Cascade mode

From TetrisWiki
Revision as of 07:53, 10 September 2019 by Simonlc (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Cascade mode is a mode that uses recursive gravity instead of naive gravity.

Clearing over four lines

..........
.........I
.........I
.........I
.........I
.........I
.........I
T....Z...I
TT..ZZG..I
TGGGZGGGJJ
GGGGGGGGJ.
GGGGGGGGJ.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Drop Z or T

..........
.........I
.........I
.........I
.........I
.........I
.........I
T....Z...I
TT..ZZG..I
-----1----
GGGGGGGGJ.
GGGGGGGGJ.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
..........
..........
..........
..........
..........
..........
..........
..........
T....Z....
TT..ZZG...
GGGGGGGGJ.
GGGGGGGGJ.
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
..........
..........
..........
..........
..........
..........
..........
..........
T....Z....
TT..ZZG...
GGGGGGGGJ.
GGGGGGGGJ.
-----2----
-----3----
-----4----
-----5----
-----6----
-----7----
-----8----
-----9----

In Quadra, a player can clear over half the screen this way:

.........I
.........I
I........I
I........I
I........I
I...Z.G..I
J..ZZGGG.I
JJJZGGGGGI
.GGGGGGGGG
.GGGGGGGGG
.GGGGGGGGG
.GGGGGGGGG
.GGGGGGGGG
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Drop Z

.........I
.........I
I........I
I........I
I........I
I...Z.G..I
J..ZZGGG.I
-----1----
.GGGGGGGGG
.GGGGGGGGG
.GGGGGGGGG
.GGGGGGGGG
.GGGGGGGGG
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
..........
.........I
.........I
.........I
.........I
.........I
....Z.G..I
..LZZGGG.I
IGGGGGGGGG
IGGGGGGGGG
IGGGGGGGGG
IGGGGGGGGG
JGGGGGGGGG
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
..........
.........I
.........I
.........I
.........I
.........I
....Z.G..I
..LZZGGG.I
-----2----
-----3----
-----4----
-----5----
-----6----
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....Z.G...
..LZZGGG..
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
GGGGGGGGGI
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....Z.G...
..LZZGGG..
-----7----
-----8----
-----9----
----1-----
----11----
----12----
----13----

General Tips

  • Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes.
  • Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought.

Creating the platform

In Quadra, a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform.

Bases

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
........I.
........I.
........I.
........I.
........J.
........J.
.......JJ.

J Base

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
........I.
........I.
........I.
........I.
........Z.
.......ZZ.
.......Z..

Z Base

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
........I.
........I.
........I.
........I.
........Z.
.......ZZ.
.......ZL.
......LLL.

LZ Base

Platform

Dedicated platforms

Dedicated platforms are solely used to create the overhang above the empty column.

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
........JJ
........J.
........J.
........G.
........G.
........G.
........G.
........G.
........G.
.......GG.
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
........OO
........OO
........G.
........G.
........G.
........G.
........G.
........G.
.......GG.
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
........T.
........TT
........T.
........G.
........G.
........G.
........G.
........G.
........G.
.......GG.
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
........L.
........L.
........LL
........G.
........G.
........G.
........G.
........G.
........G.
.......GG.

Cascading platforms
Cascading platforms contribute to clearing the empty column.

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
.........J
.........J
........JJ
........G.
........G.
........G.
........G.
........G.
........G.
.......GG.
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
.........Z
........ZZ
........Z.
........G.
........G.
........G.
........G.
........G.
........G.
.......GG.
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
.........T
........TT
........GT
........G.
........G.
........G.
........G.
........G.
.......GG.

Safety platforms
If a player were to build a column too high, there are still a few countermeasures.

..........
..........
..........
..........
..........
..........
..........
..........
........LL
........GL
........GL
........G.
........G.
........G.
........G.
........G.
........G.
........G.
........G.
.......GG.
..........
..........
..........
..........
..........
..........
..........
........S.
........SS
........GS
........G.
........G.
........G.
........G.
........G.
........G.
........G.
........G.
........G.
.......GG.
..........
..........
..........
..........
..........
..........
..........
.........T
........TT
........GT
........G.
........G.
........G.
........G.
........G.
........G.
........G.
........G.
........G.
.......GG.

S and Z cascade

In games with cascade modes that reward for cascade complexity, such as Tetris Worlds, Tetris Mania, and Tetris Evolution, a simple way to rack up a big cascade is by using the S or Z tetrominoes.

..........
..I.......
..I.......
..I.......
I.I.......
I.........
I.....GG..
I...GGGGGG
ZZ.GGGGGGG
.ZZGGGGGGG
ZZ.GGGGGGG
.ZZGGGGGGG
ZZ.GGGGGGG
.ZZGGGGGGG
ZZ.GGGGGGG
.ZZGGGGGGG

Tetris Worlds allowed for up to nine cascades before clearing the last levels, so players would fit an extra one in.

.......I..
.......I..
.......I..
.......I..
I........I
I........I
I...G....I
I..GGG...I
GGGGGGG.SS
GGGGGGGSS.
GGGGGGG.SS
GGGGGGGSS.
GGGGGGG.SS
GGGGGGGSS.
GGGGGGG.SS
GGGGGGGSS.
.GGGGGGGGG


Unorthodox line clears

In cascade mode, certain line clears discouraged in naive gravity become favorable.

..........
..........
..........
S.........
SSGGGGGGGG
.SGGGGGGGG
..........
..........
..........
S.........
----------
.SGGGGGGGG
..........
..........
..........
..........
..........
SSGGGGGGGG
..........
..........
..........
..........
..........
----------
..........
....T.....
GGGTTTGGGG
GGGG.GGGGG
..........
....T.....
----------
GGGG.GGGGG
..........
..........
..........
GGGGTGGGGG
..........
..........
..........
----------
..........
..........
T.........
TTGGGGGGGG
TGGGGGGGGG
.GGGGGGGGG
..........
..........
T.........
----------
----------
.GGGGGGGGG
..........
..........
..........
..........
..........
TGGGGGGGGG
..........
..........
..........
..........
..........
----------
..........
L.........
L.........
LLGGGGGGGG
.GGGGGGGGG
.GGGGGGGGG
..........
L.........
L.........
----------
.GGGGGGGGG
.GGGGGGGGG
..........
..........
..........
..........
LGGGGGGGGG
LGGGGGGGGG
..........
..........
..........
..........
----------
----------
..........
..........
..........
J.........
JJJGGGGGGG
.GGGGGGGGG
..........
..........
..........
J.........
----------
.GGGGGGGGG
..........
..........
..........
..........
..........
JGGGGGGGGG
..........
..........
..........
..........
..........
----------