Tetris (Spectrum HoloByte): Difference between revisions
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|developer = Spectrum HoloByte | |developer = Spectrum HoloByte | ||
|publisher = Spectrum HoloByte | |publisher = Spectrum HoloByte | ||
|released = 29 January 1988<!-- https://www.nytimes.com/1988/01/29/business/new-software-game-it-comes-from-soviet.html?pagewanted=all New Software Game: It Comes From Soviet] (1988-01-29) --> | |released = 27 January 1988 (UK)<br />29 January 1988 (USA)<!-- https://www.nytimes.com/1988/01/29/business/new-software-game-it-comes-from-soviet.html?pagewanted=all New Software Game: It Comes From Soviet] (1988-01-29) --> | ||
|platform = IBM PC | |platform = IBM PC | ||
|preview = 1 | |preview = 1 | ||
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}} | }} | ||
The first ''Tetris'' game developed and released by [[Spectrum HoloByte]]. | The first ''Tetris'' game developed and released by [[Spectrum HoloByte]], and the first version to be released commercially. | ||
There are two versions of the game; the revised version has the plane on the title screen removed (at the request of Elorg) and the military-themed backgrounds replaced (at the request of Pajitnov). The revised version was also featured on [[Tetris Gold]]. | There are two versions of the game; the revised version has the plane on the title screen removed (at the request of Elorg) and the military-themed backgrounds replaced (at the request of Pajitnov). The revised version was also featured on [[Tetris Gold]]. | ||
==Timing== | ==Timing== | ||
{{expand section|levels}} | |||
Timing is based on video frames, which are approximately 1/70 of a second. | Timing is based on video frames, which are approximately 1/70 of a second. | ||
* [[Gravity]] makes a piece fall by one row every 20 - (level * 2) frames. | * [[Gravity]] makes a piece fall by one row every 20 - (level * 2) frames. | ||
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* points with preview on = floor(points / 2) + floor(points / 4) | * points with preview on = floor(points / 2) + floor(points / 4) | ||
No additional points are awarded for line clears. | No additional points are awarded for line clears.<!-- | ||
==External Links== | ==External Links== | ||
The TSR utility [https://archive.org/details/DIVEFIX2_ZIP DivEFix v2.0] may be needed to fix divide overflow errors when running the game on a modern PC. <!-- A really modern PC, of course, won't run the game at all --> | |||
==See also== | ==See also== |
Revision as of 07:52, 2 March 2019
Tetris | |
---|---|
Developer(s) | Spectrum HoloByte |
Publisher(s) | Spectrum HoloByte |
Platform(s) | IBM PC |
Release | 27 January 1988 (UK) 29 January 1988 (USA) |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Hard only |
Rotation system | Identical to Sega Rotation, except the vertical state of the S tetromino is shifted 1 space right |
The first Tetris game developed and released by Spectrum HoloByte, and the first version to be released commercially.
There are two versions of the game; the revised version has the plane on the title screen removed (at the request of Elorg) and the military-themed backgrounds replaced (at the request of Pajitnov). The revised version was also featured on Tetris Gold.
Timing
Timing is based on video frames, which are approximately 1/70 of a second.
- Gravity makes a piece fall by one row every 20 - (level * 2) frames.
- Lock delay is 16 frames.
- Line clear delay is 20 frames.
- ARE is 2 frames.
Scoring
Placing a piece awards score according to the following formula:
- points = 4 + (2 * level) + row number of top of piece
The bottom row is number 1. If the piece was dropped manually, the position before dropping is used, so for a high score the player should drop as soon as possible.
If piece preview is enabled at the time a piece is placed, a 25% penalty is assessed: (both divisions are rounded down)
- points with preview on = floor(points / 2) + floor(points / 4)
No additional points are awarded for line clears.