Lockjaw Simulation Settings: Difference between revisions
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*>DIGITAL check and correct as needed |
*>Tepples →Tetris The GrandMaster Series: Modes are "gimmicks"; TAP Master uses longer ARE |
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The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]]. | The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]]. | ||
== Tetris The | == Tetris The Grand Master Series == | ||
{| border="1" | {| border="1" | ||
! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]]) | ! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]]) | ||
|- | |- | ||
! | !Gimmick | ||
| Marathon || Marathon | | Marathon || Marathon | ||
|- | |- | ||
Line 14: | Line 14: | ||
| 20 || 20 | | 20 || 20 | ||
|- | |- | ||
!Speed | !Speed curve | ||
| Master || Death | | Master || Death | ||
|- | |- | ||
!Max | !Max entry delay | ||
| | | 500 ms || 250 ms | ||
|- | |- | ||
!Randomizer | !Randomizer | ||
| History 6 Rolls || History 6 Rolls | | History 6 Rolls || History 6 Rolls | ||
|- | |- | ||
!Rotation | !Rotation system | ||
| Arika || Arika | | Arika || Arika | ||
|- | |- | ||
!Floor | !Floor kicks | ||
| Off || Off | | Off || Off | ||
|- | |- | ||
!Lockdown | !Lockdown | ||
| Step | | Step reset || Step reset | ||
|- | |- | ||
!Lock | !Lock delay | ||
| Set by | | Set by speed curve || Set by speed curve | ||
|- | |- | ||
!Line | !Line clear delay | ||
| Set by | | Set by speed curve || Set by speed curve | ||
|- | |- | ||
!Clear | !Clear gravity | ||
| Naive || Naive | | Naive || Naive | ||
|- | |- | ||
!4x4 | !4x4 squares | ||
| Off || Off | | Off || Off | ||
|- | |- | ||
Line 47: | Line 47: | ||
| N/A || N/A | | N/A || N/A | ||
|- | |- | ||
!Drop | !Drop scoring | ||
| None || None | | None || None | ||
|- | |- | ||
!T-Spin | !T-Spin detection | ||
| None || None | | None || None | ||
|- | |- | ||
Line 56: | Line 56: | ||
| None || None | | None || None | ||
|- | |- | ||
!Sideways | !Sideways speed | ||
| 1G (60Hz) || 1G (60Hz) | | 1G (60Hz) || 1G (60Hz) | ||
|- | |- | ||
Line 72: | Line 72: | ||
|- | |- | ||
!Soft Drop Speed | !Soft Drop Speed | ||
| 1G (60Hz) || | | 1G (60Hz) || N/A | ||
|- | |- | ||
!Soft Drop | !Soft Drop | ||
Line 93: | Line 93: | ||
|- | |- | ||
!Smooth Gravity | !Smooth Gravity | ||
| Off || | | Off || N/A | ||
|- | |- | ||
!Trails | !Trails | ||
Line 99: | Line 99: | ||
|- | |- | ||
!Playfield Position | !Playfield Position | ||
| Left || Left | | Left or Right || Left or Right | ||
|- | |- | ||
!Next Piece Position | !Next Piece Position | ||
| Next at Top || Next at Top | | Next at Top || Next at Top | ||
|} | |} |
Revision as of 01:49, 2 May 2007
The table below documents the settings required to simulate specific tetris modes in Lockjaw.
Tetris The Grand Master Series
Mode Name (Origin) | Master (TGM2) | T.A. Death (TGM2+) |
---|---|---|
Gimmick | Marathon | Marathon |
Well Width | 10 | 10 |
Well Height | 20 | 20 |
Speed curve | Master | Death |
Max entry delay | 500 ms | 250 ms |
Randomizer | History 6 Rolls | History 6 Rolls |
Rotation system | Arika | Arika |
Floor kicks | Off | Off |
Lockdown | Step reset | Step reset |
Lock delay | Set by speed curve | Set by speed curve |
Line clear delay | Set by speed curve | Set by speed curve |
Clear gravity | Naive | Naive |
4x4 squares | Off | Off |
Scoring | N/A | N/A |
Drop scoring | None | None |
T-Spin detection | None | None |
Garbage | None | None |
Sideways speed | 1G (60Hz) | 1G (60Hz) |
Max Sideways Delay | 250 ms | 250 ms |
Initial Sideways Motion | Off | Off |
Initial Rotation | On | On |
Allow Diagonal Motion | Off | Off |
Soft Drop Speed | 1G (60Hz) | N/A |
Soft Drop | Lock | Lock |
Hard Drop | Slide | Slide |
Next Pieces | 1 piece | 1 piece |
Next Above Shadow | Hide | Hide |
Shadow | N/A | None |
Hide Blocks in Well | Off | |
Smooth Gravity | Off | N/A |
Trails | Off | Off |
Playfield Position | Left or Right | Left or Right |
Next Piece Position | Next at Top | Next at Top |