TETRIS SEMIPRO-68k: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
*>Nicholas
m Reverted edits by Mmm10000 (Talk); changed back to last version by DIGITAL
No edit summary
Line 7: Line 7:
|hard = None
|hard = None
|hold = No
|hold = No
|SRS = Sega Rotation System
|system = Sega Rotation System
|preview = Variable (0-2)
|preview = Variable (0-2)
}}
}}

Revision as of 23:39, 16 April 2008

ТЕТРИС SEMIPRO-68k
Developer(s)Jun Shimizu (清水 順)
Publisher(s)N/A
Platform(s)X68000
Release1989
Gameplay info
Next piecesVariable (0-2)
Playfield size20 x Variable (4-22)
Hold pieceNo
Hard dropNone
Rotation systemSega Rotation System

ТЕТРИС SEMIPRO-68k is a fan-made clone for the X68000 platform, with its rules based on Sega's arcade version. It is also commonly known as Shimizu Tetris, after the author's name, Jun Shimizu (清水 順; The pronounciation of this name is not exactly certain due to Japanese Kanji characters having multiple arbitrary pronounciation possibilities). The game features a wide variety of configurable aspects, many of which influenced the design of the later Tetris The Grand Master Series. It is especially notable for being the first known implementation to feature 20G gravity (here referred to as "20cell"), that is, pieces falling all the way to the bottom of the well in a single frame.

The Cyrillic characters in the title is the proper Russian notation of the word "Tetris", as opposed to the mock-Russian notation used in some early games.