Tetris Effect: Difference between revisions
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== Gameplay == | == Gameplay == | ||
''Tetris Effect'' features standard [[Tetris Guideline|Guideline]] rules for gameplay; several features such as [[Rotate#Initial rotation system (IRS)|IRS]]/[[Hold piece#Initial hold|IHS]], hold piece, and piece preview count can be changed in the | ''Tetris Effect'' features standard [[Tetris Guideline|Guideline]] rules for gameplay; several features such as [[Rotate#Initial rotation system (IRS)|IRS]]/[[Hold piece#Initial hold|IHS]], hold piece, and piece preview count can be changed in the Options. Each stage has its own themed block design; however, the player may also switch to a Traditional (Guideline-colors) block design for improved visibility. | ||
=== Zone mechanic === | === Zone mechanic === | ||
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=== Grading and Scoring === | === Grading and Scoring === | ||
[[Scoring]] is carried over from other Guideline games; the player receives a certain grade (from D/E to SS) based on their final score in a mode. | [[Scoring]] is carried over from other Guideline games; the player receives a certain grade (from D/E to SS) based on their final score in a mode. | ||
=== List of Stages === | |||
{| class="wikitable" style="text-align:center | |||
|- | |||
! Stage Name || Appearance | |||
|- | |||
! style="background-color:#80A3F8" colspan="2"|Main Stages | |||
|- | |||
| '''The Deep''' || Journey Mode, Area 1, Stage 1 | |||
|- | |||
| '''Pharaoh's Code''' || Journey Mode, Area 1, Stage 2 | |||
|- | |||
| '''Karma Wheel''' || Journey Mode, Area 1, Stage 3 | |||
|- | |||
| '''Jellyfish Chorus''' || Journey Mode, Area 2, Stage 1 | |||
|- | |||
| '''Da Vinci''' || Journey Mode, Area 2, Stage 2 | |||
|- | |||
| '''Prayer Circles''' || Journey Mode, Area 2, Stage 3 | |||
|- | |||
| '''Ritual Passion''' || Journey Mode, Area 2, Stage 4 | |||
|- | |||
| '''Deserted''' || Journey Mode, Area 3, Stage 1 | |||
|- | |||
| '''Dolphin Surf''' || Journey Mode, Area 3, Stage 2 | |||
|- | |||
| '''Downtown Jazz''' || Journey Mode, Area 3, Stage 3 | |||
|- | |||
| '''Spirit Canyon''' || Journey Mode, Area 3, Stage 4 | |||
|- | |||
| '''Jeweled Veil''' || Journey Mode, Area 4, Stage 1 | |||
|- | |||
| '''Forest Dawn''' || Journey Mode, Area 4, Stage 2 | |||
|- | |||
| '''Kaleidoscope''' || Journey Mode, Area 4, Stage 3 | |||
|- | |||
| '''Turtle Dreams''' || Journey Mode, Area 4, Stage 4 | |||
|- | |||
| '''Celebration''' || Journey Mode, Area 4, Stage 5 | |||
|- | |||
| '''Sunset Breeze''' || Journey Mode, Area 5, Stage 1 | |||
|- | |||
| '''Aurora Peak''' || Journey Mode, Area 5, Stage 2 | |||
|- | |||
| '''Zen Blossoms''' || Journey Mode, Area 5, Stage 3 | |||
|- | |||
| '''Yin & Yang''' || Journey Mode, Area 5, Stage 4 | |||
|- | |||
| '''Hula Soul''' || Journey Mode, Area 5, Stage 5 | |||
|- | |||
| '''Starfall''' || Journey Mode, Area 6, Stage 1 | |||
|- | |||
| '''Balloon High''' || Journey Mode, Area 6, Stage 2 | |||
|- | |||
| '''Mermaid Cove''' || Journey Mode, Area 6, Stage 3 | |||
|- | |||
| '''Orbit''' || Journey Mode, Area 6, Stage 4 | |||
|- | |||
| '''Stratosphere''' || Journey Mode, Area 6, Stage 5 | |||
|- | |||
| '''Metamorphosis''' || Journey Mode, Area 7 | |||
|- | |||
! style="background-color:#CC88FF" colspan="2"|Special Stages | |||
|- | |||
| '''Space Sprint''' || Sprint Mode | |||
|- | |||
| '''Gilded Horizon''' || Ultra Mode | |||
|- | |||
| '''Space Race''' || Master Mode | |||
|- | |||
| '''Mandala''' || All Clear, Combo, and Target Modes | |||
|- | |||
| '''Rose Horizon''' || Countdown Mode | |||
|- | |||
| '''Rebirth''' || Purify Mode | |||
|- | |||
! style="background-color:#66BB55" colspan="2"|Hidden Stages | |||
|- | |||
| '''[[Tetris (Game Boy)|1989]]''' || Unlockable by participating in Weekend Ritual or reaching XP Level 50 | |||
|- | |||
| '''[[Tetris (Electronika 60)|1984]]''' || Secret Stage (see Codes below) | |||
|} | |||
<br clear=left> | |||
== Journey Mode == | == Journey Mode == | ||
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== Effect Modes == | == Effect Modes == | ||
