Heboris Unofficial Expansion: Difference between revisions
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|platform = Microsoft Windows | |platform = Microsoft Windows | ||
|preview = 0 to 6 | |preview = 0 to 6 | ||
|playfield = 10w x 21 or 22h | |playfield = 10w x 21 or 22h<br>(Change by "spawn_y_type") | ||
|hold = Yes, with IHS | |hold = Yes, with IHS | ||
|hard = Yes | |hard = Yes | ||
|SRS = TGM style wallkick<br>Symmetry SRS<br>SRS 2001<br>DRS + TGM3 Classic floor kick | |SRS = Selectable from 9 rotation rules<br>included...<br><br>TGM style wallkick<br>Symmetry SRS<br>SRS 2001<br>[[DTET Rotation System|DRS]] + TGM3 Classic floor kick | ||
}} | }} | ||
Development of [[Heboris]] by Hosimoto has pretty much been in stasis since 2002. However, as Heboris is written in a scripting language called [[YaneuraoGameScript 2000]] ("YGS2K,") and due to the nature of YGS2K in that it is a script language and the source code cannot be made truly inaccessible, it became the target of modifications by anonymous third parties mainly in the 2ch community. The game underwent various modifications, including implementing similar features from later games such as [[Tetris The Grand Master 3]], [[Tetris The Grand Master Ace]], [[Tetris DS]] and [[DTET]]. The modified version is known in western communities as Heboris Unofficial Expansion, or Heboris U.E. as short. A second modified version, Heboris U.E. LITE, also exists, with a focus on lighter system requirements. | Development of [[Heboris]] by Hosimoto has pretty much been in stasis since 2002. However, as Heboris is written in a scripting language called [[YaneuraoGameScript 2000]] ("YGS2K,") and due to the nature of YGS2K in that it is a script language and the source code cannot be made truly inaccessible, it became the target of modifications by anonymous third parties mainly in the 2ch community. The game underwent various modifications, including implementing similar features from later games such as [[Tetris The Grand Master 3]], [[Tetris The Grand Master Ace]], [[Tetris DS]] and [[DTET]]. The modified version is known in western communities as Heboris Unofficial Expansion, or Heboris U.E. as short. A second modified version, Heboris U.E. LITE, also exists, with a focus on lighter system requirements. | ||
==Modes (Heboris U.E.)== | ==Modes (Heboris U.E.(C7~))== | ||
===Beginner=== | ===Beginner=== | ||
*Goal: | *Goal(TAMAYA):Shoot many Fireworks as many lines as possible in succession. | ||
*Completion Level: 200 | *Goal(SCORE):Score as many points as possible. | ||
*Completion Level: TAMAYA:200 SCORE:300 | |||
*Grade/Time Requirements: None | *Grade/Time Requirements: None | ||
*Ending: 20g | *Ending: 20g | ||
*Additional mode: BIG mode | *Additional mode: BIG mode | ||
SCORE trial is like NORMAL mode in [[Tetris The Absolute The Grand Master 2 PLUS]]. | |||
===Master=== | ===Master=== | ||
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===Devil=== | ===Devil=== | ||
*Goal: Reach Level 1300 as quickly as possible. | *Goal: Reach Level 1300 as quickly as possible. | ||
*Completion Level: 1300 | *Completion Level: 1300 (DEVIL- 1000) | ||
Grading: 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, GOD | *Grading: 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, GOD | ||
*Grade/Time Requirements: ??? | *Grade/Time Requirements: ??? | ||
*Ending: BIG mode 20g | *Ending: BIG mode 20g | ||
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E-Heart stages are from [[Tetris with Cardcaptor Sakura Eternal Heart]](Normal)<br> | E-Heart stages are from [[Tetris with Cardcaptor Sakura Eternal Heart]](Normal)<br> | ||
ACE-TARGET stages are from [[Tetris The Grand Master Ace]]<br> | ACE-TARGET stages are from [[Tetris The Grand Master Ace]]<br> | ||
F-Point stages are from [[Flash Point]](C7U5.2~) | |||
===Ace=== | ===Ace=== | ||
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*Additional mode: BIG mode | *Additional mode: BIG mode | ||
Ace is based off of the main mode in [[Tetris The Grand Master Ace]]. It has several variants, including Ace-Another which simulates Another mode, and Ace-Hell which simulates Another 2 mode. As the lock delay parameters in Ace were designed under the pretense of the [[Infinity]] rule included in the ruleset, attempting to play Another or Hell using rulesets which do not include Infinity (such as Heboris or Ti-ARS) become extremely difficult. | Ace is based off of the main mode in [[Tetris The Grand Master Ace]]. It has several variants, including Ace-Another which simulates Another mode, and Ace-Hell which simulates Another 2 mode. As the lock delay parameters in Ace were designed under the pretense of the [[Infinity]] rule included in the ruleset, attempting to play Another or Hell using rulesets which do not include Infinity (such as Heboris or Ti-ARS) become extremely difficult. Because speeds are faster than [[Tetris The Grand Master Ace|TGM-ACE]]'s in fact. | ||
===Vs.=== | ===Vs.=== | ||
* Players: 2 (Human vs. CPU, Human vs. Human, CPU vs CPU) | * Players: 2 (Human vs. CPU, Human vs. Human, CPU vs CPU) | ||
