ARS with the changes introduced in TGM3 (additional kicks).
  • SEGA: The rotation system used in Tetris (Sega, 1988)
  • MYCO: ARS1 except that I pieces are allowed to kick and there is no center column restriction. The name refers to mycophobia, the developer who created this rotation system for version 1 of Tromi.

Speed Curve

  • DMGT: Default endless speed curve
  • TGM1
  • TGM3
  • DEAT: Based on T.A. Death mode from TAP
  • SHIR: Based on Shirase mode from TGM3
  • CHIL: Slower paced speed curve
  • MYCO: Based on version 1 of Tromi.

External links