This section contains 11 different game modes, categorized into 4 groups. In Marathon, Chill Marathon, Quick Play, and Mystery modes, the player can choose one of the available main and hidden stages to play on. All other modes have their own unique stages. | |||
=== Classic === | |||
=== Marathon === | ==== Marathon ==== | ||
Standard [[Marathon|fixed-goal Marathon]] mode. Clear at least 150 lines to complete the mode. Endless can be toggled on, and starting level (up to 15) can be selected. | Standard [[Marathon|fixed-goal Marathon]] mode. Clear at least 150 lines to complete the mode. Endless can be toggled on, and starting level (up to 15) can be selected. | ||
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|} | |} | ||
=== Ultra === | ==== Ultra ==== | ||
[[Ultra|3-minute score attack]] mode. | [[Ultra|3-minute score attack]] mode. | ||
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|} | |} | ||
=== Sprint === | ==== Sprint ==== | ||
[[40 lines]] time attack mode. | [[40 lines]] time attack mode. | ||
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|} | |} | ||
=== Master | ==== Master ==== | ||
[[20G]] mode with 30 speed levels, each with a progressively decreasing lock delay value. Clear at least 300 lines to complete the mode. Starting M-level can be selected prior to starting the mode. | [[20G]] mode with 30 speed levels, each with a progressively decreasing lock delay value. Clear at least 300 lines to complete the mode. Starting M-level can be selected prior to starting the mode. | ||
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|} | |} | ||
=== Relax === | |||
=== | In these modes, [[Top out|topping out]] will reset the playfield and score counter instead of netting an instant Game Over. Piece sequences can be toggled between ''Random'' or ''Fixed''. | ||
==== Chill Marathon ==== | |||
Marathon mode, but with no instant Game Overs. Starting level is selectable; the line goal amount can also be adjusted between 150 to 600 lines in multiples of 30. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
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|} | |} | ||
=== Quick Play === | ==== Quick Play ==== | ||
Play one of the available stages with selectable fixed level and line goal amount, ranging from 30 to 600 lines in multiples of 30 | Play one of the available stages with selectable fixed level and line goal amount, ranging from 30 to 600 lines in multiples of 30. | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
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|} | |} | ||
=== Playlist === | ==== Playlist ==== | ||
Play through a set of 4 similarly-themed stages in succession | Play through a set of 4 similarly-themed stages in continuous succession. The player can also change the background music prior to starting one of the three available Playlists: | ||
* '''Sea''' – ''The Deep'', ''Dolphin Surf'', ''Mermaid Cove''; ''Jellyfish Chorus'' | * '''Sea''' – ''The Deep'', ''Dolphin Surf'', ''Mermaid Cove''; ''Jellyfish Chorus'' | ||
* '''Wind''' – ''Da Vinci'', ''Balloon High'', ''Deserted''; ''Sunset Breeze'' | * '''Wind''' – ''Da Vinci'', ''Balloon High'', ''Deserted''; ''Sunset Breeze'' | ||
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|} | |} | ||
=== Focus === | |||
=== All Clear === | ==== All Clear ==== | ||
Perform as many [[Perfect clear|perfect clears]] as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful perfect clear will add a time bonus. | Perform as many [[Perfect clear|perfect clears]] as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful perfect clear will add a time bonus. | ||
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|} | |} | ||
=== Combo === | ==== Combo ==== | ||
Perform as many combos as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful combo clear will add a time bonus. | Perform as many combos as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful combo clear will add a time bonus. | ||
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|} | |} | ||
=== Target === | ==== Target ==== | ||
Clear as many gem blocks as possible within a 1-minute base time limit. Each gem block cleared adds a time bonus. | Clear as many gem blocks as possible within a 1-minute base time limit. Each gem block cleared adds a time bonus. | ||
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|} | |} | ||
=== Adventurous === | |||
