Techmino: Difference between revisions
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NOT A ROBOT (talk | contribs) Updated info, added info about Invisible's sub-modes and Master Phantasm's stages. |
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|hold = Yes (up to 6) | |hold = Yes (up to 6) | ||
|hard = Yes | |hard = Yes | ||
|system = Techmino Rotation System(TRS) <br /> [[Super Rotation System|SRS]] <br /> [[Cultris II|C2RS]] <br /> ASC <br /> cgbh[[Original Rotation System|ORS]](custom)<br /> BiRS <br />[[Nintendo Rotation System|Classic]] <br/> None | |system = Techmino Rotation System(TRS) <br /> [[Super Rotation System|SRS]] <br /> [[Cultris II|C2RS]] <br /> ASC <br /> cgbh[[Original Rotation System|ORS]](custom)<br /> BiRS <br /> ARS_Z (MrZ's version of [[ARS]])<br />[[Nintendo Rotation System|Classic]] <br/> None | ||
|boxart = Techmino_icon.png | |boxart = Techmino_icon.png | ||
|title-scrn = Techmino_title.png | |title-scrn = Techmino_title.png | ||
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== Gameplay == | == Gameplay == | ||
''Techmino'' features standard [[Tetris Guideline]] rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard or touchscreen buttons. | ''Techmino'' features standard [[Tetris Guideline]] rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard, a controller, or touchscreen buttons. To unlock other modes, you have to get at least a B rank. Every mode (except the infinite ones) has a ranking system, which uses the letters B, A, S, U, and X. The better you are at a mode (e.g. your speed in the Sprint mode), the better your rank. | ||
== Modes == | == Modes == | ||
* ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes | * ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes ranges from 10 Lines to 1,000 Lines. Pentominoes and MPH (memoryless, previewless; hold-less) are also available. <u><strike>Hidden modes for no rotation / movement</strike></u> | ||
* ''[[Marathon]]''(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. | * ''[[Marathon]]''(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Two variants are available: Normal (standard speed curve) and Hard (faster speed curve)All variants have a 200-line goal. <u><strike>Hidden Extreme sub-mode (you must only clear non-combo single lines or the game ends)</strike></u> | ||
* ''[[Ultra]] (unlocked after clearing Zen mode)'' — 2-minute score attack mode. | * ''[[Ultra]] (unlocked after clearing Zen mode)'' — 2-minute score attack mode. | ||
* ''Master'' — [[20G]] mode, with | * ''Master'' — [[20G]] mode, with 6 sub-modes: | ||
** '' | ** ''Normal'' (unlocked after clearing 50 lines in Hard Marathon) — 1000 levels, with a change to bone blocks on Level 900, and a [[Torikan|torikan]] of 4min 20s on lvl500. | ||
** '' | ** ''Hard'' (unlocked after reach Lv.200 in Master Normal) — same level goal, but with a shorter lock delay, changes to bone blocks on Level 500, and with a [[Torikan|torikan]] of 3min 3s on lvl500. | ||
** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s. | ** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s. | ||
** ''Final'' — | ** ''Final'' — Master mode with step reset. | ||
** ''Phantasm'' — | ** ''Phantasm'' — A more difficult level-based challenge mode with 9 stages: | ||
*** Stage 1 — 0 - 11 lines — Clear 3 quadruple line clears. If you clear something else, the game ends. | |||
*** Stage 2 — 12 - 25 lines — Slight speedup, the S and Z, and J and L colors are now swapped. | |||
*** Stage 3 — 26 - 41 lines — Slight speedup, dig all the garbage blocks. Pieces return to regular colors. (If you get here without using Hold, you get a 1up) | |||
*** Stage 4 — 42 - 61 lines — Speed up, it becomes bone blocks, and you lose the ability to use Hold. | |||
*** Stage 5 — 62 - 125 lines — Lock delay is now reset with step reset instead of move reset. You get a 1up at the start. | |||
*** Stage 6 — 126 - 161 lines — Speed up. You get a 1up at the start. | |||
*** Stage 7 — 162 - 225 lines — Speed up even more. Pieces now disappear after 3 seconds. You regain the ability to use Hold. You get a 1up at the start. | |||
*** Stage 8 — 226 - 259 lines — The pieces return to regular colors. The pieces disappear after 1.5 seconds. You get a 1up at the start. | |||
*** Stage 9 — 260+ lines — Game slows down. Piece colors are randomized. You have to clear 8 quadruple line clears to win (other clears are allowed). Pieces disappear after 2/3 of a second. You get a 1up at the start. | |||
** ''M21'' — Plays similarly to [[Tetris Effect]]'s *Master* mode. Ends after 200 lines. | |||
* ''Survival'' — Clear as many garbage lines as possible before topping out. | * ''Survival'' — Clear as many garbage lines as possible before topping out. | ||
