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|released = {{release|JP|December 24, 1993}}
|released = {{release|JP|December 24, 1993}}
|platform = [[:Category:Super Famicom games|Super Famicom]]
|platform = [[:Category:Super Famicom games|Super Famicom]]
|playfield = 10 × 20
|playfield = 10 × 22
|preview = 3 (shared with opponent)
|preview = 3 (shared with opponent)
|hold = No
|hold = No
Line 14: Line 14:
|ingame-scrn = Tetris_Battle_Gaiden_ingame.png
|ingame-scrn = Tetris_Battle_Gaiden_ingame.png
}}
}}
'''''Tetris Battle Gaiden'''''{{efn|Known in Japan as: ''Tetorisu Butō Gaiden'' (テトリス武闘外伝)}} is a Tetris game developed and published in 1993 by Bullet Proof Software for the Super Famicom. Rather than playing solo, the only game type in ''Tetris Battle Gaiden'' is versus matches, vs a CPU opponent, or a local opponent. The game is notable for its unique gameplay involving orbs and character abilities.
'''''Tetris Battle Gaiden'''''{{efn|Known in Japan as: ''Tetorisu Batoru Gaiden'' (テトリス武闘(バトル)外伝)}} is a Tetris game developed and published in 1993 by Bullet Proof Software for the Super Famicom. Players compete in versus matches, against a CPU opponent, or a local opponent. The game is notable for its unique gameplay involving crystals and character abilities.


== Gameplay ==
== Gameplay ==
Both players draw from the same 3 piece preview. The player who places the next piece gets the next one at the top.
Both players draw from the same 3 piece preview. The player who places the next piece gets the next one at the top.


Some tetrominos have orbs in them. Players must clear a line containing an orb to collect it. This brings a lot of strategy for the timing of your piece drops because you want to get the ones with orbs, and leave the ones without orbs for the opponent.  However you also want to let the opponent have the pieces you don't have a spot for, and get the ones you do want. 
Some tetrominos have crystals in them. Players must clear a line containing a crystal to collect it. Since the pieces are shared, players must play strategically to get pieces with crystals, and leave the ones without crystals for the opponent.
* 1 orb is usually a small attack or a defensive move,
* 2 orbs usually interferes with the opponent's screen or controls,
* 3 orbs is something unique for each character, e.g., Halloween's 3 orb move is to steal the opponent's orbs,
* 4 orbs is a powerful attack.


== Strategy ==
Each character has 4 attacks. These are unlocked progressively by collecting crystals. The meter on the side indicates the amount of crystals needed for the next level with a yellow arrow, and the level 4 attack with a purple arrow. Once the player has enough crystals for an attack, they can press Up on the dpad to active the attack. Activating an attack discards the active piece for both players.
Basic strategy follows, for use against computers and humans.


Try not to let the opponent get any pieces with orbs.  Because the pieces with orbs come every N pieces (settable in options) it's pretty easy to get in to a rhythm that lets you grab all of the orbs, unless your opponent is also aware of this trick. If you manage to starve the opponent of orbs, you are pretty much guaranteed a win. <!-- Note that while the CPU is smart enough to attempt to snag Is sometimes, it does not know to go for the pieces with orbs. This is just as well, because you'd never get a single orb if it did. < not true on Expert -->
The number of crystals needed per level can be configured in the settings menu. By default one crystal is needed, but it can be changed to be up to five.


If it look like your opponent is going to place their piece first, and you want the orb, use an attack if you have one to snag it, even if it is level 1.  This is a strategic attack.  This is also a good way to snag it, and provided you've starved your opponent of orbs to this point, there's NOTHING they can do about it.
=== Topping out ===
Blocks that get pushed up the vanishing zone are deleted. The only way to top out is by place a tetromino partially or fully above the 20th row.


