Tetris (BPS)
Tetris | |
---|---|
Developer(s) | Bullet Proof Software |
Publisher(s) | Bullet Proof Software |
Platform(s) | PC-8801, PC-88VA, PC-9801, X1, X68000, FM-77, FMR, MSX2 |
Release | 1988-11-18 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x20 |
Hold piece | No |
Hard drop | Hard only |
Rotation system | BPS rotation (SRS predecessor) |
Tetris, developed by Bullet Proof Software, was the first game to released commercially in Japan. It was released simultaneously on most of the common home computers of the day.
A Famicom port was released in December.
Gameplay
The game is split into six rounds of ten stages. Drop speed increases with each stage, while each round starts with higher amounts of garbage. Each stage is completed after 25 lines are cleared, after which the playfield is reset.
The player has three lives. Topping out will cost a life.
Scores are totalled either when a stage is cleared or when a life is lost.
Versions
PC-8801
PC-88VA
Programmed by Richard C. Rogers.
PC-9801
Programmed by Richard C. Rogers.
X68000
Programmed by Takashi Sakamoto. The programmer left a developer message referencing JoJo's Bizarre Adventure.
X1
Programmed by Yoshiharu Kawai.
MSX2
Programmed by Tomokazu Hasegawa.
FMR50
Programmed by Takashi Sakamoto.
FM-77AV
Programmed by Yoshitaka Yamamura and Tatsuya Kitamura.