=== Countdown === | ==== Countdown ==== | ||
Score as many points as possible within 5 minutes. One or more I pieces drop into a random column on the stack every 10 piece drops. Endless can also be toggled on. | Score as many points as possible within 5 minutes. One or more I pieces drop into a random column on the stack every 8 or 10 piece drops. Endless can also be toggled on; the mode ends when the player tops out. | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
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|} | |} | ||
=== Purify === | ==== Purify ==== | ||
Clear as many violet and grey [[Garbage|garbage]] blocks as possible within a 3-minute time limit. New "infected" blocks are added to the stack every 30 seconds. | Clear as many violet and grey [[Garbage|garbage]] blocks as possible within a 3-minute time limit. New "infected" blocks are added to the stack every 30 seconds. | ||
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|} | |} | ||
=== Mystery === | ==== Mystery ==== | ||
Marathon mode, but new random mechanics are | Marathon mode, but new random mechanics are activated for a particular time period, such as Big Block pieces, restricting Hold, Diamond Bombs, etc. | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center" | ||
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== Weekend Ritual == | == Weekend Ritual == | ||
During certain days, a Weekend Ritual event is held, where all players must accumulate a set number of points by playing one of the four Effect Mode sub-groups (Classic, Relax, Focus, or Adventurous) during a limited time period. Reaching the score goal before the event ends will unlock new avatars, in-game Stages, etc. | |||
== Codes == | |||
Key: L = Left, D = Down, U = Up, R = Right, A = Select, B = Back | |||
* '''1984 Stage''': UUDDLRLRBA | |||
When entered successfully, the player is then taken to the title screen of [[Tetris (Electronika 60)]], and the following code must be inputted using a keyboard: <code>06061984</code>. After entering the numerical code and pressing Enter, the 1984 stage is automatically unlocked. | |||
== External Links == | == External Links == |
Revision as of 14:14, 13 September 2020
Tetris Effect | |
---|---|
Developer(s) | Monstars Inc. Resonair Stage Games |
Publisher(s) | Enhance |
Platform(s) | PlayStation 4, Windows, Oculus Quest, Xbox Series X, Xbox Series S, Xbox One |
Release | PlayStation 4
|
Gameplay info | |
Next pieces | 1-4 |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris Effect is a single player game featuring music and visuals that react to player actions. It is the first official console release since Tetris Ultimate in 2014.
Tetris Effect was released for Windows, with support for Oculus Rift and HTC Vive, on July 23rd. It is available for purchase on the Epic Games Store and will be available on Steam in Summer 2021. A port for the Oculus Quest was released the following year.
An updated release, named Tetris Effect: Connected, was announced for the Xbox series of consoles and will be released on November 10, 2020, with a free update for other platforms expected to be released on Summer 2021. This release adds multiplayer modes in addition to the single-player features within the game.
Gameplay
Tetris Effect features standard Guideline rules for gameplay; several features such as IRS/IHS, hold piece, and piece preview count can be changed in the Options. Each stage has its own themed block design; however, the player may also switch to a Traditional (Guideline-colors) block design for improved visibility.
Zone mechanic
The main mode of Tetris Effect, Journey Mode, features a new mechanic named "Zone". By filling up the Zone meter with performing line clears, the player can then trigger Zone, where the gravity temporarily stops and any lines cleared are pushed to the bottom of the playfield. Zone ends when the time meter runs out or the player tops out; the bonus score amount given afterwards is determined by the number of Zone lines cleared. The maximum Zone duration is 20 seconds, while the current maximum amount of lines clearable in Zone is 22.
Grading and Scoring
Scoring is carried over from other Guideline games; the player receives a certain grade (from D/E to SS) based on their final score in a mode.
