Ceiling: Difference between revisions
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*>Jujubo rotation near ceiling |
*>NightmareciBot m Robot: Converting to new playfield syntax... |
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Line 2: | Line 2: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
....TTT... | |||
....T..... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
</playfield> | |||
L cannot rotate | L cannot rotate | ||
| | |<playfield> | ||
.......... | |||
....TTT... | |||
....T..... | |||
.......... | |||
.......... | |||
.......... | |||
</playfield> | |||
It falls a row | It falls a row | ||
| | |<playfield> | ||
.....T.... | |||
.....T.... | |||
.....TT... | |||
.......... | |||
.......... | |||
.......... | |||
</playfield> | |||
Now it can rotate freely | Now it can rotate freely | ||
|} | |} | ||
Line 34: | Line 34: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
...LLL.... | |||
...L...... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
....L..... | |||
....LL.... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
</playfield> | |||
Free to rotate | Free to rotate | ||
| | |<playfield> | ||
....L..... | |||
....L..... | |||
....LL.... | |||
.......... | |||
.......... | |||
.......... | |||
</playfield> | |||
|} | |} | ||
Revision as of 03:36, 5 August 2009
In some tetris games the ceiling can prevent a piece from rotating. It's common that these games lack wall kicks as well. Classic games with these rules include Tetris (IBM PC) and Tetris (Sega).
L cannot rotate |
It falls a row |
Now it can rotate freely |
Modern games do not have this restriction.
Free to rotate |
In many SRS games the pieces actually spawn above the ceiling.