Top out: Difference between revisions

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→‎Loss condition: use terminology derived from that in the Tetris Zone manual (see Glossary) to describe the top out conditions
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==Loss condition==
==Loss condition==
Different games have used different conditions to detect whether a top out has occurred:
There are several variations of what constitutes a top out:
* '''Block out''': a piece is spawned overlapping at least one block in the playfield
* '''Lock out''': a piece locks when it is entirely out of bounds (that is, above the ceiling)
* '''Partial lock out''': a piece locks when it is partially out of bounds, even if it would clear a line
* '''Garbage out''': After [[line clear|lines are cleared]] and [[garbage]] is added, a block remains out of bounds
 
Different games have used different combinations of these conditions:
:''This list is incomplete.''
:''This list is incomplete.''
*[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation
*[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation
*Dr. Mario, [[Tetris and Dr Mario]]: a piece is spawned overlapping at least one block
*[[Tetris (Game Boy)]]: Similar to NES Tetris, but slightly more lenient in ways that aren't fully understood
*[[Tetris DS]] (standard mode and mission mode): a piece is spawned overlapping at least one (offscreen) block, or a piece locks completely above the visible portion of the playfield
*Dr. Mario, [[Tetris and Dr Mario]], [[Puyo Pop]], [[Kirby's Star Stacker]]: block out
*[[Bombliss]]: at least one block remains in the rows above the visible playfield after a line is cleared or garbage is added
*[[Bombliss]]: garbage out
*[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): a piece is placed partially off the top of the playfield, even if it would clear a line, or garbage pushes at least one block above the top of the playfield
*[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out
*[[Tetris Attack]]: garbage out; in multiplayer mode, evaluation is delayed by a split second
*[[Tetris DS]] (standard mode and mission mode) and most other [[Tetris Guideline|recent games]]: block out or lock out


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Gameplay Components]]
[[Category:Gameplay Components]]

Revision as of 16:52, 28 May 2007

A top out occurs when:

  • a tetromino cannot be place at least partially within the play zone.
  • garbage pieces are sent, pushing the top pieces above the spawn zone.

Top outs result in a game over.

Loss condition

There are several variations of what constitutes a top out:

  • Block out: a piece is spawned overlapping at least one block in the playfield
  • Lock out: a piece locks when it is entirely out of bounds (that is, above the ceiling)
  • Partial lock out: a piece locks when it is partially out of bounds, even if it would clear a line
  • Garbage out: After lines are cleared and garbage is added, a block remains out of bounds

Different games have used different combinations of these conditions:

This list is incomplete.