If an opponent does get a piece with an orb, immediately use an attack to make it pop off of his screen uncollected. Yet another form of strategic attack, and easier to do to boot. Also useful when the opponent's current piece is an I-piece. Again, your opponent is completely helpless against this move.
=== Characters and abilities ===
{| class="wikitable"
|-
| rowspan="2" | [[Image:Halloween (Tetris Battle Gaiden).png|200px]]
! style="height: 30px; background-color: #eceff3; text-align: left;" | Halloween
|-
| style="vertical-align: top;" |
*Level <span class="badge">1</span> '''Fry''' - Fills the bottom 3 rows with blocks. These lines are cleared once the next piece is placed, and the lines are sent to the opponent. Crystal blocks are converted into normal blocks and are not collected.
*Level <span class="badge">2</span> '''Dark''' - Blacks out the opponents playfield, and only a small section under the active piece is visible.
*Level <span class="badge">3</span> '''Vampire''' - Steals the opponent's crystals.
*Level <span class="badge">4</span> '''Bomb''' - Destroy random blocks on the opponent's field.
|-
| rowspan="2" | [[Image:Mirurun (Tetris Battle Gaiden).png|200px]]
! style="height: 30px; background-color: #eceff3; text-align: left;" | Mirurun
|-
| style="vertical-align: top;" |
*Level <span class="badge">1</span> '''Mirurun''' - Removes the bottom 4 rows of the player's field. The lines removed are not sent to the opponent.
*Level <span class="badge">2</span> '''Inversion''' - Inverts the opponent's controls for their next 3 pieces.
*Level <span class="badge">3</span> '''Pentaris''' - Send five lines of garbage to the opponent.
*Level <span class="badge">4</span> '''Sirtet''' - All rows containing blocks on the opponent's field are inverted, so that spaces are converted to blocks and non-crystal blocks are converted to spaces.
|-
| rowspan="2" | [[Image:Shaman (Tetris Battle Gaiden).png|200px]]
! style="height: 30px; background-color: #eceff3; text-align: left;" | Shaman
|-
| style="vertical-align: top;" |
*Level <span class="badge">1</span> '''Moses''' - The playfield is split in two, blocks on the left of the center are pushed two columns to the left, and blocks to the right are pushed two columns to the right. Blocks at the extremities are pushed out and lost. Any floating non crystal blocks fall as far as they can. This leaves a 4 wide center well. Blocks do not fall after the split if they are stone, or if Ninja's web attack is active.
*Level <span class="badge">2</span> '''Rotation''' - The opponents next 3 pieces will rotate rapidly when they try to soft-drop. Rotating a piece with A or B buttons will rotate the piece rapidly as well. If a piece cannot rotate, such as when next to a wall, it can not be soft dropped. Pieces can also not be manually locked.
*Level <span class="badge">3</span> '''Curse''' - During this attack, every piece the opponent places will one stone garbage line will be added to their stack. Additionally lines sent as garbage will also be stone.
*Level <span class="badge">4</span> '''Prayer''' - Randomly uses any of the opponent's level 4s.
|-
| rowspan="2" | [[Image:Aladdin (Tetris Battle Gaiden).png|200px]]
! style="height: 30px; background-color: #eceff3; text-align: left;" | Aladdin
|-
| style="vertical-align: top;" |
*Level <span class="badge">1</span> '''Seesaw''' - Send the bottom 2 rows of the player's field to the opponent. Crystal and stone blocks are included.
*Level <span class="badge">2</span> '''Shield''' - Player is immune to any lines sent by their opponent for a short time, except for powers that raise stacks directly.
*Level <span class="badge">3</span> '''Fax''' - Copies the player's field to the opponent's field.
*Level <span class="badge">4</span> '''Remote''' - The movements of the opponent's next 2 pieces will be controlled by the player.
|-
| rowspan="2" | [[Image:Princess (Tetris Battle Gaiden).png|200px]]
! style="height: 30px; background-color: #eceff3; text-align: left;" | Princess
|-
| style="vertical-align: top;" |
*Level <span class="badge">1</span> '''Sol''' - Fires a beam of light that clears three adjacent columns off the player's field. Can be directed. Has a 3-second timer before fired automatically.
*Level <span class="badge">2</span> '''Mirror''' - Steals the next crystal power used by the opponent.
*Level <span class="badge">3</span> '''Paralysis''' - Stops the opponent from rotating their next 3 pieces.
*Level <span class="badge">4</span> '''Copy''' - Replaces the player's field with a copy of their opponent's.
|-
| rowspan="2" | [[Image:Bit (Tetris Battle Gaiden).png|200px]]
! style="height: 30px; background-color: #eceff3; text-align: left;" | Bit
|-
| style="vertical-align: top;" |
*Level <span class="badge">1</span> '''Stardust''' - 9 stars will fall in random locations on the player's field, clearing lines. Cleared lines are not sent to the opponent.
*Level <span class="badge">2</span> '''Fever''' - Until a combined total of 6 pieces are placed by both players, every piece in the pool will be a copy of the piece the player had before activation.
*Level <span class="badge">3</span> '''Gang''' - Allows the player to steal every crystal on their opponent's field and this creates holes on it. Some crystals are given to the player.
*Level <span class="badge">4</span> '''Mambo''' - The opponent's stack is randomly shuffled.
|-
| rowspan="2" | [[Image:Ninja (Tetris Battle Gaiden).png|200px]]
! style="height: 30px; background-color: #eceff3; text-align: left;" | Ninja
|-
| style="vertical-align: top;" |
*Level <span class="badge">1</span> '''Assemble''' - Pushes all player's blocks to one side of the field.
*Level <span class="badge">2</span> '''Fraud''' - Randomizes the opponent's next 5 falling pieces.
*Level <span class="badge">3</span> '''Ruin''' - For the opponent's next 6 pieces, cleared lines do not drop the pieces from
the row above them.
*Level <span class="badge">4</span> '''Medusa''' - Converts the blocks on the opponent's field to stone blocks.
|-
| rowspan="2" | [[Image:Wolfman (Tetris Battle Gaiden).png|200px]]
! style="height: 30px; background-color: #eceff3; text-align: left;" | Wolf-man
|-
| style="vertical-align: top;" |
*Level <span class="badge">1</span> '''Cut''' - Clears the top 4 rows of the player's field.
*Level <span class="badge">2</span> '''Nue''' - Stops the opponent from fast-dropping their next 4 pieces.
*Level <span class="badge">3</span> '''Pals''' - Lines sent by the opponent will lower the player's stack for a short time. That excludes lines sent through powers.
*Level <span class="badge">4</span> '''Thwack''' - For the player's next 4 pieces, non-crystal blocks will drop from any line cleared, allowing lower incomplete lines to be also cleared.
|-
| rowspan="2" | [[Image:Dragon (Tetris Battle Gaiden).png|200px]]
! style="height: 30px; background-color: #eceff3; text-align: left;" | Dragon
|-
| style="vertical-align: top;" |


