Template:Pfstart
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Put this at the top of a variable-height playfield.
Usually, you'll have a
{{pfstart}}one or more{{pfrow}}lines{{pfend}}
Example
{{pfstart}}
{{pfrow| | |J|J|J| | | | | }}
{{pfrow| | | | |J| | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|J| |-|-|-| | | |i| }}
{{pfrow|J|J|J|Z|-|S|L|L|i| }}
{{pfrow|O|O|Z|Z|T|S|S|L|i| }}
{{pfrow|O|O|Z|T|T|T|S|L|i| }}
{{pfrow|G|G|G| |G|G|G|G|G|G}}
{{pfrow|G|G|G| |G|G|G|G|G|G}}
{{pfend}}
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| Code | Output |
It is possible to show one preview by putting the next piece all alone in a 2-row-high playfield above the main playfield.
For a 12-block-wide playfield as seen in Tetrinet, use {{tnetrow}} in place of {{pfrow}}. Narrower diagrams are also available, to help with load times. Currently we have {{width3row}} to {{width6row}}.
List
| Code | Img | Description |
|---|---|---|
| space | Empty Cell | |
| Z | Red Block (Z Tetromino) | |
| L | Orange Block (L Tetromino) | |
| O | Yellow Block (O Tetromino) | |
| S | Green Block (S Tetromino) | |
| I | Cyan Block (I Tetromino) | |
| J | Blue Block (J Tetromino) | |
| T | Purple Block (T Tetromino) | |
| G | Gray Block (Garbage or playfield wall) | |
| - | Ghost piece or Line clear | |
| C | Rotation center of a piece, a bomb in Bombliss, or any other specially marked block | |
| P | Purple block for the T Tetromino, designed for use in documenting T-Spin setups | |
| B | Mark a cell that has to be occupied for something (like a wallkick) to happen | |
| X | Mark a cell that cannot be occupied for something (like a wallkick) to happen | |
| 1–9 | Mark the cells that reject a given kick position |