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| At first, the gameplay of this clone isn't anything different from other Tetris clones, especially ''[[The New Tetris]]''. But after playing for a while, the [[playfield]] starts shaking and distorting along with the music, hence the name. It was previously known under the name ''Tetanus On Drugs'' until the release of version 4 on July 22. | | At first, the gameplay of this clone isn't anything different from other Tetris clones, especially ''[[The New Tetris]]''. But after playing for a while, the [[playfield]] starts shaking and distorting along with the music, hence the name. It was previously known under the name ''Tetanus On Drugs'' until the release of version 4 on July 22. |
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| == Gameplay ==
| | Now that tetrisconcept.net has refocused on authentic ''Tetris The Grand Master'' games, this article has been moved. |
| The rotation system of TOD, starting with milestone 4, can best be described as a Frankensteinian mix of [[SRS]] and [[TGM Rotation]].
| | See "[http://harddrop.com/wiki/index.php?title=TOD TOD]" on Hard Drop. |
| In free space, pieces rotate inside a bounding box like in SRS (see [[:Image:SRS-pieces.png|diagram]]).
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| But if this overlaps the wall or blocks in the well, the game first tries to [[Wall kick|kick]] the piece's center one cell to the right, one cell to the left, and finally [[Floor kick|one cell up]].
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| Unlike TNT, TOD uses square-by-square gravity and collision detection at all times,
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| with less need for [[tactical rotation]].
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| Still, these kicks are useful for building squares:
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| {|
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| |- valign="top"
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| |<playfield>
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| .....L
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| ...LLL
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| .....L
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| OO.LLL
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| </playfield>
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| L-spin
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| |<playfield>
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| .....G
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| .LLGGG
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| ..C..G
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| GGLGGG
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| </playfield>
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| |<playfield>
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| .....G
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| ...GGG
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| ..LCLG
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| GGLGGG
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| </playfield>
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| Rotate left
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| |}
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| {|
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| |-valign="top"
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| |<playfield>
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| JJSS..
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| JSS...
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| JSS...
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| SS..OO
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| </playfield>
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| J-spin
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| |<playfield>
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| GGGG..
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| GGGJ..
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| GGGJCJ
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| GG..GG
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| </playfield>
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| Slide
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| |<playfield>
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| GGGG..
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| GGGJ..
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| GGGC..
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| GGJJGG
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| </playfield>
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| Rotate left
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| |}
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| | |
| {|
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| |- valign="top"
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| |<playfield>
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| ......
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| ...JJJ
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| ....SJ
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| OOJ.SS
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| OOJJJS
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| </playfield>
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| S-spin<br>(method 1)
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| |<playfield>
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| ......
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| .SSGGG
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| SC..GG
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| GGG.GG
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| GGGGGG
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| </playfield>
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| |<playfield>
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| ......
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| ..SGGG
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| ..CSGG
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| GGGSGG
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| GGGGGG
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| </playfield>
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| Rotate right
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| |}
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| {|
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| |- valign="top"
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| |<playfield>
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| ......
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| ...JJJ
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| ....SJ
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| ..J.SS
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| ..JJJS
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| </playfield>
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| S-spin<br>(method 2)
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| |<playfield>
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| ......
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| ...GGG
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| .CS.GG
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| SSG.GG
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| ..GGGG
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| </playfield>
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| First rotate<br>twice
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| |<playfield>
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| ......
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| ..SGGG
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| ..CSGG
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| ..GSGG
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| ..GGGG
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| </playfield>
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| Then rotate<br>left
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| |}
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| TOD uses a so-called "step recover" method to reset [[lock delay]] after a floor kick: when a piece steps down, the lock delay recharges only by the amount of time the piece would take to fall through one cell. In this system, it is possible to keep a piece alive with repeated floor kicks, albeit much more difficult than in ''[[Tetris DX]]''.
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| TOD uses recursive gravity with the same [[line clear#Sticky|"sticky" algorithm]] used by [[Tetris Blast]]. This allows more than 4 lines to be cleared with one piece; for this reason, the game extends the scoring table of ''The New Tetris'', where each line is the sum of the previous two (a [http://en.wikipedia.org/wiki/Fibonacci_number Fibonacci sequence]):
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| {|
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| | [[Line clear|single]] || 100 points
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| |-
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| | double || 200 points
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| |-
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| | triple || 300 points
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| |-
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| | t*tr*s || 500 points
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| |-
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| | 5 lines || 800 points
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| |-
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| | 6 lines || 1300 points
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| |-
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| | 7 lines || 2100 points
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| |-
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| | 8 lines || 3400 points
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| |-
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| | line containing a silver square || 500 points
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| |-
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| | line containing a gold square || 1000 points
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| |}
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| <br clear="all">
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| == See also ==
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| *[[Tetripz]], a fan game by Mute Fantasies that inspired TOD
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| {{Lockjaw series}}
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| ==External links==
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| *[http://www.pineight.com/tod/ Home page]
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| [[Category:Games List]] | | [[Category:Games List]] |
| [[Category:Fan Games List]] | | [[Category:Fan Games List]] |
- "TOD" redirects here. "Tod" is also the German word for death.
LOCKJAW: The Overdose |
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Developer(s) | Damian Yerrick |
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Publisher(s) | Pin Eight |
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Platform(s) | Game Boy Advance |
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Release | 2000 (PC version); 2002 (first GBA port); 2006 (latest version) |
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Gameplay info |
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Next pieces | 3 |
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Playfield size | 10w x 20h |
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Hold piece | Yes |
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Hard drop | Firm drop, roughly 250 ms delay |
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Rotation system | TOD |
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Lockjaw: The Overdose (abbreviated TOD) is a freeware Tetris clone for GBA by Damian Yerrick.
At first, the gameplay of this clone isn't anything different from other Tetris clones, especially The New Tetris. But after playing for a while, the playfield starts shaking and distorting along with the music, hence the name. It was previously known under the name Tetanus On Drugs until the release of version 4 on July 22.
Now that tetrisconcept.net has refocused on authentic Tetris The Grand Master games, this article has been moved.
See "TOD" on Hard Drop.