If the opponent does manage to place it and you have the character that can steal gems from the opponent's field, do it before he can collect them.
*Level <span class="badge">1</span> '''Press''' - Pushes the player's stack together by 1 row, eliminating the 2 center columns and down 3 rows.  
 
*Level <span class="badge">2</span> '''Wish''' - The player can choose any piece they want by using the L/R buttons for their next 4 pieces.
If all this fails, keep your stack low and wait for your opponent to use the orbs, and try to keep more of them away from them. As every line cleared is sent to the opponent, even singles, it is sometimes possible to outrace your opponent and force them to keep using level 1s, and eventually win.
*Level <span class="badge">3</span> '''Roulette''' - An on-screen roulette randomly scrambles the opponent's controls for their next 3 pieces.
 
*Level <span class="badge">4</span> '''Change''' - Swaps both players' fields.
As soon as you've got a full set of orbs, use your level 4 when it looks like your opponent is not gonna be able to recover and snag some of their own. Many opponents have level 1 recovery "attacks" that tend to make mincemeat of level 4 attacks, so depriving the opponent of orbs is very important.
|-
 
| rowspan="2" | [[Image:Grand Princess (Tetris Battle Gaiden).png|200px]]
Level 2 attacks are useless against the cpu. Do not bother, unless you are trying to steal or destroy an orb piece or an I-piece. Some of them are very effective against human opponents, though.
! style="height: 30px; background-color: #eceff3; text-align: left;" | Grand Princess
|-
| style="vertical-align: top;" |
*Level <span class="badge">1</span> '''Hyper Fry''' - Fills the bottom 4 rows with blocks. Crystal blocks are collected.
*Level <span class="badge">2</span> '''Reverse''' - Reverses the opponent's movement controls for the next 4 pieces.
*Level <span class="badge">3</span> '''Double''' - Any rows cleared by the player's next piece will send double garbage.
*Level <span class="badge">4</span> '''Clear''' - Clears the player's entire field.
|-
|}