* ''CPU Battle'' — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty. | * ''CPU Battle'' — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty. | ||
* ''Drought'' — 100-Line Sprint mode with a special randomizer: | * ''Drought'' — 100-Line Sprint mode with a special randomizer: | ||
# first stage: use 14-bag but without I pieces and | # first stage: use 14-bag but without I pieces and can't O-spin. | ||
# second stage: first 3 blocks always to be I piece and the next piece due to the currently map(no O-spin). | # second stage: first 3 blocks always to be I piece and the next piece due to the currently map(no O-spin). | ||
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available. | * ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line, 100-line, and 400-line sub-modes are available. | ||
* ''Zen'' — 200-lines Marathon mode with low constant gravity. | * ''Zen'' — 200-lines Marathon mode with low constant gravity. | ||
* ''Infinite'' (unlock after clear zen mode)— Endless mode. | * ''Infinite'' (unlock after clear zen mode)— Endless mode. Normal or Dig can be selected. | ||
* '' | * ''Invisible'' — Invisible mode, with six levels of difficulty: | ||
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] | ** ''Half'' — Locked pieces disappear after 5 seconds. | ||
* ''Tech''(unlock after clear big bang( | ** ''All'' — Locked pieces disappear right after they appear. | ||
** ''Sudden'' — Locked pieces do not appear. | |||
** ''Sudden+'' — Same with Sudden, but there is no ghost piece. | |||
** ''?'' — Same with Sudden+, but the active piece is invisible. | |||
** ''WTF'' — Same with ?, but you can't see the NEXT pieces (play with the piece spawning sounds). The only things visible is the pause/retry button, the lines counter, the score, the time, and the [[0G 60 Hz SRS Movement Finesse|finesse]] counter. | |||
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]]. Has 3 levels of difficulty (Easy: level 9 start, Normal: level 18 start, Ultimate: level 29 start) and uses Techmino's score system. | |||
* ''Tech''(unlock after clear big bang(unfinished)) — 100-Attack Sprint mode. Various sub-modes emphasizing on Spins and [[Perfect clear]]s. | |||
* ''Tech Finesse'' — Tech, but you have to have perfect [[0G 60 Hz SRS Movement Finesse|finesse]], or you will game over. | |||
* ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece). | * ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece). | ||
* ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack. | * ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack. |
Revision as of 02:19, 4 November 2021
Techmino | |
---|---|
Developer(s) | 26F Studio |
Platform(s) | Windows, Android, Linux, iOS, macOS |
Release | 2019 |
Latest release | a0.16.1 / August 20, 2021 |
Gameplay info | |
Next pieces | 0-6 |
Playfield size | 10 × 1~100 |
Hold piece | Yes (up to 6) |
Hard drop | Yes |
Rotation system | Techmino Rotation System(TRS) SRS C2RS ASC cgbhORS(custom) BiRS ARS_Z (MrZ's version of ARS) Classic None |
Techmino is a multi-platform, open-source fan game developed by 26F Studio. It is available for Windows, Android, Linux, iOS, macOS devices.
Gameplay
Techmino features standard Tetris Guideline rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard, a controller, or touchscreen buttons. To unlock other modes, you have to get at least a B rank. Every mode (except the infinite ones) has a ranking system, which uses the letters B, A, S, U, and X. The better you are at a mode (e.g. your speed in the Sprint mode), the better your rank.
