Talk:Arika Rotation System: Difference between revisions
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Everything is framed in terms of kicks. Where are we supposed to include other differences such as IRS behaviour? Eternal Heart let the player rotate during ARE so you could even double rotate for what is effectively a 180 IRS. -- colour_thief | Everything is framed in terms of kicks. Where are we supposed to include other differences such as IRS behaviour? Eternal Heart let the player rotate during ARE so you could even double rotate for what is effectively a 180 IRS. -- colour_thief | ||
: To me it's not clear that IRS is part of ARS. Would it be better to specify this behavior in the page for CCS? --[[User:Simonlc|simonlc]] ([[User talk:Simonlc|talk]]) 20:25, 1 December 2020 (UTC) | : To me it's not clear that IRS is part of ARS. Would it be better to specify this behavior in the page for CCS? --[[User:Simonlc|simonlc]] ([[User talk:Simonlc|talk]]) 20:25, 1 December 2020 (UTC) | ||
: It's a good question. How about synchro moves? In terms of a system, they are implied by the order rotate->move->gravity in the game logic. ARS without synchros doesn't feel like ARE to me but maybe others disagree. -- colour_thief |
Revision as of 20:34, 1 December 2020
Everything is framed in terms of kicks. Where are we supposed to include other differences such as IRS behaviour? Eternal Heart let the player rotate during ARE so you could even double rotate for what is effectively a 180 IRS. -- colour_thief
- To me it's not clear that IRS is part of ARS. Would it be better to specify this behavior in the page for CCS? --simonlc (talk) 20:25, 1 December 2020 (UTC)
- It's a good question. How about synchro moves? In terms of a system, they are implied by the order rotate->move->gravity in the game logic. ARS without synchros doesn't feel like ARE to me but maybe others disagree. -- colour_thief