Cascade mode: Difference between revisions
*>Tepples how the first setup clears 9 rows |
*>Tepples begin second one |
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{{pfrow|G|G|G|G|G|G|G|G|g| }} | {{pfrow|G|G|G|G|G|G|G|G|g| }} | ||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | {{pfrow|G|G|G|G|G|G|G|G|g| }} | ||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|T| | | | |Z| | | | }} | |||
{{pfrow|T|T| | |Z|Z|g| | | }} | |||
{{pfrow|g|g|g|g|G|g|g|g|j| }} | |||
{{pfrow|g|g|g|G|G|G|g|g|j| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
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|} | |} | ||
In ''Quadra'', a player can clear thirteen lines this way: | |||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
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{{pfrow|i| | | | | | | | |i}} | {{pfrow|i| | | | | | | | |i}} | ||
{{pfrow|i| | | | | | | | |i}} | {{pfrow|i| | | | | | | | |i}} | ||
{{pfrow|i| | | | | |g| | |i}} | {{pfrow|i| | | |Z| |g| | |i}} | ||
{{pfrow|i| |L| | |g|g|g| |i}} | {{pfrow|i| |L|Z|Z|g|g|g| |i}} | ||
{{pfrow|L|L|L| |g|g|g|g|g|i}} | {{pfrow|L|L|L|Z|g|g|g|g|g|i}} | ||
{{pfrow| |g|g|g|g|g|g|g|g|g}} | |||
{{pfrow| |g|g|g|g|g|g|g|g|g}} | |||
{{pfrow| |g|g|g|G|g|g|g|g|g}} | |||
{{pfrow| |g|g|G|G|G|g|g|g|g}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow|i| | | | | | | | |i}} | |||
{{pfrow|i| | | | | | | | |i}} | |||
{{pfrow|i| | | |Z| |g| | |i}} | |||
{{pfrow|i| |L|Z|Z|g|g|g| |i}} | |||
{{pfrow|-|-|-|-|-|1|-|-|-|-}} | |||
{{pfrow| |g|g|g|g|g|g|g|g|g}} | {{pfrow| |g|g|g|g|g|g|g|g|g}} | ||
{{pfrow| |g|g|g|g|g|g|g|g|g}} | {{pfrow| |g|g|g|g|g|g|g|g|g}} | ||
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{{pfrow|G|G|G|G|G|G|G|G|g| }} | {{pfrow|G|G|G|G|G|G|G|G|g| }} | ||
{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | |Z| |g| | |i}} | |||
{{pfrow| | |L|Z|Z|g|g|g| |i}} | |||
{{pfrow|i|g|g|g|g|g|g|g|g|g}} | |||
{{pfrow|i|g|g|g|g|g|g|g|g|g}} | |||
{{pfrow|i|g|g|g|G|g|g|g|g|g}} | |||
{{pfrow|i|g|g|G|G|G|g|g|g|g}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfend}} | |||
|} | |} | ||
Revision as of 15:13, 1 March 2008
In games with recursive gravity like Quadra that reward a player for clearing as many lines as possible, an average player may clear nine lines or more.
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In Quadra, a player can clear thirteen lines this way:
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General Tips
- Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes.
- Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought.
Creating the platform
In Quadra, a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform.
Bases
J Base |
Z Base |
LZ Base |
Platform
Dedicated Platforms Dedicated platforms are solely used to create the overhang above the empty column.
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Cascading Platforms
Cascading platforms contribute to clearing the empty column.
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Safety Platforms
If a player were to build a column too high, there are still a few countermeasures.
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