Lockjaw Simulation Settings: Difference between revisions
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*>Tepples →Tetris The Grand Master Series: "Death" shows up there because of the option-disabling code. |
*>Tepples Classic 8-bit games |
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The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]]. | The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]]. | ||
== General Guideline | == Classic 8-bit games == | ||
{| border="1" | |||
! Origin !! A-type (NES) !! A-type (Game Boy) | |||
|- | |||
! Gimmick | |||
| Marathon || Marathon | |||
|- | |||
! Well width | |||
| 10 || 10 | |||
|- | |||
! Well height | |||
| 20 || 18 | |||
|- | |||
! Speed curve | |||
| 10 || 10 | |||
|- | |||
! Max entry delay | |||
| 150 ms || 0 | |||
|- | |||
! Randomizer | |||
| Memoryless || Memoryless | |||
|- | |||
! Rotation system | |||
| NES || Game Boy | |||
|- | |||
! Floor kicks | |||
| Off || Off | |||
|- | |||
! Lockdown | |||
| Classic || Classic | |||
|- | |||
! Lock delay | |||
| Set by speed curve || Set by speed curve | |||
|- | |||
! Clear gravity | |||
| Naive || Naive | |||
|- | |||
! 4x4 squares | |||
| Off || Off | |||
|- | |||
! Scoring | |||
| NES || NES | |||
|- | |||
! T-spin detection | |||
| Off || Off | |||
|- | |||
! Garbage | |||
| None || None | |||
|- | |||
! Sideways speed | |||
| 1/6G || 1/9G | |||
|- | |||
! Max sideways delay | |||
| 200 ms || ? | |||
|- | |||
! Initial sideways motion | |||
| Off || Off | |||
|- | |||
! Initial rotation | |||
| Off || Off | |||
|- | |||
! Allow diagonal motion | |||
| Off || Off | |||
|- | |||
! Soft drop speed | |||
| 1/2G || 1/3G | |||
|- | |||
! Soft drop | |||
| Lock || Lock | |||
|- | |||
! Hard drop | |||
| Lock || Lock | |||
|- | |||
! Next pieces | |||
| 1 || 1 | |||
|- | |||
! Next above shadow | |||
| Hide || Hide | |||
|- | |||
! Shadow | |||
| None || None | |||
|- | |||
! Hide blocks in well | |||
| Off || Off | |||
|- | |||
! Smooth gravity | |||
| Off || Off | |||
|- | |||
! Trails | |||
| Off || Off | |||
|- | |||
! Playfield position | |||
| Middle || Left | |||
|- | |||
! Next piece position | |||
| Next at right || Next at right | |||
|} | |||
== General [[Tetris Guideline|Guideline]] games == | |||
{| border="1" | {| border="1" | ||
! Mode Name (Origin) !! Marathon ([[Tetris_DS|TDS)]] | ! Mode Name (Origin) !! Marathon ([[Tetris_DS|TDS)]] | ||
Line 105: | Line 203: | ||
|} | |} | ||
== Tetris The Grand Master Series == | == [[TGM series|Tetris The Grand Master Series]] == | ||
{| border="1" | {| border="1" | ||
! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]]) | ! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]]) |
Revision as of 17:34, 11 May 2007
The table below documents the settings required to simulate specific tetris modes in Lockjaw.
Classic 8-bit games
Origin | A-type (NES) | A-type (Game Boy) |
---|---|---|
Gimmick | Marathon | Marathon |
Well width | 10 | 10 |
Well height | 20 | 18 |
Speed curve | 10 | 10 |
Max entry delay | 150 ms | 0 |
Randomizer | Memoryless | Memoryless |
Rotation system | NES | Game Boy |
Floor kicks | Off | Off |
Lockdown | Classic | Classic |
Lock delay | Set by speed curve | Set by speed curve |
Clear gravity | Naive | Naive |
4x4 squares | Off | Off |
Scoring | NES | NES |
T-spin detection | Off | Off |
Garbage | None | None |
Sideways speed | 1/6G | 1/9G |
Max sideways delay | 200 ms | ? |
Initial sideways motion | Off | Off |
Initial rotation | Off | Off |
Allow diagonal motion | Off | Off |
Soft drop speed | 1/2G | 1/3G |
Soft drop | Lock | Lock |
Hard drop | Lock | Lock |
Next pieces | 1 | 1 |
Next above shadow | Hide | Hide |
Shadow | None | None |
Hide blocks in well | Off | Off |
Smooth gravity | Off | Off |
Trails | Off | Off |
Playfield position | Middle | Left |
Next piece position | Next at right | Next at right |
General Guideline games
Mode Name (Origin) | Marathon (TDS) |
---|---|
Gimmick | Marathon |
Well Width | 10 |
Well Height | 20 |
Speed curve | Exponential |
Max entry delay | Off |
Randomizer | 7-Piece Bag |
Rotation system | SRS |
Floor kicks | Unlimited |
Lockdown | Move Reset |
Lock delay | Set by speed curve |
Line clear delay | Set by speed curve |
Clear gravity | Naive |
4x4 squares | Off |
Scoring | TDS |
Drop scoring | Softx1 Hardx2 |
T-Spin detection | 3-Corner T |
Garbage | None |
Sideways speed | 1/5G (12 Hz) |
Max Sideways Delay | 183 ms |
Initial Sideways Motion | Off |
Initial Rotation | Off |
Allow Diagonal Motion | On |
Soft Drop Speed | 1/2G (30 Hz) |
Soft Drop | Slide |
Hard Drop | Lock |
Next Pieces | 8 Pieces |
Next Above Shadow | Hide |
Shadow | Faint Color |
Hide Blocks in Well | Off |
Smooth Gravity | Off |
Trails | On |
Playfield Position | Any |
Next Piece Position | Next at Right |
Tetris The Grand Master Series
Mode Name (Origin) | Master (TGM2) | T.A. Death (TGM2+) |
---|---|---|
Gimmick | Marathon | Marathon |
Well Width | 10 | 10 |
Well Height | 20 | 20 |
Speed curve | Master | Death |
Max entry delay | 500 ms | 250 ms |
Randomizer | History 6 Rolls | History 6 Rolls |
Rotation system | Arika | Arika |
Floor kicks | Off | Off |
Lockdown | Step reset | Step reset |
Lock delay | Set by speed curve | Set by speed curve |
Line clear delay | Set by speed curve | Set by speed curve |
Clear gravity | Naive | Naive |
4x4 squares | Off | Off |
Scoring | N/A | N/A |
Drop scoring | None | None |
T-Spin detection | None | None |
Garbage | None | None |
Sideways speed | 1G (60 Hz) | 1G (60 Hz) |
Max Sideways Delay | 250 ms | 250 ms |
Initial Sideways Motion | Off | Off |
Initial Rotation | On | On |
Allow Diagonal Motion | Off | Off |
Soft Drop Speed | 1G (60 Hz) | (Disabled) |
Soft Drop | Lock | Lock |
Hard Drop | Slide | Slide |
Next Pieces | 1 piece | 1 piece |
Next Above Shadow | Hide | Hide |
Shadow | N/A | None |
Hide Blocks in Well | Off | Off |
Smooth Gravity | Off | (Disabled) |
Trails | Off | Off |
Playfield Position | Left or Right | Left or Right |
Next Piece Position | Next at top | Next at top |