Infinity: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(13 intermediate revisions by 8 users not shown)
Line 1: Line 1:
[[Image:Tetris-spinnaz.gif|thumb|This T tetromino rotates infinitely as long as t[http://www.touch2008.com.cn 工控机]
[[Image:Tetris-spinnaz.gif|thumb|This T tetromino rotates infinitely as long as the player does not wait half a second between moves.]]
[http://www.hyhxsm.cn 茅台酒]
[http://www.bjybjy.cn 二锅头]
[http://www.p-pass.com 防伪标签]
[http://www.mmxxy.com 热转印机]
[http://www.mmxxy.com 水晶像]
[http://www.chuxinrui.cn 奖杯]
[http://www.china-union.com.cn 干洗]
[http://www.bjypjy.com 数码快印]
[http://www.bjxzby.cn 硒鼓加粉]
[http://www.jfart.com 塑料颗粒机]
[http://www.p-pass.com 防伪]
[http://www.p-pass.com 防伪技术]
[http://www.zgczj.com.cn 高新技术企业认定]
[http://www.wanli888.com 北京洗衣公司]
[http://www.bjzhjt.com 服务器机柜]
[http://www.sj-air.com 空气净化工程]
[http://www.bjqqt.cn 国际速递]
[http://www.bjqqt.cn 国际快递公司]
[http://www.bjqqt.cn 国际快递]
[http://www.dubaotiju.com 梯具]
[http://www.zkyj.com 节能节电]
[http://www.sijing.com 冬令营]
[http://www.010qj.com.cn 石材翻新]
[http://www.bjzhiyuan.com 电器维修]
[http://www.china6888.com 北京公司注册]
[http://www.shbingluo.com 制冰机]
[http://www.bjyzcx.com 电脑回收]
[http://www.bjyspw.cn 代开发票]
[http://www.bzbql.cn 不干胶]
[http://wanlidabj.com 机打发票]
[http://www.keslon.com 电缆桥架]
[http://www.cnlfyh.com 电缆桥架]
[http://www.huojia699.cn 北京货架]
[http://www.cargoserv.com.cn 航空货运]
[http://www.cnghf.cn 会议服务]
[http://www.wangyangedu.com 小升初]
[http://huikeda.china.mainone.com 梅兰日兰UPS]
[http://www.en400.com 口语]
[http://www.hzst.net.cn Dell服务器]
[http://www.jfart.com 再生塑料颗粒机]
[http://www.cbyxgs.cn 灯光音响]
[http://www.bjyzcx.com 二手电脑回收]
[http://www.bjjds.cn 热水器维修]
[http://www.tdqm.cn 环氧地坪]
[http://www.szjlit.com/IBM.html IBM服务器] 
[http://www.china6888.com 工商注册]
[http://www.bjxrbh.com/page02.htm IBM服务器]
[http://www.bjyuantuo.cn 北京航空货运]
[http://www.bjofficebl.com 北京写字楼]
[http://www.bvu.com.cn 动画制作]
 
he player does not wait half a second between moves.]]


'''Infinity''' is [[The Tetris Company]]'s term (citation needed) to refer to a characteristic in recent [[Tetris Guideline]]-compliant games where the [[lock delay]] of a tetromino is reset whenever it is moved or rotated (even O, which ordinarily does not rotate).
'''Infinity''' is [[The Tetris Company]]'s term{{citation needed}} to refer to a characteristic in some [[Tetris Guideline]]-compliant games where the [[lock delay]] of a tetromino is reset whenever it is moved or rotated (even O, which ordinarily does not rotate).


The term Infinity (Japanese:インフィニティ) has been seen mostly in the official documentation of Japanese games, and used by developers. In Tetris Worlds, where the feature first appeared, the feature was called ''Easy Spin'' within the game. The feature can also be referred to as ''move reset'' in contrast to the ''step reset'' behavior of lock delay in the [[TGM series]], although the term "move" in particular may connote shifts more than rotations. It can also be seen referred to by some players (often ones unaware of the guidelines) as ''infinite spin''.
The term Infinity (Japanese:インフィニティ) has been seen mostly in the official documentation of Japanese games, and used by developers. In [[Tetris Worlds]], where the feature first appeared, the feature was called ''Easy Spin'' within the game. The feature can also be referred to as ''move reset'' in contrast to the ''step reset'' behavior of lock delay in the [[TGM series]], although the term "move" in particular may connote shifts more than rotations. It can also be seen referred to by some players (often ones unaware of the guidelines) as ''infinite spin''.


