Alternative Line Clear: Difference between revisions

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[[Category:Methods of Play]]
[[Category:General Methods]]

Revision as of 17:09, 3 June 2008

Sometimes, a player needs to break back-to-back and skim lines down with intuitive methods. This is especially necessary in multiplayer to clear garbage efficiently. Make use of the different properties of the seven tetrominoes. Don't always clear lines in the most obvious manner because it might not be the optimal method. Think outside of the box.

For this diagram situation, a Z is the obvious fit to clear a double but there are better choices.

GGGGGGGG
GGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGT
GGGGGGGGTT
GGGGGGGGTG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGJJ
GGGGGGGGJ
GGGGGGGGJG
GGGGGGGGG
GGGGGGGGG
i
GGGGGGGGi
GGGGGGGGi
GGGGGGGGiG
GGGGGGGGG
GGGGGGGGG

On the other hand, if ZST are in the preview, Z might be a good choice, allowing for a T-spin single that restores back-to-back:

GGGGGGGGOO
GGGGGGGGOO
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

Either an O

GGGGGGGGZ
GGGGGGGGZZ
GGGGGGGGZG
GGGGGGGGG
GGGGGGGGG

or a Z

SS
SS
GGGGGGGGZ
GGGGGGGGG
GGGGGGGGG

gets the field
to this state

SST
SSTT
GGGGGGGGTZ
GGGGGGGGG
GGGGGGGGG

to make a
T-spin single

In this diagram situation, an O would fit snugly but it's not optimal and forces you to clear two singles.

GG
GGGGGG
GGGGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GG
GGLLJJGGGG
GGGLJGGGGG
GGGLJGGGG
GGGGGGGGG
GGGGGGGGG
GGSZ
GGSSZZGGGG
GGGSZGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGZ
GGLLZZGGGG
GGGLZGGGGG
GGGLGGGG
GGGGGGGGG
GGGGGGGGG
GGS
GGSSJJGGGG
GGGSJGGGGG
GGGJGGGG
GGGGGGGGG
GGGGGGGGG

If you don't see a T coming and desperately need to flatten the field in this situation, try these methods.

GGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGLGGGG
GGGLLLGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGJJJLGGGG
GGGGJGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG

These variations don't open up the column but do make room for a T-Spin.

GGGGGG
GGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
S
GGSSZGGGG
GGGSZZGGGG
GGGGZGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
Z
GGZZOOGGGG
GGGZOOGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG
GGGGGGGGG