== Plot ==
== Plot ==
{{expand section}}
{{expand section}}
== Characters and Abilities ==
=== Halloween ===
*Level 1: Fry: Fills the bottom three rows with blocks. Crystal blocks are converted into normal blocks.
*Level 2: Dark
*Level 3: Vampire: Steals the opponent's orbs.
*Level 4: Bomb: Destroy random blocks on the opponent's field.
=== Mirurun ===
*Level 1: Mirurun: Erases the bottom four rows of the player's field.
*Level 2:
*Level 3: Pentris: Send five lines of garbage to the opponent.
*Level 4: Sirtet: All rows containing blocks on the opponent's field are inverted, so that spaces are converted to blocks and non-orb blocks are converted to spaces.
=== Shaman ===
*Level 1: Moses: Push all blocks towards the centre.
*Level 2:
*Level 3: Curse
*Level 4:
=== Aladdin ===
*Level 1: Seesaw: Send the bottom two rows of the player's field to the opponent. Crystal and stone blocks are included.
*Level 2:
*Level 3: Fax: Copies the player's field to the opponent's field.
*Level 4: Remote Control: The movements of the opponent's next two pieces will be controlled by the player.
=== Princess ===
*Level 1:
*Level 2:
*Level 3:
*Level 4:
=== Bit ===
*Level 1:
*Level 2:
*Level 3:
*Level 4:
=== Ninja ===
*Level 1:
*Level 2:
*Level 3:
*Level 4: Medusa: Converts the blocks on the opponent's field to stone blocks.
=== Wolfman ===
*Level 1:
*Level 2:
*Level 3:
*Level 4:
=== Dragon ===
*Level 1:
*Level 2:
*Level 3:
*Level 4: Change: Swaps both players' fields.
=== Grand Princess ===
*Level 1: Hyper Fry: Fills the bottom three rows with blocks. Crystal blocks are preserved.
*Level 2: Reverse:
*Level 3: Doubles: Any rows cleared by the player's next piece will send double garbage.
*Level 4: Clear: Clears the player's field.
== Development ==


== Notes ==
== Notes ==
{{notelist}}
{{notelist}}
== References ==
<references/>


{{Bullet-Proof Software games}}
{{Bullet-Proof Software games}}

Latest revision as of 14:47, 25 March 2022

Tetris Battle Gaiden
Tetris Battle Gaiden Super Famicom box art
Developer(s)Bullet Proof Software
Publisher(s)Bullet Proof Software
Platform(s)Super Famicom
Release
  • JP: December 24, 1993
Gameplay info
Next pieces3 (shared with opponent)
Playfield size10 × 22
Hold pieceNo
Hard dropNo
Rotation systemBPS rotation

Tetris Battle Gaiden[a] is a Tetris game developed and published in 1993 by Bullet Proof Software for the Super Famicom. Players compete in versus matches, against a CPU opponent, or a local opponent. The game is notable for its unique gameplay involving crystals and character abilities.

Gameplay

Both players draw from the same 3 piece preview. The player who places the next piece gets the next one at the top.

Some tetrominos have crystals in them. Players must clear a line containing a crystal to collect it. Since the pieces are shared, players must play strategically to get pieces with crystals, and leave the ones without crystals for the opponent.

Each character has 4 attacks. These are unlocked progressively by collecting crystals. The meter on the side indicates the amount of crystals needed for the next level with a yellow arrow, and the level 4 attack with a purple arrow. Once the player has enough crystals for an attack, they can press Up on the dpad to active the attack. Activating an attack discards the active piece for both players.

The number of crystals needed per level can be configured in the settings menu. By default one crystal is needed, but it can be changed to be up to five.

Topping out

Blocks that get pushed up the vanishing zone are deleted. The only way to top out is by place a tetromino partially or fully above the 20th row.