List of Stages
Stage Name | Appearance |
---|---|
Main Stages | |
The Deep | Journey Mode, Area 1, Stage 1 |
Pharaoh's Code | Journey Mode, Area 1, Stage 2 |
Karma Wheel | Journey Mode, Area 1, Stage 3 |
Jellyfish Chorus | Journey Mode, Area 2, Stage 1 |
Da Vinci | Journey Mode, Area 2, Stage 2 |
Prayer Circles | Journey Mode, Area 2, Stage 3 |
Ritual Passion | Journey Mode, Area 2, Stage 4 |
Deserted | Journey Mode, Area 3, Stage 1 |
Dolphin Surf | Journey Mode, Area 3, Stage 2 |
Downtown Jazz | Journey Mode, Area 3, Stage 3 |
Spirit Canyon | Journey Mode, Area 3, Stage 4 |
Jeweled Veil | Journey Mode, Area 4, Stage 1 |
Forest Dawn | Journey Mode, Area 4, Stage 2 |
Kaleidoscope | Journey Mode, Area 4, Stage 3 |
Turtle Dreams | Journey Mode, Area 4, Stage 4 |
Celebration | Journey Mode, Area 4, Stage 5 |
Sunset Breeze | Journey Mode, Area 5, Stage 1 |
Aurora Peak | Journey Mode, Area 5, Stage 2 |
Zen Blossoms | Journey Mode, Area 5, Stage 3 |
Yin & Yang | Journey Mode, Area 5, Stage 4 |
Hula Soul | Journey Mode, Area 5, Stage 5 |
Starfall | Journey Mode, Area 6, Stage 1 |
Balloon High | Journey Mode, Area 6, Stage 2 |
Mermaid Cove | Journey Mode, Area 6, Stage 3 |
Orbit | Journey Mode, Area 6, Stage 4 |
Stratosphere | Journey Mode, Area 6, Stage 5 |
Metamorphosis | Journey Mode, Area 7 |
Special Stages | |
Space Sprint | Sprint Mode |
Gilded Horizon | Ultra Mode |
Space Race | Master Mode |
Mandala | All Clear, Combo, and Target Modes |
Rose Horizon | Countdown Mode |
Rebirth | Purify Mode |
Hidden Stages | |
1989 | Unlockable by participating in Weekend Ritual or reaching XP Level 50 |
1984 | Secret Stage (see Codes below) |
Journey Mode
The main mode of the game, with 27 stages total. The stages are split into 7 different areas, where they are unlocked one by one as the player progresses. Each stage has 3 sections, with a different speed level per section. The line goal per stage is determined by the selected difficulty: 30 lines for Beginner, 36 lines for Normal, and 48 lines for Expert, respectively. The final stage, Metamorphosis, has a 90-line goal, regardless of difficulty selected. Only non-Zone cleared lines count toward the goal.
Stage | Beginner | Normal | Expert | ||||||
---|---|---|---|---|---|---|---|---|---|
The Deep | 1 | 1 | 1 | 1 | 2 | 3 | 6 | 7 | 8 |
Pharaoh's Code | 2 | 2 | 2 | 3 | 4 | 5 | 8 | 9 | 10 |
Karma Wheel | 3 | 3 | 3 | 4 | 5 | 6 | 10 | 11 | 12 |
Jellyfish Chorus | 1 | 1 | 3 | 1 | 1 | 5 | 6 | 6 | 10 |
Da Vinci | 1 | 3 | 1 | 1 | 5 | 1 | 6 | 10 | 6 |
Prayer Circles | 3 | 1 | 3 | 5 | 1 | 5 | 10 | 6 | 10 |
Ritual Passion | 1 | 3 | 7 | 1 | 5 | 9 | 6 | 12 | 15 |
Deserted | 4 | 2 | 2 | 6 | 3 | 3 | 11 | 8 | 6 |
Dolphin Surf | 2 | 7 | 3 | 4 | 9 | 6 | 10 | 15 | 12 |
Downtown Jazz | 2 | 6 | 2 | 4 | 8 | 5 | 9 | 14 | 10 |
Spirit Canyon | 1 | 3 | 8 | 3 | 5 | 10 | 8 | 10 | 16 |
Jeweled Veil | 2 | 2 | 4 | 4 | 4 | 6 | 9 | 9 | 10 |
Forest Dawn | 5 | 5 | 5 | 7 | 7 | 7 | 12 | 12 | 12 |
Kaleidoscope | 5 | 7 | 2 | 7 | 10 | 3 | 12 | 16 | 8 |
Turtle Dreams | 6 | 6 | 6 | 8 | 8 | 8 | 13 | 13 | 13 |
Celebration | 1 | 6 | 9 | 1 | 8 | 11 | 6 | 15 | 18 |
Sunset Breeze | 4 | 1 | 4 | 7 | 3 | 7 | 12 | 8 | 12 |
Aurora Peak | 3 | 6 | 7 | 5 | 8 | 9 | 10 | 13 | 16 |
Zen Blossoms | 1 | 4 | 6 | 3 | 6 | 8 | 8 | 11 | 13 |
Yin & Yang | 9 | 5 | 3 | 11 | 7 | 5 | 16 | 12 | 10 |
Hula Soul | 1 | 7 | 10 | 3 | 10 | 12 | 8 | 16 | 20 |
Starfall | 6 | 9 | 4 | 9 | 12 | 7 | 15 | 18 | 12 |
Balloon High | 2 | 9 | 3 | 5 | 12 | 6 | 10 | 18 | 11 |
Mermaid Cove | 4 | 4 | 7 | 7 | 7 | 10 | 12 | 12 | 14 |
Orbit | 4 | 6 | 8 | 7 | 8 | 11 | 13 | 14 | 17 |
Stratosphere | 8 | 9 | 10 | 10 | 11 | 13 | 16 | 18 | 20 |
Metamorphosis | 7 | 4 | 10 | 10 | 7 | 13 | 16 | 13 | 20 |
Effect Modes
This section contains 11 different game modes, categorized into 4 groups. In Marathon, Chill Marathon, Quick Play, and Mystery modes, the player can choose one of the available main and hidden stages to play on. All other modes have their own unique stages.
