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- 17 bytes (2 words) - 12:14, 5 September 2022
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- == Auto-repeat rate ==3 KB (352 words) - 09:30, 16 May 2023
- === Auto-repeat rate === Auto-repeat rate refers to the rate at which auto-shift inputs repeat, but may also ref7 KB (954 words) - 11:22, 28 April 2020
- ...ed as the ''time distance'' in frames between the tap move and the initial auto-repeat? So "move, wait, wait, move" would be 3 frames instead of 2, because to get617 bytes (98 words) - 22:26, 26 April 2016
- 393 bytes (55 words) - 23:29, 28 June 2020
- 4 KB (600 words) - 01:08, 15 September 2023
- ...ntrols. Controls are customizable and so are [[DAS|auto-repeat delay]] and auto-repeat speed (ARR). The game features three different versions of Korobeiniki as t4 KB (550 words) - 01:58, 2 September 2021
- ...HTML5 on February 3, 2020. The current HTML5 version also adds the DAS and auto-repeat rate settings, local leaderboards, and two other arrangements of ''Korobein2 KB (335 words) - 05:16, 6 February 2023
- ...a no Tetris'' uses the standard [[Tetris Guideline]] ruleset for gameplay; Auto-repeat speed is slightly slower than other modern games. [[Ghost piece]], [[Drop#I3 KB (341 words) - 07:47, 28 November 2020
- 7 KB (1,000 words) - 04:12, 1 September 2022
- 8 KB (1,090 words) - 11:30, 20 August 2010
- 5 KB (797 words) - 21:25, 7 February 2023
- 5 KB (748 words) - 06:35, 23 March 2019
- 1 KB (181 words) - 12:24, 24 April 2020
- 3 KB (528 words) - 17:37, 27 August 2023
- 4 KB (657 words) - 07:39, 5 December 2020
- 9 KB (1,052 words) - 01:36, 14 April 2022
- 4 KB (582 words) - 20:12, 5 April 2023
- ...to play as. Each character has two statistics, both of which influence the auto-repeat rate of cursor movement under different conditions. Speed determines how fa8 KB (1,404 words) - 17:28, 28 February 2023
- 3 KB (487 words) - 02:54, 22 September 2019
- 10 KB (1,469 words) - 00:33, 18 August 2022