Characters and abilities

Halloween
  • Level 1 Fry - Fills the bottom 3 rows with blocks. These lines are cleared once the next piece is placed, and the lines are sent to the opponent. Crystal blocks are converted into normal blocks and are not collected.
  • Level 2 Dark - Blacks out the opponents playfield, and only a small section under the active piece is visible.
  • Level 3 Vampire - Steals the opponent's crystals.
  • Level 4 Bomb - Destroy random blocks on the opponent's field.
Mirurun
  • Level 1 Mirurun - Removes the bottom 4 rows of the player's field. The lines removed are not sent to the opponent.
  • Level 2 Inversion - Inverts the opponent's controls for their next 3 pieces.
  • Level 3 Pentaris - Send five lines of garbage to the opponent.
  • Level 4 Sirtet - All rows containing blocks on the opponent's field are inverted, so that spaces are converted to blocks and non-crystal blocks are converted to spaces.
Shaman
  • Level 1 Moses - The playfield is split in two, blocks on the left of the center are pushed two columns to the left, and blocks to the right are pushed two columns to the right. Blocks at the extremities are pushed out and lost. Any floating non crystal blocks fall as far as they can. This leaves a 4 wide center well. Blocks do not fall after the split if they are stone, or if Ninja's web attack is active.
  • Level 2 Rotation - The opponents next 3 pieces will rotate rapidly when they try to soft-drop. Rotating a piece with A or B buttons will rotate the piece rapidly as well. If a piece cannot rotate, such as when next to a wall, it can not be soft dropped. Pieces can also not be manually locked.
  • Level 3 Curse - During this attack, every piece the opponent places will one stone garbage line will be added to their stack. Additionally lines sent as garbage will also be stone.
  • Level 4 Prayer - Randomly uses any of the opponent's level 4s.
Aladdin
  • Level 1 Seesaw - Send the bottom 2 rows of the player's field to the opponent. Crystal and stone blocks are included.
  • Level 2 Shield - Player is immune to any lines sent by their opponent for a short time, except for powers that raise stacks directly.
  • Level 3 Fax - Copies the player's field to the opponent's field.
  • Level 4 Remote - The movements of the opponent's next 2 pieces will be controlled by the player.
Princess
  • Level 1 Sol - Fires a beam of light that clears three adjacent columns off the player's field. Can be directed. Has a 3-second timer before fired automatically.
  • Level 2 Mirror - Steals the next crystal power used by the opponent.
  • Level 3 Paralysis - Stops the opponent from rotating their next 3 pieces.
  • Level 4 Copy - Replaces the player's field with a copy of their opponent's.
Bit
  • Level 1 Stardust - 9 stars will fall in random locations on the player's field, clearing lines. Cleared lines are not sent to the opponent.
  • Level 2 Fever - Until a combined total of 6 pieces are placed by both players, every piece in the pool will be a copy of the piece the player had before activation.
  • Level 3 Gang - Allows the player to steal every crystal on their opponent's field and this creates holes on it. Some crystals are given to the player.
  • Level 4 Mambo - The opponent's stack is randomly shuffled.
Ninja
  • Level 1 Assemble - Pushes all player's blocks to one side of the field.
  • Level 2 Fraud - Randomizes the opponent's next 5 falling pieces.
  • Level 3 Ruin - For the opponent's next 6 pieces, cleared lines do not drop the pieces from

the row above them.

  • Level 4 Medusa - Converts the blocks on the opponent's field to stone blocks.
Wolf-man
  • Level 1 Cut - Clears the top 4 rows of the player's field.
  • Level 2 Nue - Stops the opponent from fast-dropping their next 4 pieces.
  • Level 3 Pals - Lines sent by the opponent will lower the player's stack for a short time. That excludes lines sent through powers.
  • Level 4 Thwack - For the player's next 4 pieces, non-crystal blocks will drop from any line cleared, allowing lower incomplete lines to be also cleared.
Dragon
  • Level 1 Press - Pushes the player's stack together by 1 row, eliminating the 2 center columns and down 3 rows.
  • Level 2 Wish - The player can choose any piece they want by using the L/R buttons for their next 4 pieces.
  • Level 3 Roulette - An on-screen roulette randomly scrambles the opponent's controls for their next 3 pieces.
  • Level 4 Change - Swaps both players' fields.
Grand Princess
  • Level 1 Hyper Fry - Fills the bottom 4 rows with blocks. Crystal blocks are collected.
  • Level 2 Reverse - Reverses the opponent's movement controls for the next 4 pieces.
  • Level 3 Double - Any rows cleared by the player's next piece will send double garbage.
  • Level 4 Clear - Clears the player's entire field.

Plot

This section needs expansion. You can help TetrisWiki by expanding it.

Notes

  1. Known in Japan as: Tetorisu Batoru Gaiden (テトリス武闘(バトル)外伝)