Cascade mode: Difference between revisions

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*>Tepples
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*>Tepples
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In ''Quadra'', a player can clear thirteen lines this way:
In ''Quadra'', a player can over half the screen this way:
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{{pfrow|G|G|G|G|G|G|G|G|g| }}
{{pfrow|G|G|G|G|G|G|G|G|g| }}
{{pfrow|G|G|G|G|G|G|G|G|g| }}
{{pfrow|G|G|G|G|G|G|G|G|g| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | |i}}
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{{pfrow| | | | | | | | | |i}}
{{pfrow| | | | | | | | | |i}}
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{{pfrow| | | | |Z| |g| | |i}}
{{pfrow| | |L|Z|Z|g|g|g| |i}}
{{pfrow|-|-|-|-|-|2|-|-|-|-}}
{{pfrow|-|-|-|-|-|3|-|-|-|-}}
{{pfrow|-|-|-|-|-|4|-|-|-|-}}
{{pfrow|-|-|-|-|-|5|-|-|-|-}}
{{pfrow|G|G|G|G|G|G|G|G|g| }}
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{{pfend}}
|{{pfstart}}
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{{pfrow| | | | | | | | | | }}
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{{pfrow| | | | |Z| |g| | | }}
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|{{pfstart}}
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{{pfrow|-|-|-|-|-|8|-|-|-|-}}
{{pfrow|-|-|-|-|-|9|-|-|-|-}}
{{pfrow|-|-|-|-|1|c|-|-|-|-}}
{{pfrow|-|-|-|-|1|1|-|-|-|-}}
{{pfrow|-|-|-|-|1|2|-|-|-|-}}
{{pfend}}
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Revision as of 15:22, 1 March 2008

In games with recursive gravity like Quadra that reward a player for clearing as many lines as possible, an average player may clear nine lines or more.

i
i
i
i
i
i
TZi
TTZZgi
TgggZgggjj
ggggGgggj
gggGGGggj
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
i
i
i
i
i
i
TZi
TTZZgi
-----1----
ggggGgggj
gggGGGggj
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
TZ
TTZZg
ggggGgggj
gggGGGggj
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
TZ
TTZZG
ggggGgggj
gggGGGggj
-----2----
-----3----
-----4----
-----5----
-----6----
-----7----
-----8----
-----9----

In Quadra, a player can over half the screen this way:

i
i
i
ii
ii
iZgi
iLZZgggi
LLLZgggggi
ggggggggg
ggggggggg
gggGggggg
ggGGGgggg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
i
i
i
ii
ii
iZgi
iLZZgggi
-----1----
ggggggggg
ggggggggg
gggGggggg
ggGGGgggg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
i
i
i
i
i
Zgi
LZZgggi
iggggggggg
iggggggggg
igggGggggg
iggGGGgggg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
i
i
i
i
i
Zgi
LZZgggi
-----2----
-----3----
-----4----
-----5----
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
GGGGGGGGg
Zg
LZZggg
GGGGGGGGg
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
GGGGGGGGgi
Zg
LZZggg
GGGGGGGGg
-----6----
-----7----
-----8----
-----9----
----1c----
----11----
----12----

General Tips

  • Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes.
  • Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought.

Creating the platform

In Quadra, a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform.

Bases

I
I
I
I
J
J
JJ

J Base

I
I
I
I
Z
ZZ
Z

Z Base

I
I
I
I
Z
ZZ
ZL
LLL

LZ Base

Platform

Dedicated Platforms Dedicated platforms are solely used to create the overhang above the empty column.

JJ
J
J
g
g
g
g
g
g
gg
OO
OO
g
g
g
g
g
g
gg
T
TT
T
g
g
g
g
g
g
gg
L
L
LL
g
g
g
g
g
g
gg

Cascading Platforms
Cascading platforms contribute to clearing the empty column.

J
J
JJ
g
g
g
g
g
g
gg
Z
ZZ
Z
g
g
g
g
g
g
gg
T
TT
gT
g
g
g
g
g
gg

Safety Platforms
If a player were to build a column too high, there are still a few countermeasures.

LL
gL
gL
g
g
g
g
g
g
g
g
gg
S
SS
gS
g
g
g
g
g
g
g
g
g
gg
T
TT
gT
g
g
g
g
g
g
g
g
g
gg


See also