Tetris (Spectrum HoloByte)

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Tetris
Tetris (Spectrum HoloByte) boxart.jpeg
Developer(s)Spectrum HoloByte
Publisher(s)Spectrum HoloByte
Platform(s)
    • DOS
    • Amiga
    • Apple II
    • Apple IIGS
    • Apple Macintosh
    • Atari ST
Release
      • January 1988:
      (DOS)
      • July 1988:
      (Apple II, IIGS, Mac)
      • December 1988:
      (Amiga)
      • March 1989:
      (Atari ST)
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropHard only
Rotation systemIdentical to Sega Rotation, except the vertical state of the S tetromino is shifted 1 space right
DOS version
Spectrum Holobyte Tetris Title Screen.png
Spectrum Holobyte Tetris Level 0.png
Amiga version
209846-tetris-amiga-screenshot-title-screen-spectrum-holobyte.png
209856-tetris-amiga-screenshot-level-9-spectrum-holobyte.png
Apple II version
958942-tetris-apple-ii-screenshot-title-screen.png
958951-tetris-apple-ii-screenshot-soviet-olympic-stadium.png
Apple IIGS version
257818-tetris-apple-iigs-screenshot-loading-screen.png
257824-tetris-apple-iigs-screenshot-morning-ride-near-yakutsk.png
Atari ST version
210138-tetris-atari-st-screenshot-title-screen-spectrum-holobyte.png
210143-tetris-atari-st-screenshot-soyuz-liftoff-spectrum-holobyte.png
Mac version
203099-tetris-macintosh-screenshot-title-screen-mac-ii-version.png
203104-tetris-macintosh-screenshot-level-8-mac-ii-version.png

Tetris is the first Tetris game developed and released by Spectrum HoloByte, and the first version to be released commercially.

There are two versions of the DOS release; the revised version has the plane on the title screen removed (at the request of Elorg) and the military-themed backgrounds replaced (at the request of Pajitnov). The other Spectrum Holobyte versions were based on the revised version.

Timing

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Timing is based on video frames, which are approximately 1/70 of a second.

Scoring

Level Select screen

Placing a piece awards score according to the following formula:

  • points = 4 + (2 * level) + row number of top of piece

The bottom row is number 1. If the piece was dropped manually, the position before dropping is used, so for a high score the player should drop as soon as possible.

If piece preview is enabled at the time a piece is placed, a 25% penalty is assessed: (both divisions are rounded down)

  • points with preview on = floor(points / 2) + floor(points / 4)

No additional points are awarded for line clears.

Development

The DOS version was developed in 8086 assembly at the Nexa office in San Francisco, CA. The Amiga and Atari ST versions was initially assigned to John Jones-Steele, who programmed the conversions of Mirrorsoft's Tetris for the same platforms previously. However, the initial approach of auto-converting the original 8086 code to 68000 code had issues with poor performance and other bugs. As such, Nexa programmers Kevin Seghetti and Gary Poon took over the Amiga and Atari ST projects to clean them up for release.[1][2]

The Apple II and Macintosh versions handled by Spectrum HoloByte, and were written from scratch. The Macintosh version was contracted to Roland Gustafsson, who had previous experience programming his own fan game "Quadris" after playing a copy of Vadim Gerasimov's port of Tetris that was sent to Broderbund for consideration for licensing.[3][4]


See also

  • Tetris Gold - A compilation release which included the DOS version.

References

External links

Tetris (Spectrum HoloByte) on StrategyWiki