This controversial feature allows a single tetromino to be easily kept "alive" forever. To reduce the negative effects of this, newer Tetris games tend to have modes that reward play speed, such as points per minute or garbage per minute. Also, while the number of times the player can move or rotate a piece is usually unlimited, limits can be instated in certain situations such as versus play in [[Tetris DS]], or arcade situations like [[TGM3]], where infinite prolonging of play is undesirable. In situations where such limits are in effect, the tetromino automatically locks down after the player resets the lock delay through movement or rotation, for a set number of times or seconds.
This controversial feature allows a single tetromino to be easily kept "alive" forever. To reduce the negative effects of this, newer Tetris games tend to have modes that reward play speed, such as points per minute or garbage per minute. Also, while the number of times the player can move or rotate a piece is usually unlimited, limits can be instated in certain situations such as versus play in [[Tetris DS]], or arcade situations like [[TGM3]], where infinite prolonging of play is undesirable. In situations where such limits are in effect, the tetromino automatically locks down after the player resets the lock delay through movement or rotation, for a set number of times or seconds. Most games since 2007 have a limit of 15 move resets before the piece locks.


The feature usually appears alongside [[SRS|Super Rotation System]]. However, in a few console games such as [[Tetris Advance]], [[Tetris: New Century]] and the GameCube and Xbox versions of [[Tetris Worlds]], the feature can be turned off. Turning Infinity off in Tetris: New Century will revert the game to a ''step reset'' lock delay behavior. The feature can also be applied to other rotation systems as well, for instance in [[Tetris The Grand Master Ace]] it can be seen applied to the [[TGM rotation]] system.
The feature usually appears alongside [[SRS|Super Rotation System]]. However, in a few console games such as [[Tetris Advance]], [[Tetris: New Century]] and the GameCube and Xbox versions of Tetris Worlds, the feature can be turned off. Turning Infinity off in Tetris: New Century will revert the game to a ''step reset'' lock delay behavior. The feature can also be applied to other rotation systems as well, for instance in [[Tetris The Grand Master Ace]] it can be seen applied to the [[TGM rotation]] system.


== Criticism ==
== Criticism ==


Ryan Davis of ''GameSpot'' wrote in his review of ''Tetris Worlds'' that infinity "actually breaks Tetris".[http://www.gamespot.com/gba/puzzle/tetrisworlds/review.html?mode=gsreview]
Ryan Davis of ''GameSpot'' wrote in his review of ''Tetris Worlds'' that infinity "actually breaks Tetris".<ref>http://www.gamespot.com/gba/puzzle/tetrisworlds/review.html?mode=gsreview</ref>
Mike Nowak of ''the-inbetween.com'' wrote the same thing about ''Tetris DS''.[http://the-inbetween.com/archives/000502.php]
Mike Nowak of ''the-inbetween.com'' wrote the same thing about ''Tetris DS''.<ref>http://the-inbetween.com/archives/000502.php</ref>
It has also been parodied on YTMND.[http://infinitespin.ytmnd.com/]
 
== References ==
<references />


== See also ==
== See also ==
* [[Guideline compliant game differences]]
* [[Guideline compliant game differences]]


[[Category:Game Mechanics]]
[[Category:Gameplay]]

Latest revision as of 14:42, 17 November 2019

This T tetromino rotates infinitely as long as the player does not wait half a second between moves.

Infinity is The Tetris Company's term[citation needed] to refer to a characteristic in some Tetris Guideline-compliant games where the lock delay of a tetromino is reset whenever it is moved or rotated (even O, which ordinarily does not rotate).

The term Infinity (Japanese:インフィニティ) has been seen mostly in the official documentation of Japanese games, and used by developers. In Tetris Worlds, where the feature first appeared, the feature was called Easy Spin within the game. The feature can also be referred to as move reset in contrast to the step reset behavior of lock delay in the TGM series, although the term "move" in particular may connote shifts more than rotations. It can also be seen referred to by some players (often ones unaware of the guidelines) as infinite spin.

This controversial feature allows a single tetromino to be easily kept "alive" forever. To reduce the negative effects of this, newer Tetris games tend to have modes that reward play speed, such as points per minute or garbage per minute. Also, while the number of times the player can move or rotate a piece is usually unlimited, limits can be instated in certain situations such as versus play in Tetris DS, or arcade situations like TGM3, where infinite prolonging of play is undesirable. In situations where such limits are in effect, the tetromino automatically locks down after the player resets the lock delay through movement or rotation, for a set number of times or seconds. Most games since 2007 have a limit of 15 move resets before the piece locks.

The feature usually appears alongside Super Rotation System. However, in a few console games such as Tetris Advance, Tetris: New Century and the GameCube and Xbox versions of Tetris Worlds, the feature can be turned off. Turning Infinity off in Tetris: New Century will revert the game to a step reset lock delay behavior. The feature can also be applied to other rotation systems as well, for instance in Tetris The Grand Master Ace it can be seen applied to the TGM rotation system.

Criticism

Ryan Davis of GameSpot wrote in his review of Tetris Worlds that infinity "actually breaks Tetris".[1] Mike Nowak of the-inbetween.com wrote the same thing about Tetris DS.[2]

References

See also