Super Tetris 3: Difference between revisions

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{{Infobox |title = Super Tetris 3
{{Infobox |title = Super Tetris 3
|developer = BPS
|developer = [[Bullet Proof Software]]
|publisher = BPS
|publisher = Bullet Proof Software
|released = December 16, 1994
|released = December 16, 1994
|platform = Super Famicom
|platform = Super Famicom
|preview = 1 (Tetris / Sparkliss), 3 (Magicaliss)
|hard = No
|playfield = 10x22 (1-player), 7x19 (Familiss)
|system = BPS rotation ([[SRS]] predecessor)
}}
}}


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This game uses SRS, but without wallkicks, as well as non standard piece colors. Randomizer is apparently memoryless, or close to it.
This game uses SRS, but without wallkicks, as well as non standard piece colors. Randomizer is apparently memoryless, or close to it.


The game does have lock delay, and uses step reset, and has smooth fall and rotate animation, just like The New Tetris (with all of it's problems with overhangs)
The game does have lock delay, and uses step reset, and has smooth fall and rotate animation, just like The New Tetris (with all of its problems with overhangs).


It has the following modes.
This game is also notable for its remix of the original BPS tune from [[Tetris (Famicom)|the old Famicom tetris]], Technotris.


Standard tetris. This is either Endless (the standard tetris we know and love) or Standard. Standard has 25 lines to clear to advance to the next level, and clears the screen for each level. It also gives you three lives, allowing two topouts without ending the game.  Standard plays like the original BPS Famicom version of tetris did.
== Tetris Classic ==


Magicaliss. Pieces have a color, reg, green, or blue, which can be changed by rotating 4 times in the same direction. Clearing a line that is one solid color erases all blocks that match the color. There are also wild blocks, which count as all colors, but are not removed by a single color clear, and smaller, grey blocks, which are never removed in a line clear. The only way to remove a grey block is to do a single color line clear with no grey blocks in it, which converts all grey blocks to the color. (it may be possible to make an entire line of grey blocks, but i've been unable to do it.)  The game features cascade gravity after a single color line clear.  Again, endless and standard are available
Standard Tetris. Two modes are available, Endless or Standard.  


Sparkliss. This plays very similarly to Bombliss, except that the "bombs" explode bomberman style, only erasing in their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss.Any swuare surrounded with explosions also vanish.  This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces ot clear the startign pattern.
Endless mode increases level every 10 lines. The levels after 29 are notated as S0 to S9.


Famliss.  This allows 4 simultaneous players, and in fact requires it. If you try to only start one player, it will tell you to go get your family, and refuse to start. (!)  People can play independent games, or versus games, i believe.
Standard is based on the Famicom version, where there are 25 lines to clear to advance to the next level, with the screen cleared after each level. It also gives you three lives, allowing two topouts without ending the game.


This game is also notable for it's remix of the original BPS tune from the old Famicom tetris, Technotris.
Scoring is the same as in [[Scoring#Original Nintendo scoring system|the original BPS version]].
 
== Magicaliss ==
 
In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller, silver blocks, which are never removed in a line clear. Clearing a line will clear all non-silver blocks in the line.
 
A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver.
 
If the Magicaliss was not silver, all silver blocks on the field will be converted to the colour of the Magicaliss. If the Magicaliss consists purely of almighty blocks, then in addition to converting silver blocks, all blocks on the field will cascade as if they are unattached.
 
After a Magicaliss the piece falling speed will temporarily increase until the start of the next level.
 
Endless and Standard are available, and levels work in the same way as Tetris.
 
In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved.
 
== Sparkliss ==
 
This plays very similarly to Bombliss, except that the "bombs" explode Bomberman style, only erasing in their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss. Any square surrounded with explosions will also vanish.  This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces to clear the starting pattern.
 
== 2-Player ==
 
Each mode can be played in 2-player mode. Selectable options are as follows:
 
*Tetris and Magicaliss:
** Level
** Height (0, 3, 6, 8, 10, 12)
*Sparkliss:
** Level
** Stage
 
== Familiss ==
Mode for 2 to 4 players. If you try to only start one player, it will tell you to go get your family, and refuse to start. A multitap is required for 3 or more players.
 
There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player based on the target display. Garbage duplicates the bottom row.
 
== Links ==

Revision as of 08:35, 7 September 2018

Super Tetris 3
Developer(s)Bullet Proof Software
Publisher(s)Bullet Proof Software
Platform(s)Super Famicom
ReleaseDecember 16, 1994
Gameplay info
Next pieces1 (Tetris / Sparkliss), 3 (Magicaliss)
Playfield size10x22 (1-player), 7x19 (Familiss)
Hard dropNo
Rotation systemBPS rotation (SRS predecessor)


This game uses SRS, but without wallkicks, as well as non standard piece colors. Randomizer is apparently memoryless, or close to it.

The game does have lock delay, and uses step reset, and has smooth fall and rotate animation, just like The New Tetris (with all of its problems with overhangs).

This game is also notable for its remix of the original BPS tune from the old Famicom tetris, Technotris.

Tetris Classic

Standard Tetris. Two modes are available, Endless or Standard.

Endless mode increases level every 10 lines. The levels after 29 are notated as S0 to S9.

Standard is based on the Famicom version, where there are 25 lines to clear to advance to the next level, with the screen cleared after each level. It also gives you three lives, allowing two topouts without ending the game.

Scoring is the same as in the original BPS version.

Magicaliss

In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller, silver blocks, which are never removed in a line clear. Clearing a line will clear all non-silver blocks in the line.

A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver.

If the Magicaliss was not silver, all silver blocks on the field will be converted to the colour of the Magicaliss. If the Magicaliss consists purely of almighty blocks, then in addition to converting silver blocks, all blocks on the field will cascade as if they are unattached.

After a Magicaliss the piece falling speed will temporarily increase until the start of the next level.

Endless and Standard are available, and levels work in the same way as Tetris.

In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved.

Sparkliss

This plays very similarly to Bombliss, except that the "bombs" explode Bomberman style, only erasing in their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss. Any square surrounded with explosions will also vanish. This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces to clear the starting pattern.

2-Player

Each mode can be played in 2-player mode. Selectable options are as follows:

  • Tetris and Magicaliss:
    • Level
    • Height (0, 3, 6, 8, 10, 12)
  • Sparkliss:
    • Level
    • Stage

Familiss

Mode for 2 to 4 players. If you try to only start one player, it will tell you to go get your family, and refuse to start. A multitap is required for 3 or more players.

There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player based on the target display. Garbage duplicates the bottom row.

Links