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  • File:TgmAceI-pieceFloorKick.gif
    An ARS I-piece floor kick being performed in [[Tetris The Grand Master Ace]].
    (437 × 163 (1.85 MB)) - 11:01, 12 May 2021
  • ...ble to play blindfolded using the piece sounds. Easier said than done, but I'll attempt to work out the details as much as possible here. ==Piece Sounds==
    2 KB (342 words) - 20:59, 15 January 2017
  • ...ne direction. All seven of the tetrominoes can be rotated, including the O piece (which has only one orientation). If there is no space for the piece in its new orientation, it does not rotate.
    3 KB (369 words) - 01:16, 10 February 2020
  • :Choose a piece at random from the comma-separated ''list'' and deal it. Duplicates are per :Starting with the first piece of ''list'', deal each piece in turn. When the end of the ''list'' is reached, start again from the begi
    4 KB (663 words) - 01:49, 4 September 2019
  • ...thin the section I tried to put it in. I'll add all of it nonetheless, but I'd need help from someone with more experience in this wiki to put the table ...version, the table doesn't fit properly in the page. Could someone fix it? I really don't know how to do it. --[[User:Jasku|Jasku]] ([[User talk:Jasku|t
    2 KB (274 words) - 14:26, 19 September 2023
  • ...pawns in row 20 column 6. It's also the axis of rotation (except for the O piece, which doesn't rotate).]] ...intendo Rotation System]], except that the horizontal orientation of the I piece is one block higher.
    635 bytes (96 words) - 14:31, 17 November 2023
  • and the active piece in the well has just locked down. ARE now starts.<br> ...ou pushed the hold button during ARE, and kept it held down until the next piece entered the well, the situation would now be this:
    3 KB (528 words) - 16:48, 18 August 2006
  • == 63 piece bag == ...eats then straight memoryless (statistical analysis, anyone?). As for how I know, you 'll just have to ask me on IRC or PM me.
    2 KB (409 words) - 10:31, 8 June 2010
  • '''Gimmick:''' Mirror Block after every 3rd piece. '''Gimmick:''' X-Ray on 1st piece and every other piece after that.
    3 KB (391 words) - 21:59, 15 January 2018
  • ...and vibrate an S or Z-piece by pianoing the rotate buttons, and moving the piece down the stack. A fish can be seen performed with the Z-piece in the ''[[TGM]]'' attract mode during the S3 class player demonstration.
    1 KB (163 words) - 08:39, 10 September 2019
  • {{pfrow|J| |-|-|-| | | |i| }} {{pfrow|J|J|J|Z|-|S|L|L|i| }}
    3 KB (559 words) - 16:47, 30 January 2021
  • The playfield is 18 rows high, but locking a piece above row 15 (partial lock out) will result in the game ending. The top out The following diagrams for the JLT piece orientations have their left-most orientation as their initial orientation,
    4 KB (609 words) - 19:56, 21 December 2020
  • ===Piece colours=== !Tetromino/<br/>Piece
    5 KB (748 words) - 06:35, 23 March 2019
  • ...step finesse''' is a group of piece placement optimizations in which every piece can be placed in 2 steps or less. In general it can be applied to most [[Te *[[0G 60Hz SRS I Movement Finesse]]
    540 bytes (89 words) - 16:43, 17 September 2019
  • [[Image:Zangi_move.jpg|thumb|Zangief piledriving an I-piece]] ...drop the piece, left or right to move the piece over, and down to lock the piece in place. Doing these inputs in a single circular motion of the arcade stic
    1 KB (257 words) - 23:34, 17 January 2020
  • A '''pentomino''' is a [[piece|polyomino]] of five squares. The ancient [[pentomino puzzle]] uses free pen I
    2 KB (218 words) - 01:21, 15 November 2023
  • (not sure if you loop back to 0 after more lines, i'd want to guess 120 for next level if it does) ...r the next level. (starting at level 6 means i need to get 75 lines before i can get to 7)
    787 bytes (135 words) - 22:49, 10 December 2009
  • I'm fairly sure it's populated completely randomly on a tile by tile basis up ...F) * 7 / 32768;</code>), or do you want a formula that generates the exact piece sequence that the game makes ([[Tetris (Sega)#Power-on Pattern|a la Sega Te
    945 bytes (144 words) - 00:04, 7 March 2007
  • Starting a game with a S or Z piece (known as '''S and Z starts''') is a delicate way of starting, since it lea This method consist in placing a tetromino under the first piece.
    3 KB (363 words) - 07:32, 10 September 2019
  • ...lect. It plays like the original GB version, colorized (That is, no [[hold piece]], [[Naïve gravity]], score kept as well an line count, etc.). --[[User:Ta There is an infinite lock delay if you keep rotating a piece. What's with this?
    665 bytes (113 words) - 14:03, 4 January 2008
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