Lockjaw Simulation Settings
The table below documents the settings required to simulate specific tetris modes in Lockjaw.
Mode Name (Origin) | T.A. Death (TGM2+) |
---|---|
Lockjaw Mode | Marathon |
Well Width | 10 |
Well Height | 20 |
Speed Curve | Death |
Max Entry Delay | 250 ms |
Randomizer | History 6 Rolls |
Rotation System | Arika |
Floor Kicks | Off |
Lockdown | Step Reset |
Lock Delay | Set by speed curve |
Line Clear Delay | Set by speed curve |
Clear Gravity | Naive |
4x4 Squares | Off |
Scoring | N/A |
Drop Scoring | None |
T-Spin Detection | 3-Corner T |
Garbage | None |
Sideways Speed | 1G (60Hz) |
Max Sideways Delay | 250 ms |
Initial Sideways Motion | Off |
Initial Rotation | On |
Allow Diagonal Motion | Off |
Soft Drop Speed | Death |
Soft Drop | Lock |
Hard Drop | Slide |
Next Pieces | 1 piece |
Next Above Shadow | Hide |
Shadow | None |
Hide Blocks in Well | Off |
Smooth Gravity | Death |
Trails | Off |
Playfield Position | Left |
Next Piece Position | Next at Top |