Tetris The Grand Master (series): Difference between revisions
Line 36: | Line 36: | ||
=== Rotation system === | === Rotation system === | ||
ok you certainly know the basics, but certainly it's not sufficient if you want to become a Gm Class player | ok you certainly know the basics, but certainly it's not sufficient if you want to become a Gm Class player. | ||
I'm a Japanese TGM player. Although I'm not a Gm Class player, I write some articles. | |||
So there are not certainly. And I hope that you could understand my poor English... | |||
Rotation system is based on [[Tetris (Sega)]]. | Rotation system is based on [[Tetris (Sega)]]. | ||
Line 42: | Line 45: | ||
I write about "Tetris the Grand Master". It is a origin of "Tetris The Grand Master Series". | I write about "Tetris the Grand Master". It is a origin of "Tetris The Grand Master Series". | ||
==== Basic block flow ==== | ==== Basic block control flow ==== | ||
# Check the Initial Rotation | # Check the Initial Rotation | ||
# A block appears | # A new block appears | ||
# loop until a block locked. | # loop until a block locked. | ||
## Check a block actions. (Actions effect following the below sequence in a frame.) | ## Check a block actions. (Actions effect following the below sequence in a frame.) | ||
Line 72: | Line 75: | ||
|} | |} | ||
Please see 'cource on TGM' to the details. http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm (Japanese) | |||
==== Parameters ==== | |||
On TGM, the difficulty is decided by only 4 parameters. The names are unofficial ones. And I cannot transrate them well. | |||
{| border="1" cellspacing="0" cellpadding="5" align="center" | |||
! Name | |||
! Description | |||
|- | |||
! Syutugen Jikan (Appearance wait?) | |||
| The frames between a last block locked to a new block appears. Is this called for 'ARE'? | |||
|- | |||
! Yokotame Jikan (Shift wait?) | |||
| The frames to shift. If I keep to press the left or right while the frames, horizonal movement is faster. | |||
|- | |||
! Seccyaku / Kotei Jikan (Lock wait?) | |||
| The frames to lock until a block landed on. If the block's top is changed, this counter is reset to 0. | |||
|- | |||
! Syoukyo Jikan (Erase wait?) | |||
| The animation frames to erase lines. | |||
|} | |||
=== Time Attack === | === Time Attack === |
Revision as of 17:47, 13 April 2006
TGM pages needs
Compile data and order them in a logical menu
Terms/Legend
compile data like this page : the-shell.net TGM legend
- TGM : Tetris The GrandMaster (Arcade Japan Exclusive)
- TAP : Tetris the Absolute GrandMaster Plus (Arcade Japan Exclusive)
- TI : Tetris The GrandMaster 3 Terror Instinct (Arcade Japan Exclusive)
- ACE : Tetris The GrandMaster ACE : (XBOX 360 Japan Exclusive)
- Tetrion
- Tetromino (piece)
- Bloc
- Step
- Stack
- Row
- Tetris
- Combo
- Bravo
- Frame
- Shift/move
- rotation
- Delayed Auto Shift (DAS)
- Drop
- Sonic Drop
- Gravity (G)
- 20G
- Lock Delay
- Initial Rotating System (IRS)
- Temporary Landing System (TLS)
- Level
- LevelStep
- Grade Recognition System (GRS)
- ARE
Game mode Achievment
Rotation system
ok you certainly know the basics, but certainly it's not sufficient if you want to become a Gm Class player.
I'm a Japanese TGM player. Although I'm not a Gm Class player, I write some articles. So there are not certainly. And I hope that you could understand my poor English...
Rotation system is based on Tetris (Sega). So there are many differences from the "World Rule" of The Tetris Company. I write about "Tetris the Grand Master". It is a origin of "Tetris The Grand Master Series".
Basic block control flow
- Check the Initial Rotation
- A new block appears
- loop until a block locked.
- Check a block actions. (Actions effect following the below sequence in a frame.)
- Rotation
- Horizonal Move
- Vertical Drop
- Check to lock a block
- Check a block actions. (Actions effect following the below sequence in a frame.)
Rotation Rules
Block color is differece, too.
I | O | T | S | Z | J | L |
---|---|---|---|---|---|---|
Red | Yellow | Cyan | Purple | Green | Blue | Orange |
Please see 'cource on TGM' to the details. http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm (Japanese)
Parameters
On TGM, the difficulty is decided by only 4 parameters. The names are unofficial ones. And I cannot transrate them well.
Name | Description |
---|---|
Syutugen Jikan (Appearance wait?) | The frames between a last block locked to a new block appears. Is this called for 'ARE'? |
Yokotame Jikan (Shift wait?) | The frames to shift. If I keep to press the left or right while the frames, horizonal movement is faster. |
Seccyaku / Kotei Jikan (Lock wait?) | The frames to lock until a block landed on. If the block's top is changed, this counter is reset to 0. |
Syoukyo Jikan (Erase wait?) | The animation frames to erase lines. |
Time Attack
stuff that you MUST learn.
20G build
blinded challenge
Wall Kick Analysis
Synchro Analysis
miscanellous Tips
- 4 directionnal Arcade Stick limitation need
Temp Idea data
- Japanese/French support