Ceiling: Difference between revisions

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*>Jujubo
rotation near ceiling
 
*>NightmareciBot
m Robot: Converting to new playfield syntax...
Line 2: Line 2:
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | |t|t|t| | | }}
....TTT...
{{pfrow| | | | |t| | | | | }}
....T.....
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfend}}
</playfield>
L cannot rotate
L cannot rotate
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | |t|t|t| | | }}
....TTT...
{{pfrow| | | | |t| | | | | }}
....T.....
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfend}}
</playfield>
It falls a row
It falls a row
|{{pfstart}}
|<playfield>
{{pfrow| | | | | |t| | | | }}
.....T....
{{pfrow| | | | | |t| | | | }}
.....T....
{{pfrow| | | | | |t|t| | | }}
.....TT...
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfend}}
</playfield>
Now it can rotate freely
Now it can rotate freely
|}
|}
Line 34: Line 34:
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | |l|l|l| | | | }}
...LLL....
{{pfrow| | | |l| | | | | | }}
...L......
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | |l| | | | | }}
....L.....
{{pfrow| | | | |l|l| | | | }}
....LL....
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfend}}
</playfield>
Free to rotate
Free to rotate
|{{pfstart}}
|<playfield>
{{pfrow| | | | |l| | | | | }}
....L.....
{{pfrow| | | | |l| | | | | }}
....L.....
{{pfrow| | | | |l|l| | | | }}
....LL....
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfend}}
</playfield>
|}
|}



Revision as of 03:36, 5 August 2009

In some tetris games the ceiling can prevent a piece from rotating. It's common that these games lack wall kicks as well. Classic games with these rules include Tetris (IBM PC) and Tetris (Sega).

....TTT...
....T.....
..........
..........
..........
..........

L cannot rotate

..........
....TTT...
....T.....
..........
..........
..........

It falls a row

.....T....
.....T....
.....TT...
..........
..........
..........

Now it can rotate freely

Modern games do not have this restriction.

...LLL....
...L......
..........
..........
..........
..........
....L.....
....LL....
..........
..........
..........
..........

Free to rotate

....L.....
....L.....
....LL....
..........
..........
..........

In many SRS games the pieces actually spawn above the ceiling.