The table below documents the settings required to simulate specific tetris modes in Lockjaw.
Classic 8-bit games
| Origin |
A-type (NES) |
A-type (Game Boy)
|
| Gimmick
|
Marathon |
Marathon
|
| Well width
|
10 |
10
|
| Well height
|
20 |
18
|
| Enter above ceiling
|
Off |
Off
|
| Speed curve
|
NES |
Game Boy
|
| Max entry delay
|
150 ms |
0
|
| Randomizer
|
Memoryless |
Memoryless
|
| Hold piece
|
Off |
Off
|
| Rotation system
|
NES |
Game Boy
|
| Floor kicks
|
Off |
Off
|
| Lockdown
|
Classic |
Classic
|
| Lock delay
|
Set by speed curve |
Set by speed curve
|
| Line clear delay
|
350 ms |
1500 ms
|
| Clear gravity
|
Naive |
Naive
|
| 4x4 squares
|
Off |
Off
|
| Scoring
|
NES |
NES
|
| Drop scoring
|
Continuous |
Continuous
|
| T-spin detection
|
Off |
Off
|
| Garbage
|
None |
None
|
| Sideways speed
|
1/6G |
1/9G
|
| Max sideways delay
|
250 ms |
400 ms
|
| Initial sideways motion
|
Off |
Off
|
| Initial rotation
|
Off |
Off
|
| Allow diagonal motion
|
Off |
Off
|
| Soft drop speed
|
1/2G |
1/3G
|
| Soft drop
|
Lock |
Lock
|
| Hard drop
|
Lock |
Lock
|
| Next pieces
|
1 |
1
|
| Next above shadow
|
Hide |
Hide
|
| Shadow
|
None |
None
|
| Hide blocks in well
|
Off |
Off
|
| Smooth gravity
|
Off |
Off
|
| Trails
|
Off |
Off
|
| Shift scale
|
Off |
Off
|
| Playfield position
|
Middle |
Left
|
| Next piece position
|
Next at right |
Next at right
|
| Mode Name (Origin) |
Marathon (TDS)
|
| Gimmick
|
Marathon
|
| Well Width
|
10
|
| Well Height
|
20
|
| Enter above ceiling
|
On
|
| Speed curve
|
Exponential
|
| Max entry delay
|
Off
|
| Randomizer
|
7-Piece Bag
|
| Hold piece
|
Empty
|
| Rotation system
|
SRS
|
| Floor kicks
|
Unlimited
|
| Lockdown
|
Move Reset
|
| Lock delay
|
Set by speed curve
|
| Line clear delay
|
Set by speed curve
|
| Clear gravity
|
Naive
|
| 4x4 squares
|
Off
|
| Scoring
|
TDS
|
| Drop scoring
|
Softx1 Hardx2
|
| T-Spin detection
|
3-Corner T
|
| Garbage
|
None
|
| Sideways speed
|
1/5G (12 Hz)
|
| Max Sideways Delay
|
183 ms
|
| Initial Sideways Motion
|
Off
|
| Initial Rotation
|
Off
|
| Allow Diagonal Motion
|
On
|
| Soft Drop Speed
|
1/2G (30 Hz)
|
| Soft Drop
|
Slide
|
| Hard Drop
|
Lock
|
| Next Pieces
|
6 Pieces
|
| Next Above Shadow
|
Hide
|
| Shadow
|
Faint Color
|
| Hide Blocks in Well
|
Off
|
| Smooth Gravity
|
Off
|
| Trails
|
On
|
| Shift scale
|
Off
|
| Playfield Position
|
Any
|
| Next Piece Position
|
Next at Right
|
| Mode Name (Origin) |
Master (TGM2) |
T.A. Death (TGM2+)
|
| Gimmick
|
Marathon |
Marathon
|
| Well Width
|
10 |
10
|
| Well Height
|
20 |
20
|
| Enter above ceiling
|
Off |
Off
|
| Speed curve
|
Master |
Death
|
| Max entry delay
|
500 ms |
250 ms
|
| Randomizer
|
History 6 Rolls |
History 6 Rolls
|
| Hold piece
|
Off |
Off
|
| Rotation system
|
Arika |
Arika
|
| Floor kicks
|
Off |
Off
|
| Lockdown
|
Step reset |
Step reset
|
| Lock delay
|
Set by speed curve |
Set by speed curve
|
| Line clear delay
|
Set by speed curve |
Set by speed curve
|
| Clear gravity
|
Naive |
Naive
|
| 4x4 squares
|
Off |
Off
|
| Scoring
|
N/A |
N/A
|
| Drop scoring
|
None |
None
|
| T-Spin detection
|
None |
None
|
| Garbage
|
None |
None
|
| Sideways speed
|
1G (60 Hz) |
1G (60 Hz)
|
| Max Sideways Delay
|
250 ms |
250 ms
|
| Initial Sideways Motion
|
Off |
Off
|
| Initial Rotation
|
On |
On
|
| Allow Diagonal Motion
|
Off |
Off
|
| Soft Drop Speed
|
1G (60 Hz) |
(Disabled)
|
| Soft Drop
|
Lock |
Lock
|
| Hard Drop
|
Slide |
Slide
|
| Next Pieces
|
1 piece |
1 piece
|
| Next Above Shadow
|
Hide |
Hide
|
| Shadow
|
None |
N/A
|
| Hide Blocks in Well
|
Off |
Off
|
| Smooth Gravity
|
Off |
(Disabled)
|
| Trails
|
Off |
Off
|
| Shift scale
|
Off |
Off
|
| Playfield Position
|
Left or Right |
Left or Right
|
| Next Piece Position
|
Next at top |
Next at top
|
Default Lockjaw settings
| Well Width
|
10
|
| Well Height
|
20
|
| Enter above ceiling
|
On
|
| Speed curve
|
Exponential
|
| Max entry delay
|
Off
|
| Randomizer
|
7-Piece Bag
|
| Hold piece
|
Empty
|
| Rotation system
|
SRS
|
| Floor kicks
|
Unlimited
|
| Lockdown
|
Move Reset
|
| Lock delay
|
Set by speed curve
|
| Line clear delay
|
Set by speed curve
|
| Clear gravity
|
Naive
|
| 4x4 squares
|
Off
|
| Scoring
|
Lj
|
| Drop scoring
|
None
|
| T-Spin detection
|
3-Corner T
|
| Garbage
|
None
|
| Sideways speed
|
1G (60 Hz)
|
| Max Sideways Delay
|
183 ms
|
| Initial Sideways Motion
|
On
|
| Initial Rotation
|
On
|
| Allow Diagonal Motion
|
Off
|
| Soft Drop Speed
|
1G (60 Hz)
|
| Soft Drop
|
Slide
|
| Hard Drop
|
Lock
|
| Next Pieces
|
8 Pieces
|
| Next Above Shadow
|
Hide
|
| Shadow
|
Faint Color
|
| Hide Blocks in Well
|
Off
|
| Smooth Gravity
|
On
|
| Trails
|
On
|
| Shift scale
|
Off
|
| Playfield Position
|
Left
|
| Next Piece Position
|
Next at Right
|