Tetris (BPS): Difference between revisions
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=== X68000 === | === X68000 === | ||
Programmed by Takashi Sakamoto. The programmer left a developer message referencing JoJo's Bizarre Adventure. | Programmed by Takashi Sakamoto. The programmer left a developer message referencing JoJo's Bizarre Adventure. | ||
Doesn't bother to correct for CPU speed (make sure your CPU is at 10MHz if emulating). Ending screen is lackluster. | |||
=== X1 === | === X1 === | ||
Programmed by Yoshiharu Kawai. | Programmed by Yoshiharu Kawai. |
Revision as of 12:41, 21 November 2018
Tetris | |
---|---|
Developer(s) | Bullet-Proof Software |
Publisher(s) | Bullet-Proof Software |
Platform(s) | PC-8801, PC-88VA, PC-9801, X1, X68000, FM-77, FMR, MSX2 |
Release | 1988-11-18 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Hard only |
Rotation system | Original |
Tetris, developed by Bullet-Proof Software, was the first licensed game to be released commercially in Japan. It was released simultaneously on most of the common home computers of the day.
A Famicom port was released in December.
Gameplay
The game is split into six rounds of ten stages. Drop speed increases with each stage, while each round starts with higher amounts of garbage. Each stage is completed after 25 lines are cleared, after which the playfield is reset.
The player has three lives. Topping out will cost a life.
Scoring
Line clears are scored as follows:
Line clear | Points |
---|---|
1 (single) | 40 |
2 (double) | 100 |
3 (triple) | 300 |
4 (tetris) | 1200 |
If the piece was hard dropped, an amount equal to the number of rows covered by the hard drop plus 1 is added. Otherwise, no score for dropping is added.
Points are only totalled up either after the stage is cleared or if a life is lost.
Versions
PC-8801
PC-88VA
Programmed by Richard C. Rogers.
PC-9801
Programmed by Richard C. Rogers.
X68000
Programmed by Takashi Sakamoto. The programmer left a developer message referencing JoJo's Bizarre Adventure.
Doesn't bother to correct for CPU speed (make sure your CPU is at 10MHz if emulating). Ending screen is lackluster.
X1
Programmed by Yoshiharu Kawai.
MSX2
Programmed by Tomokazu Hasegawa.
FMR50
Programmed by Takashi Sakamoto.
FM-77AV
Programmed by Yoshitaka Yamamura and Tatsuya Kitamura.