Modes
- Sprint — Time attack mode. Goal amount sub-modes ranges from 10 Lines to 1,000 Lines. Pentominoes and MPH (memoryless, previewless; hold-less) are also available.
Hidden modes for no rotation / movement - Marathon(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Two variants are available: Normal (standard speed curve) and Hard (faster speed curve)All variants have a 200-line goal.
Hidden Extreme sub-mode (you must only clear non-combo single lines or the game ends) - Ultra (unlocked after clearing Zen mode) — 2-minute score attack mode.
- Master — 20G mode, with 6 sub-modes:
- Normal (unlocked after clearing 50 lines in Hard Marathon) — 1000 levels, with a change to bone blocks on Level 900, and a torikan of 4min 20s on lvl500.
- Hard (unlocked after reach Lv.200 in Master Normal) — same level goal, but with a shorter lock delay, changes to bone blocks on Level 500, and with a torikan of 3min 3s on lvl500.
- GrandMaster Extra — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
- Final — Master mode with step reset.
- Phantasm — A more difficult level-based challenge mode with 9 stages:
- Stage 1 — 0 - 11 lines — Clear 3 quadruple line clears. If you clear something else, the game ends.
- Stage 2 — 12 - 25 lines — Slight speedup, the S and Z, and J and L colors are now swapped.
- Stage 3 — 26 - 41 lines — Slight speedup, dig all the garbage blocks. Pieces return to regular colors. (If you get here without using Hold, you get a 1up)
- Stage 4 — 42 - 61 lines — Speed up, it becomes bone blocks, and you lose the ability to use Hold.
- Stage 5 — 62 - 125 lines — Lock delay is now reset with step reset instead of move reset. You get a 1up at the start.
- Stage 6 — 126 - 161 lines — Speed up. You get a 1up at the start.
- Stage 7 — 162 - 225 lines — Speed up even more. Pieces now disappear after 3 seconds. You regain the ability to use Hold. You get a 1up at the start.
- Stage 8 — 226 - 259 lines — The pieces return to regular colors. The pieces disappear after 1.5 seconds. You get a 1up at the start.
- Stage 9 — 260+ lines — Game slows down. Piece colors are randomized. You have to clear 8 quadruple line clears to win (other clears are allowed). Pieces disappear after 2/3 of a second. You get a 1up at the start.
- M21 — Plays similarly to Tetris Effect's *Master* mode. Ends after 200 lines.
- Survival — Clear as many garbage lines as possible before topping out.
- CPU Battle — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
- Drought — 100-Line Sprint mode with a special randomizer:
- first stage: use 14-bag but without I pieces and can't O-spin.
- second stage: first 3 blocks always to be I piece and the next piece due to the currently map(no O-spin).
- Dig — Clear the required amount of garbage lines in the fastest time possible. 10-Line, 40-Line, 100-line, and 400-line sub-modes are available.
- Zen — 200-lines Marathon mode with low constant gravity.
- Infinite (unlock after clear zen mode)— Endless mode. Normal or Dig can be selected.
- Invisible — Invisible mode, with six levels of difficulty:
- Half — Locked pieces disappear after 5 seconds.
- All — Locked pieces disappear right after they appear.
- Sudden — Locked pieces do not appear.
- Sudden+ — Same with Sudden, but there is no ghost piece.
- ? — Same with Sudden+, but the active piece is invisible.
- WTF — Same with ?, but you can't see the NEXT pieces (play with the piece spawning sounds). The only things visible is the pause/retry button, the lines counter, the score, the time, and the finesse counter.
- Classic — Replicates the mechanics of Tetris (NES, Nintendo). Has 3 levels of difficulty (Easy: level 9 start, Normal: level 18 start, Ultimate: level 29 start) and uses Techmino's score system.
- Tech(unlock after clear big bang(unfinished)) — 100-Attack Sprint mode. Various sub-modes emphasizing on Spins and Perfect clears.
- Tech Finesse — Tech, but you have to have perfect finesse, or you will game over.
- TSD (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece).
- Backfire (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
- Multiplayer — Room-based online game (settings can be changed), spectating is supported.