Ceiling: Difference between revisions

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*>Tepples
Illustrated ceiling with blocks
*>Tepples
Rewrote the lead and split into sections. (Ceiling cat is watching you play Tetris.)
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In some tetris games the [[Glossary#C|ceiling]] can prevent a piece from rotating. It's common that these games lack [[wall kick]]s as well. Classic games with these rules include [[Tetris (IBM PC)]] and [[Tetris (Sega)]].
The '''ceiling''' is the top of the visible portion of the [[playfield]].
Not all games have the [[piece]]s interact with the ceiling the same way.
 
== Enter above ceiling ==
In most newer games and a few older games, pieces enter the playfield at least partially in the vanish zone.
 
*[[Tetris (Atari)]] and its NES port
*[[Puyo Pop]]
*Most games produced with [[BPS]] involvement:
**[[Tetris 2]] (North America)
**[[Tetris 2 and Bombliss]] (Japan) and [[Tetris Blast]] (North America)
**[[The New Tetris]]
**Games based on the [[Tetris Guideline]]
 
== Enter below ceiling ==
The majority of games produced prior to 2001 placed new pieces with their top edge touching the ceiling.
This also includes [[Ti]] (2005), as one of the several Guideline exemptions that it received for consistency with [[TAP]].
 
== Enter below solid ceiling ==
In some games, the [[Glossary#C|ceiling]] can prevent a piece from rotating. It's common that these games lack [[wall kick]]s as well. Classic games with these rules include [[Tetris (IBM PC)]] and [[Tetris (Sega)]].
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Revision as of 20:58, 10 August 2009

The ceiling is the top of the visible portion of the playfield. Not all games have the pieces interact with the ceiling the same way.

Enter above ceiling

In most newer games and a few older games, pieces enter the playfield at least partially in the vanish zone.

Enter below ceiling

The majority of games produced prior to 2001 placed new pieces with their top edge touching the ceiling. This also includes Ti (2005), as one of the several Guideline exemptions that it received for consistency with TAP.

Enter below solid ceiling

In some games, the ceiling can prevent a piece from rotating. It's common that these games lack wall kicks as well. Classic games with these rules include Tetris (IBM PC) and Tetris (Sega).

GGGGGGGGGG
....TTT...
....T.....
..........
..........
..........
..........

L cannot rotate

GGGGGGGGGG
..........
....TTT...
....T.....
..........
..........
..........

It falls a row

GGGGGGGGGG
.....T....
.....T....
.....TT...
..........
..........
..........

Now it can rotate freely

Modern games do not have this restriction.

GGGGGGGGGG
...LLL....
...L......
..........
..........
..........
..........
GGGGLGGGGG
....L.....
....LL....
..........
..........
..........
..........

Free to rotate

GGGGGGGGGG
....L.....
....L.....
....LL....
..........
..........
..........

In many SRS games the pieces actually spawn above the ceiling.