Tetris 64: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
*>Mmm10000
No edit summary
(→‎External Links: useless category. There were only 3 N64 games, and only one is non-exclusive.)
 
(22 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[http://www.touch2008.com.cn 工控机]
[http://www.hyhxsm.cn 茅台酒]
[http://www.bjybjy.cn 二锅头]
[http://www.p-pass.com 防伪标签]
[http://www.mmxxy.com 热转印机]
[http://www.mmxxy.com 水晶像]
[http://www.chuxinrui.cn 奖杯]
[http://www.china-union.com.cn 干洗]
[http://www.bjypjy.com 数码快印]
[http://www.bjxzby.cn 硒鼓加粉]
[http://www.jfart.com 塑料颗粒机]
[http://www.p-pass.com 防伪]
[http://www.p-pass.com 防伪技术]
[http://www.zgczj.com.cn 高新技术企业认定]
[http://www.wanli888.com 北京洗衣公司]
[http://www.bjzhjt.com 服务器机柜]
[http://www.sj-air.com 空气净化工程]
[http://www.bjqqt.cn 国际速递]
[http://www.bjqqt.cn 国际快递公司]
[http://www.bjqqt.cn 国际快递]
[http://www.dubaotiju.com 梯具]
[http://www.zkyj.com 节能节电]
[http://www.sijing.com 冬令营]
[http://www.010qj.com.cn 石材翻新]
[http://www.bjzhiyuan.com 电器维修]
[http://www.china6888.com 北京公司注册]
[http://www.shbingluo.com 制冰机]
[http://www.bjyzcx.com 电脑回收]
[http://www.bjyspw.cn 代开发票]
[http://www.bzbql.cn 不干胶]
[http://wanlidabj.com 机打发票]
[http://www.keslon.com 电缆桥架]
[http://www.cnlfyh.com 电缆桥架]
[http://www.huojia699.cn 北京货架]
[http://www.cargoserv.com.cn 航空货运]
[http://www.cnghf.cn 会议服务]
[http://www.wangyangedu.com 小升初]
[http://huikeda.china.mainone.com 梅兰日兰UPS]
[http://www.en400.com 口语]
[http://www.hzst.net.cn Dell服务器]
[http://www.jfart.com 再生塑料颗粒机]
[http://www.cbyxgs.cn 灯光音响]
[http://www.bjyzcx.com 二手电脑回收]
[http://www.bjjds.cn 热水器维修]
[http://www.tdqm.cn 环氧地坪]
[http://www.szjlit.com/IBM.html IBM服务器] 
[http://www.china6888.com 工商注册]
[http://www.bjxrbh.com/page02.htm IBM服务器]
[http://www.bjyuantuo.cn 北京航空货运]
[http://www.bjofficebl.com 北京写字楼]
[http://www.bvu.com.cn 动画制作]
 
{{Infobox |title = Tetris 64
{{Infobox |title = Tetris 64
|developer = Amtex
|developer = Amtex
|publisher = Seta
|publisher = Seta
|released = 11/13/98
|released = {{release|JP|November 13, 1998}}
|platform = Nintendo 64
|platform = Nintendo 64
|preview = 1
|playfield = 10 × 22
|hold = No
|hard = No
|system = [[Sega rotation]] (Rotation Center off) / unique (Rotation Center on)
|boxart = Tetris_64_boxart.jpg
|title-scrn = Tetris 64 title.png
|ingame-scrn = Tetris 64 ingame.png
}}
}}
The game includes a "bio-feedback sensor" (a pulsimeter) which influences game speed.


[[Category:Games List]]
'''''Tetris 64''''' is a game that was released in Japan for the Nintendo 64. It included a "bio-sensor" that measured the player's heart rate, for use in the Bio Tetris mode, and was the only game for the Nintendo 64 to use the sensor.
 
== Tetris ==
The standard mode. The player can choose one of the three gameplay types originally from ''[[Tetris 2 + Bombliss]]''.
 