Classic
Marathon
Standard fixed-goal Marathon mode. Clear at least 150 lines to complete the mode. Endless can be toggled on, and starting level (up to 15) can be selected.
Grade | Score |
---|---|
SS | 500,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Ultra
3-minute score attack mode.
Grade | Score |
---|---|
SS | 35,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Sprint
40 lines time attack mode.
Grade | Time |
---|---|
SS | <1:10 |
S | <1:20 |
A | <1:40 |
B | <2:20 |
C | <3:20 |
D | >3:20 |
E | Fail |
Master
20G mode with 30 speed levels, each with a progressively decreasing lock delay value. Clear at least 300 lines to complete the mode. Starting M-level can be selected prior to starting the mode.
Grade | Lines |
---|---|
SS | 150 |
S | 130 |
A | 100 |
B | 50 |
C | 20 |
D | 1 |
E | 0 |
Relax
In these modes, topping out will reset the playfield and score counter instead of netting an instant Game Over. Piece sequences can be toggled between Random or Fixed.
Chill Marathon
Marathon mode, but with no instant Game Overs. Starting level is selectable; the line goal amount can also be adjusted between 150 to 600 lines in multiples of 30.
Grade | Score |
---|---|
SS | 300,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Quick Play
Play one of the available stages with selectable fixed level and line goal amount, ranging from 30 to 600 lines in multiples of 30.
Grade | Score |
---|---|
SS | 10,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Playlist
Play through a set of 4 similarly-themed stages in continuous succession. The player can also change the background music prior to starting one of the three available Playlists:
- Sea – The Deep, Dolphin Surf, Mermaid Cove; Jellyfish Chorus
- Wind – Da Vinci, Balloon High, Deserted; Sunset Breeze
- World – Prayer Circles, Zen Blossoms, Jeweled Veil; Karma Wheel
Grade | Score |
---|---|
SS | 40,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Focus
All Clear
Perform as many perfect clears as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful perfect clear will add a time bonus.
Grade | Score |
---|---|
SS | 30 |
S | 26 |
A | 20 |
B | ??? |
C | ??? |
D | ??? |
E | ??? |
Combo
Perform as many combos as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful combo clear will add a time bonus.
Grade | Score |
---|---|
SS | 120 |
S | ??? |
A | ??? |
B | 50 |
C | 30 |
D | 1 |
E | 0 |
Target
Clear as many gem blocks as possible within a 1-minute base time limit. Each gem block cleared adds a time bonus.
Grade | Score |
---|---|
SS | 30 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Adventurous
Countdown
Score as many points as possible within 5 minutes. One or more I pieces drop into a random column on the stack every 8 or 10 piece drops. Endless can also be toggled on; the mode ends when the player tops out.
Grade | Score |
---|---|
SS | 55,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Purify
Clear as many violet and grey garbage blocks as possible within a 3-minute time limit. New "infected" blocks are added to the stack every 30 seconds.
Grade | Blocks Purified |
---|---|
SS | 450 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Mystery
Marathon mode, but new random mechanics are activated for a particular time period, such as Big Block pieces, restricting Hold, Diamond Bombs, etc.
Grade | Score |
---|---|
SS | 400,000 |
S | ??? |
A | ??? |
B | ??? |
C | ??? |
D | ??? |
Weekend Ritual
During certain days, a Weekend Ritual event is held, where all players must accumulate a set number of points by playing one of the four Effect Mode sub-groups (Classic, Relax, Focus, or Adventurous) during a limited time period. Reaching the score goal before the event ends will unlock new avatars, in-game Stages, etc.
Codes
Key: L = Left, D = Down, U = Up, R = Right, A = Select, B = Back
- 1984 Stage: UUDDLRLRBA
When entered successfully, the player is then taken to the title screen of Tetris (Electronika 60), and the following code must be inputted using a keyboard: 06061984
. After entering the numerical code and pressing Enter, the 1984 stage is automatically unlocked.
External Links
Videos
- Launch Trailer
- Mental Blocks - Mini-Documentary