Techmino: Difference between revisions
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== Modes == | == Modes == | ||
* ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Hidden modes for pentominoes, no rotation / movement, and MPH (memoryless, previewless; hold-less) are also available. | * ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Hidden modes for pentominoes, no rotation / movement, and MPH (memoryless, previewless; hold-less) are also available. | ||
* ''[[Marathon]]'' — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal. | * ''[[Marathon]]''(unlock after clear 40 lines sprint) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal. | ||
* ''[[Ultra]]'' — 2-minute score attack mode. | * ''[[Ultra]](unlock after clear zen mode)'' — 2-minute score attack mode. | ||
* ''Master'' — [[20G]] mode, with 5 levels of difficulty | * ''Master'' — [[20G]] mode, with 5 levels of difficulty: | ||
# ''Master lunatic'' (unlock after clearing 50 lines in marathon hard) — reach level 500, and change to bone block in lv 400 | |||
# ''Master ultimate''(unlock after reach lv 300 in lunatic) — shorter lock delay to lunatic, and change to bone block in lv 300 | |||
# ''GrandMaster Extra'' — simmulate to TGM3 invisible credit roll, but has higher grade cap:''' U ''' need 11 grade points, | |||
and ''' X ''' need 14 grade points and survival 60s (D~SS is same as TGM3's M7~GM) | |||
# ''Master Final'' — simmulate to Nullpomino final | |||
# ''Master Phantasm'' | |||
(Unlock those 3 level above need to reach lv 200 in ultimate) | |||
* ''Survival'' — Clear as many garbage lines as possible before topping out. | * ''Survival'' — Clear as many garbage lines as possible before topping out. | ||
* ''CPU Battle'' — Defeat the AI opponent in the fastest time possible. 2-player, 49-player, and 99-player modes are available, each with selectable levels of difficulty. | * ''CPU Battle'' — Defeat the AI opponent in the fastest time possible. 2-player, 49-player, and 99-player (unlock after clear battle hard) modes are available, each with selectable levels of difficulty. | ||
* ''Drought'' — 100-Line Sprint mode with a special randomizer that lessens or removes I pieces. | * ''Drought'' — 100-Line Sprint mode with a special randomizer that lessens or removes I pieces. | ||
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line and 40-Line sub-modes are available. | * ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line and 40-Line sub-modes are available. | ||
* ''Zen'' — Marathon mode with low constant gravity. | * ''Zen'' — Marathon mode with low constant gravity. | ||
* ''Infinite'' — Endless mode. Marathon or Dig can be selected. | * ''Infinite'' (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected. | ||
* ''Blind'' — Invisible mode, with six levels of difficulty. | * ''Blind'' — Invisible mode, with six levels of difficulty. | ||
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start. | * ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start. | ||
* ''Tech'' — 200-Attack Sprint mode. Various sub-modes emphasizing on [[T-Spin|T-Spins]] and [[Perfect clear]]s. | * ''Tech''(unlock after clear big bang(unfinish, just drop a block)) — 200-Attack Sprint mode. Various sub-modes emphasizing on [[T-Spin|T-Spins]] and [[Perfect clear]]s. | ||
* ''TSD'' — TSD challenge, you can only do T-Spin Doubles | * ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles | ||
* ''Backfire'' — 100-Attack Sprint mode but your attacks will be sent to your own field. | * ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field. | ||
* ''Multiplayer'' — Online 1v1 matches. | * ''Multiplayer'' — Online 1v1 matches / 5 players FFA. | ||
(Zen,Master,Survival,Big Bang,CPU Battle, blind,classic need clear 100 lines in marathon normal)</br> | |||
(dig,drought need to clear 40L) | |||
== External links == | == External links == | ||
*[https://github.com/26F-Studio/Techmino Github page] | *[https://github.com/26F-Studio/Techmino Github page] | ||
*[https://discord.gg/ApC43mq Discord server (includes downloadable release builds)] | *[https://discord.gg/ApC43mq Discord server (includes downloadable release builds)] | ||
[[Category:Fan games]] | [[Category:Fan games]] |
Revision as of 05:42, 3 May 2021
Techmino | |
---|---|
Developer(s) | 26F Studio |
Platform(s) | Windows, Android, Linux, iOS, macOS |
Release | 2019 |
Latest release | a0.14.4 / April 13, 2021 |
Gameplay info | |
Next pieces | 0-6 |
Playfield size | 10 × 1~100 |
Hold piece | Yes (up to 6) |
Hard drop | Yes |
Rotation system | Techmino Rotation System SRS C2RS ORS(custom) |
Techmino is a multi-platform, open-source fan game developed by 26F Studio. It is available for Windows, Android, Linux, iOS, macOS devices.
Gameplay
Techmino features standard Tetris Guideline rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard or touchscreen buttons.
Modes
- Sprint — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Hidden modes for pentominoes, no rotation / movement, and MPH (memoryless, previewless; hold-less) are also available.
- Marathon(unlock after clear 40 lines sprint) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal.
- Ultra(unlock after clear zen mode) — 2-minute score attack mode.
- Master — 20G mode, with 5 levels of difficulty:
- Master lunatic (unlock after clearing 50 lines in marathon hard) — reach level 500, and change to bone block in lv 400
- Master ultimate(unlock after reach lv 300 in lunatic) — shorter lock delay to lunatic, and change to bone block in lv 300
- GrandMaster Extra — simmulate to TGM3 invisible credit roll, but has higher grade cap: U need 11 grade points,
and X need 14 grade points and survival 60s (D~SS is same as TGM3's M7~GM)
- Master Final — simmulate to Nullpomino final
- Master Phantasm
(Unlock those 3 level above need to reach lv 200 in ultimate)
- Survival — Clear as many garbage lines as possible before topping out.
- CPU Battle — Defeat the AI opponent in the fastest time possible. 2-player, 49-player, and 99-player (unlock after clear battle hard) modes are available, each with selectable levels of difficulty.
- Drought — 100-Line Sprint mode with a special randomizer that lessens or removes I pieces.
- Dig — Clear the required amount of garbage lines in the fastest time possible. 10-Line and 40-Line sub-modes are available.
- Zen — Marathon mode with low constant gravity.
- Infinite (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
- Blind — Invisible mode, with six levels of difficulty.
- Classic — Replicates the mechanics of Tetris (NES, Nintendo) on Level 18 start.
- Tech(unlock after clear big bang(unfinish, just drop a block)) — 200-Attack Sprint mode. Various sub-modes emphasizing on T-Spins and Perfect clears.
- TSD (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles
- Backfire (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field.
- Multiplayer — Online 1v1 matches / 5 players FFA.
(Zen,Master,Survival,Big Bang,CPU Battle, blind,classic need clear 100 lines in marathon normal)
(dig,drought need to clear 40L)