Cascade mode: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
No edit summary
*>Tepples
TOD also rewards this. (But I use squares instead when I play.)
Line 1: Line 1:
In [[game]]s with [[recursive gravity]] like ''[[Quadra]]'' that reward a player for clearing as many lines as possible, an average player may clear nine lines or more.
In [[game]]s with [[recursive gravity]] like ''[[Quadra]]'' and ''Lockjaw: The Overdose'' that reward a player for clearing as many lines as possible, an average player may clear nine lines or more.
{|
{|
|- valign="top"
|- valign="top"

Revision as of 14:54, 27 December 2008

In games with recursive gravity like Quadra and Lockjaw: The Overdose that reward a player for clearing as many lines as possible, an average player may clear nine lines or more.

i
i
i
i
i
i
TZi
TTZZgi
TgggZgggjj
ggggGgggj
gggGGGggj
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg

Drop Z or T

i
i
i
i
i
i
TZi
TTZZgi
-----1----
ggggGgggj
gggGGGggj
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
TZ
TTZZg
ggggGgggj
gggGGGggj
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
TZ
TTZZG
ggggGgggj
gggGGGggj
-----2----
-----3----
-----4----
-----5----
-----6----
-----7----
-----8----
-----9----

In Quadra, a player can clear over half the screen this way:

i
i
ii
ii
ii
iZgi
JZZgggi
JJJZgggggi
ggggggggg
ggggggggg
gggGggggg
ggGGGgggg
GGGGGGGgg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg

Drop Z

i
i
Ii
ii
ii
iZgi
JZZgggi
-----1----
ggggggggg
ggggggggg
gggGggggg
ggGGGgggg
GGGGGGGgG
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
i
i
i
i
i
Zgi
LZZgggi
iggggggggg
iggggggggg
igggGggggg
iggGGGgggg
JGGGGGGGgG
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
i
i
i
i
i
Zgi
LZZgggi
-----2----
-----3----
-----4----
-----5----
-----6----
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
Zg
LZZggg
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
Zg
LZZggg
-----7----
-----8----
-----9----
----10----
----11----
----12----
----13----

General Tips

  • Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes.
  • Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought.

Creating the platform

In Quadra, a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform.

Bases

I
I
I
I
J
J
JJ

J Base

I
I
I
I
Z
ZZ
Z

Z Base

I
I
I
I
Z
ZZ
ZL
LLL

LZ Base

Platform

Dedicated Platforms

Dedicated platforms are solely used to create the overhang above the empty column.

JJ
J
J
g
g
g
g
g
g
gg
OO
OO
g
g
g
g
g
g
gg
T
TT
T
g
g
g
g
g
g
gg
L
L
LL
g
g
g
g
g
g
gg

Cascading Platforms
Cascading platforms contribute to clearing the empty column.

J
J
JJ
g
g
g
g
g
g
gg
Z
ZZ
Z
g
g
g
g
g
g
gg
T
TT
gT
g
g
g
g
g
gg

Safety Platforms
If a player were to build a column too high, there are still a few countermeasures.

LL
gL
gL
g
g
g
g
g
g
g
g
gg
S
SS
gS
g
g
g
g
g
g
g
g
g
gg
T
TT
gT
g
g
g
g
g
g
g
g
g
gg


See also