Alternative Line Clear

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Revision as of 13:07, 1 November 2007 by *>Tepples (t-spin it!)
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Sometimes, a player needs to break back-to-back and clear lines with different methods. This is especially necessary in multiplayer to clear garbage efficiently. Make use of the different properties of the seven tetrominoes. Don't always clear lines in the most obvious manner because it might not be the optimal method. Think outside of the box.


For this diagram situation, a Z is the obvious fit to clear a double but there are better choices.

GGGGGGGG
GGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGT
GGGGGGGGTT
GGGGGGGGTG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGJJ
GGGGGGGGJ
GGGGGGGGJG
GGGGGGGGG
GGGGGGGGG
i
GGGGGGGGi
GGGGGGGGi
GGGGGGGGiG
GGGGGGGGG
GGGGGGGGG

On the other hand, if ZST are in the preview, Z might be a good choice, allowing for a T-spin single that restores back-to-back:

GGGGGGGGZ
GGGGGGGGZZ
GGGGGGGGZG
GGGGGGGGG
GGGGGGGGG
SS
SS
GGGGGGGGZ
GGGGGGGGG
GGGGGGGGG
SST
SSTT
GGGGGGGGTZ
GGGGGGGGG
GGGGGGGGG

In this diagram situation, an O would fit snugly but it's not optimal and forces you to clear two singles.

GG
GGGGGG
GGGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GG
GGLLJJGGGG
GGGLJGGGGG
GGGLJGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGSZ
GGSSZZGGGG
GGGSZGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG