The table below documents the settings required to simulate specific tetris modes in Lockjaw.
Classic 8-bit games
Origin |
A-type (NES) |
A-type (Game Boy)
|
Gimmick
|
Marathon |
Marathon
|
Well width
|
10 |
10
|
Well height
|
20 |
18
|
Enter above ceiling
|
Off |
Off
|
Speed curve
|
NES |
Game Boy
|
Max entry delay
|
150 ms |
0
|
Randomizer
|
Memoryless |
Memoryless
|
Hold piece
|
Off |
Off
|
Rotation system
|
NES |
Game Boy
|
Floor kicks
|
Off |
Off
|
Lockdown
|
Classic |
Classic
|
Lock delay
|
Set by speed curve |
Set by speed curve
|
Line clear delay
|
350 ms |
1500 ms
|
Clear gravity
|
Naive |
Naive
|
4x4 squares
|
Off |
Off
|
Scoring
|
NES |
NES
|
Drop scoring
|
Continuous |
Continuous
|
T-spin detection
|
Off |
Off
|
Garbage
|
None |
None
|
Sideways speed
|
1/6G |
1/9G
|
Max sideways delay
|
250 ms |
400 ms
|
Initial sideways motion
|
Off |
Off
|
Initial rotation
|
Off |
Off
|
Allow diagonal motion
|
Off |
Off
|
Soft drop speed
|
1/2G |
1/3G
|
Soft drop
|
Lock |
Lock
|
Hard drop
|
Lock |
Lock
|
Next pieces
|
1 |
1
|
Next above shadow
|
Hide |
Hide
|
Shadow
|
None |
None
|
Hide blocks in well
|
Off |
Off
|
Smooth gravity
|
Off |
Off
|
Trails
|
Off |
Off
|
Shift scale
|
Off |
Off
|
Playfield position
|
Middle |
Left
|
Next piece position
|
Next at right |
Next at right
|
Mode Name (Origin) |
Marathon (TDS)
|
Gimmick
|
Marathon
|
Well Width
|
10
|
Well Height
|
20
|
Enter above ceiling
|
On
|
Speed curve
|
Exponential
|
Max entry delay
|
Off
|
Randomizer
|
7-Piece Bag
|
Hold piece
|
Empty
|
Rotation system
|
SRS
|
Floor kicks
|
Unlimited
|
Lockdown
|
Move Reset
|
Lock delay
|
Set by speed curve
|
Line clear delay
|
Set by speed curve
|
Clear gravity
|
Naive
|
4x4 squares
|
Off
|
Scoring
|
TDS
|
Drop scoring
|
Softx1 Hardx2
|
T-Spin detection
|
3-Corner T
|
Garbage
|
None
|
Sideways speed
|
1/5G (12 Hz)
|
Max Sideways Delay
|
183 ms
|
Initial Sideways Motion
|
Off
|
Initial Rotation
|
Off
|
Allow Diagonal Motion
|
On
|
Soft Drop Speed
|
1/2G (30 Hz)
|
Soft Drop
|
Slide
|
Hard Drop
|
Lock
|
Next Pieces
|
8 Pieces
|
Next Above Shadow
|
Hide
|
Shadow
|
Faint Color
|
Hide Blocks in Well
|
Off
|
Smooth Gravity
|
Off
|
Trails
|
On
|
Shift scale
|
Off
|
Playfield Position
|
Any
|
Next Piece Position
|
Next at Right
|
Mode Name (Origin) |
Master (TGM2) |
T.A. Death (TGM2+)
|
Gimmick
|
Marathon |
Marathon
|
Well Width
|
10 |
10
|
Well Height
|
20 |
20
|
Enter above ceiling
|
Off |
Off
|
Speed curve
|
Master |
Death
|
Max entry delay
|
500 ms |
250 ms
|
Randomizer
|
History 6 Rolls |
History 6 Rolls
|
Hold piece
|
Off |
Off
|
Rotation system
|
Arika |
Arika
|
Floor kicks
|
Off |
Off
|
Lockdown
|
Step reset |
Step reset
|
Lock delay
|
Set by speed curve |
Set by speed curve
|
Line clear delay
|
Set by speed curve |
Set by speed curve
|
Clear gravity
|
Naive |
Naive
|
4x4 squares
|
Off |
Off
|
Scoring
|
N/A |
N/A
|
Drop scoring
|
None |
None
|
T-Spin detection
|
None |
None
|
Garbage
|
None |
None
|
Sideways speed
|
1G (60 Hz) |
1G (60 Hz)
|
Max Sideways Delay
|
250 ms |
250 ms
|
Initial Sideways Motion
|
Off |
Off
|
Initial Rotation
|
On |
On
|
Allow Diagonal Motion
|
Off |
Off
|
Soft Drop Speed
|
1G (60 Hz) |
(Disabled)
|
Soft Drop
|
Lock |
Lock
|
Hard Drop
|
Slide |
Slide
|
Next Pieces
|
1 piece |
1 piece
|
Next Above Shadow
|
Hide |
Hide
|
Shadow
|
None |
N/A
|
Hide Blocks in Well
|
Off |
Off
|
Smooth Gravity
|
Off |
(Disabled)
|
Trails
|
Off |
Off
|
Shift scale
|
Off |
Off
|
Playfield Position
|
Left or Right |
Left or Right
|
Next Piece Position
|
Next at top |
Next at top
|
Default Lockjaw settings
Well Width
|
10
|
Well Height
|
20
|
Enter above ceiling
|
On
|
Speed curve
|
Exponential
|
Max entry delay
|
Off
|
Randomizer
|
7-Piece Bag
|
Hold piece
|
Empty
|
Rotation system
|
SRS
|
Floor kicks
|
Unlimited
|
Lockdown
|
Move Reset
|
Lock delay
|
Set by speed curve
|
Line clear delay
|
Set by speed curve
|
Clear gravity
|
Naive
|
4x4 squares
|
Off
|
Scoring
|
Lj
|
Drop scoring
|
None
|
T-Spin detection
|
3-Corner T
|
Garbage
|
None
|
Sideways speed
|
1G (60 Hz)
|
Max Sideways Delay
|
183 ms
|
Initial Sideways Motion
|
On
|
Initial Rotation
|
On
|
Allow Diagonal Motion
|
Off
|
Soft Drop Speed
|
1G (60 Hz)
|
Soft Drop
|
Slide
|
Hard Drop
|
Lock
|
Next Pieces
|
8 Pieces
|
Next Above Shadow
|
Hide
|
Shadow
|
Faint Color
|
Hide Blocks in Well
|
Off
|
Smooth Gravity
|
On
|
Trails
|
On
|
Shift scale
|
Off
|
Playfield Position
|
Left
|
Next Piece Position
|
Next at Right
|
The New Tetris
Mode Name (Origin) |
Marathon
|
Gimmick
|
Marathon
|
Well Width
|
10
|
Well Height
|
20
|
Enter above ceiling
|
?
|
Speed curve
|
?
|
Max entry delay
|
500 ms ?
|
Piece Set
|
?
|
Randomizer
|
7-Piece Bag ?
|
Hold piece
|
Empty
|
Rotation system
|
SRS ?
|
Floor kicks
|
Unlimited ?
|
Lockdown
|
Step Reset ?
|
Lock delay
|
30/60 s 500ms ?
|
Deep Drop
|
?
|
Line clear delay
|
Set by speed curve ?
|
Clear gravity
|
Naive ?
|
Gluing
|
Square
|
Scoring
|
TNT64 ?
|
Drop scoring
|
None ?
|
T-Spin detection
|
3-Corner T ?
|
Garbage
|
yes ?
|
Max Sideways Delay
|
183 ms ?
|
Sideways speed
|
1/5G (12 Hz) ?
|
Initial Sideways Motion
|
Off ?
|
Initial Rotation
|
Off ?
|
Allow Diagonal Motion
|
On ?
|
Soft Drop Speed
|
1/2G (30 Hz) ?
|
Soft Drop
|
Slide ?
|
Hard Drop
|
Lock on release ?
|
Shadow
|
Faint Color
|
Hide Blocks in Well
|
Off ?
|
Next Pieces
|
3
|
Smooth gravity
|
?
|