*''A-Type'': The regular marathon mode. The player can start from levels 0 to 30. Level increases every 10 lines. <!-- B\with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that the same number of lines need to be cleared regardless of the starting level. -->
*''B-Type'': A stage mode. Each level has 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. <!-- Ending level is unknown -->
*''C-Type'': Garbage mode. At certain intervals, [[garbage]] will rise from the bottom of the field. Gameplay is mostly the same as A-Type.
 
== Giga Tetris ==
Giga Tetris sometimes gives the player giant pieces. When a line is made involving a giant piece, instead of clearing it will split into vertical dominoes. The dominoes will disappear if involved in a line clear. The mode also has cascade gravity.
 
Playfield width can be adjusted (options are 8, 10, 12, 14, 16, 18, 20).
 
== Bio Tetris ==
Bio Tetris is based around measuring the player's heart rate using the Bio Sensor. Based on the player's heart rate, the game will give out harder or easier pieces.
 
The heart indicator changes colour depending on the player's heart rate, with red representing the slowest rate, followed by yellow, green and blue.
 
More specifically, the extra pieces are divided into two groups as follows:
 
{|
! Group
! Pieces
|-
| A Group
|
<playfield>
.O..
</playfield>
|
<playfield>
.ZZ.
</playfield>
|
<playfield>
ZZZ.
</playfield>
|<playfield>
.I..
.II.
</playfield>
|<playfield>
ZZZZZ
</playfield>
|-
|rowspan="2"| B Group
|<playfield>
..L.
LLL.
L...
</playfield>
|<playfield>
.L..
LLL.
L...
</playfield>
|<playfield>
....
LLLL
L...
</playfield>
|<playfield>
J...
JJJ.
..J.
</playfield>
|<playfield>
.J..
JJJ.
..J.
</playfield>
|<playfield>
....
JJJJ
...J
</playfield>
|<playfield>
.TTT
TT..
</playfield>
|<playfield>
SS..
.SSS
</playfield>
|<playfield>
.O..
.OO.
.OO.
</playfield>
|<playfield>
..O.
.OO.
.OO.</playfield>
|-
|<playfield>
....
.I..
IIII
</playfield>
|<playfield>
....
..I.
IIII
</playfield>
|<playfield>
I...
I...
III.
</playfield>
|<playfield>
....
III.
I.I.
</playfield>
|<playfield>
.I..
.I..
III.
</playfield>
|<playfield>
I...
II..
.II.
</playfield>
|<playfield>
.I..
III.
.I..
</playfield>
|}
 
Bio Tetris is the only mode where 5-line clears are possible. Performing one will add 1,800 points to the player's score. <!-- differs from manual? -->
 
== Options ==
The game includes a surprising number of options, particularly regarding rotation. Moreover, enabling some of these options allows the player to perform unique spin moves, including an O-Spin (though these are not recognised by the game).
 
=== Page 1 ===
*Bio Feedback:
** Normal: Makes the game harder (more B Group pieces) as heart rate increases.
** Reverse: Makes the game harder (fewer B Group pieces) as heart rate increases.
*Sensor Check: Check the bio sensor (if attached).
*Top5 Display: Displays high scores.
*Top5 Default: Resets high scores.
*All Default: Resets all settings.
 
=== Page 2 ===
*Rotate Button: Configures rotation buttons. Default is Normal.
** Normal: A button rotates clockwise, B button rotates counterclockwise.
** Reverse: A button rotates counterclockwise, B button rotates clockwise.
*Line Move: Controls downward movement behaviour. Default is Smooth.
**Smooth: Pieces move downward smoothly.
**Line: Pieces move downward snapped to the grid.
*Down Guide: Toggles a guide for the current piece (the columns it occupies will be highlighted). Default is Off.
*Rotate Center: Controls rotation. Default is Off.
** On: Rotation centres will all be located at one of the piece's constituent blocks.
** Off: Sega rotation system.
*Double Turn:
** On
** Off: Normal rotation.
*Offset Turn:
** On
** Off
*Random Color: If on, randomises piece colours.
*Random Angle: If on, randomises spawn orientation.
 
== Gameplay notes ==
The player is able to move pieces not only during ARE, but also when lines are being cleared.
 
The game over condition is a partial lock out.
 
