Playfield: Difference between revisions
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The ''' | The '''playfield''' is the grid into which [[tetromino]]es fall. Earlier ''[[Tetris]]'' [[games]] may use a different specification, so this definition applys mostly to [[Tetris Guideline|recent games]]. Tetrominoes spawn at the sometimes unseen top two rows. | ||
The vast majority of [[tetromino]] based [[games]] use a matrix 10 blocks wide and between 16 and 24 blocks tall. Exceptions: | |||
*[[Abandoned Bricks]]: 9 w | |||
*[[Gnometris]]: 11 w | |||
*[[Tetrinet]]: 12 w | |||
*[[Tetris Jr.]]: 8 w | |||
*[[Tetris Wristwatch]]: 6 w | |||
*[[Tetripz]]: 11 w | |||
The [[Tetris Guideline]] specifies a playfield 10 blocks wide by at least 22 blocks tall, where the tetrominoes are started in rows 21 and 22. | |||
Revision as of 02:14, 14 July 2006
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The playfield is the grid into which tetrominoes fall. Earlier Tetris games may use a different specification, so this definition applys mostly to recent games. Tetrominoes spawn at the sometimes unseen top two rows.
The vast majority of tetromino based games use a matrix 10 blocks wide and between 16 and 24 blocks tall. Exceptions:
- Abandoned Bricks: 9 w
- Gnometris: 11 w
- Tetrinet: 12 w
- Tetris Jr.: 8 w
- Tetris Wristwatch: 6 w
- Tetripz: 11 w
The Tetris Guideline specifies a playfield 10 blocks wide by at least 22 blocks tall, where the tetrominoes are started in rows 21 and 22.