== External Links ==
*[http://harddrop.com/forums/index.php?showtopic=7864 Hard Drop thread showcasing unique spins]
 
[[Category:Official Tetris games]]
[[Category:Nintendo 64 games]]

Latest revision as of 17:22, 28 February 2023

Tetris 64
Tetris 64 boxart.jpg
Developer(s)Amtex
Publisher(s)Seta
Platform(s)Nintendo 64
Release
  • JP: November 13, 1998
Gameplay info
Next pieces1
Playfield size10 × 22
Hold pieceNo
Hard dropNo
Rotation systemSega rotation (Rotation Center off) / unique (Rotation Center on)
Tetris 64 title.png
Tetris 64 ingame.png

Tetris 64 is a game that was released in Japan for the Nintendo 64. It included a "bio-sensor" that measured the player's heart rate, for use in the Bio Tetris mode, and was the only game for the Nintendo 64 to use the sensor.

Tetris

The standard mode. The player can choose one of the three gameplay types originally from Tetris 2 + Bombliss.

  • A-Type: The regular marathon mode. The player can start from levels 0 to 30. Level increases every 10 lines.
  • B-Type: A stage mode. Each level has 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level.
  • C-Type: Garbage mode. At certain intervals, garbage will rise from the bottom of the field. Gameplay is mostly the same as A-Type.

Giga Tetris

Giga Tetris sometimes gives the player giant pieces. When a line is made involving a giant piece, instead of clearing it will split into vertical dominoes. The dominoes will disappear if involved in a line clear. The mode also has cascade gravity.

Playfield width can be adjusted (options are 8, 10, 12, 14, 16, 18, 20).

Bio Tetris

Bio Tetris is based around measuring the player's heart rate using the Bio Sensor. Based on the player's heart rate, the game will give out harder or easier pieces.

The heart indicator changes colour depending on the player's heart rate, with red representing the slowest rate, followed by yellow, green and blue.

More specifically, the extra pieces are divided into two groups as follows:

Group Pieces
A Group
.O..
.ZZ.
ZZZ.
.I..
.II.
ZZZZZ
B Group
..L.
LLL.
L...
.L..
LLL.
L...
....
LLLL
L...
J...
JJJ.
..J.
.J..
JJJ.
..J.
....
JJJJ
...J
.TTT
TT..
SS..
.SSS
.O..
.OO.
.OO.
..O.
.OO.
.OO.
....
.I..
IIII
....
..I.
IIII
I...
I...
III.
....
III.
I.I.
.I..
.I..
III.
I...
II..
.II.
.I..
III.
.I..

Bio Tetris is the only mode where 5-line clears are possible. Performing one will add 1,800 points to the player's score.

Options

The game includes a surprising number of options, particularly regarding rotation. Moreover, enabling some of these options allows the player to perform unique spin moves, including an O-Spin (though these are not recognised by the game).

Page 1

  • Bio Feedback:
    • Normal: Makes the game harder (more B Group pieces) as heart rate increases.
    • Reverse: Makes the game harder (fewer B Group pieces) as heart rate increases.
  • Sensor Check: Check the bio sensor (if attached).
  • Top5 Display: Displays high scores.
  • Top5 Default: Resets high scores.
  • All Default: Resets all settings.

Page 2

  • Rotate Button: Configures rotation buttons. Default is Normal.
    • Normal: A button rotates clockwise, B button rotates counterclockwise.
    • Reverse: A button rotates counterclockwise, B button rotates clockwise.
  • Line Move: Controls downward movement behaviour. Default is Smooth.
    • Smooth: Pieces move downward smoothly.
    • Line: Pieces move downward snapped to the grid.
  • Down Guide: Toggles a guide for the current piece (the columns it occupies will be highlighted). Default is Off.
  • Rotate Center: Controls rotation. Default is Off.
    • On: Rotation centres will all be located at one of the piece's constituent blocks.
    • Off: Sega rotation system.
  • Double Turn:
    • On
    • Off: Normal rotation.
  • Offset Turn:
    • On
    • Off
  • Random Color: If on, randomises piece colours.
  • Random Angle: If on, randomises spawn orientation.

Gameplay notes

The player is able to move pieces not only during ARE, but also when lines are being cleared.

The game over condition is a partial lock out.

External Links