* Match Types: Normal, Cement, Item only(No Garbage) | * Match Types: Normal, No item, Cement, Item only(No Garbage) | ||
* Game Speed: Configurable Speed level, [[ARE]], line clear animation, [[lock delay]], [[DAS]] | * Game Speed: Configurable Speed level, [[ARE]], line clear animation, [[lock delay]], [[DAS]] | ||
* Garbage Type: Configurable | * Garbage Type: Configurable | ||
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{| border="1" | {| border="1" | ||
! Line Clear | ! Line Clear | ||
! Garbage Sent <br>(Move Erased/Others) | ! Garbage Sent <br>(Move Erased / Others) | ||
|- | |- | ||
| Single || 0/0 | | Single || 0 / 0 | ||
|- | |- | ||
| Double || 2/1 | | Double || 2 / 1 | ||
|- | |- | ||
| Triple || 3/2 | | Triple || 3 / 2 | ||
|- | |- | ||
| Heboris! || 4/4 | | Heboris! || 4 / 4 | ||
|- | |- | ||
| T-Spin Single || | | T-Spin Single || 1x2 / 2 | ||
|- | |- | ||
| T-Spin Double || | | T-Spin Double || 2x2 / 4 | ||
|- | |- | ||
| T-Spin Triple || | | T-Spin Triple || 3x3 / 6 | ||
|} | |} | ||
(Back to Back:+1 line) | (Back to Back:+1 line) | ||
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! Item Effect | ! Item Effect | ||
|- | |- | ||
| 1 || Mirror Block || | | 1 || Mirror Block || 3 tetromino placements || Opponent's active tetromino is destroyed.<br>Opponent's field is flipped horizontally for each individual placement. | ||
|- | |- | ||
| 2 || Roll Roll || 4 tetromino placements || Opponent's active tetromino is destroyed.<br>Opponent's pieces are continuously rotated clockwise. | | 2 || Roll Roll || 4 tetromino placements || Opponent's active tetromino is destroyed.<br>Opponent's pieces are continuously rotated clockwise. | ||
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| 11 || Reverse (Left/Right) || 10 seconds || Opponent's left and right input keys are switched. | | 11 || Reverse (Left/Right) || 10 seconds || Opponent's left and right input keys are switched. | ||
|- | |- | ||
| 12 || Boost Fire || 10 seconds || Opponent's tetromino fall speed becomes 20g. | | 12 || Boost Fire || 10 seconds || Opponent's tetromino fall speed becomes 20g.<br>If opponent's default speed is 20g,opponent's [[lock delay]] becomes half instead. | ||
|- | |- | ||
| 13 || Fever || 10 seconds || All of user's preview tetrominoes become I tetrominoes. | | 13 || Fever || 10 seconds || All of user's preview tetrominoes become I tetrominoes.<br>Enemy's Item attack is no effect. | ||
|- | |- | ||
| 14 || Reverse (Up/Down) || 10 seconds || Opponent's up and down input keys are switched. | | 14 || Reverse (Up/Down) || 10 seconds || Opponent's up and down input keys are switched. | ||
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| 23 || Shot Gun! || Instant || Opponent's active tetromino is destroyed.<br> One [[block]] in each row of opponent's field becomes an empty [[cell]]. | | 23 || Shot Gun! || Instant || Opponent's active tetromino is destroyed.<br> One [[block]] in each row of opponent's field becomes an empty [[cell]]. | ||
|- | |- | ||
| 24 || Exchange Field || Instant || Opponent's active tetromino is destroyed.<br> User and opponent trade fields. | | 24 || Exchange Field || Instant || Opponent's active tetromino is destroyed.<br> User and opponent trade fields.(No effect in solo mode) | ||
|- | |- | ||
| 25 || Hard Block || Instant || Opponent's active tetromino requires two line clears in order to eliminate. | | 25 || Hard Block || Instant || Opponent's active tetromino is destroyed.<br>Opponent's next tetromino requires two line clears in order to eliminate. | ||
|- | |- | ||
| 26 || Shuffle Field || Instant || Opponent's rows are shifted randomly left and right.<br>Opponent's empty columns stay connected only if the rows containing the columns are filled with 9 blocks each. | | 26 || Shuffle Field || Instant || Opponent's rows are shifted randomly left and right.<br>Opponent's empty columns stay connected only if the rows containing the columns are filled with 9 blocks each. | ||
|- | |- | ||
| 27 || Random || Instant || A random item effect is activated. | | 27 || Random || Instant || A random item effect is activated by rulet. | ||
|- | |- | ||
| 28 || Free Fall || Instant || Every block on the user's field is shifted as far down as possible. | | 28 || Free Fall || Instant || Every block on the user's field is shifted as far down as possible. | ||
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*Completion Stage: Varied | *Completion Stage: Varied | ||
*Completion Requirements: ??? | *Completion Requirements: ??? | ||
<br>From [[Tetris The Grand Master Ace]]: Big road, Tricky road, Grand road, Star road, Another road, Trial S1~S10,HM<br> | |||
Original: DS road, Devil road, Trial GOD | |||
==See also== | ==See also== | ||
*[[Game]]s | *[[Game]]s |
Revision as of 02:12, 21 January 2007
Heboris Unofficial expansion | |
---|---|
Developer(s) | Various |
Publisher(s) | N/A |
Platform(s) | Microsoft Windows |
Release | 2003? (First release) |
Gameplay info | |
Next pieces | 0 to 6 |
Playfield size | 10w x 21 or 22h (Change by "spawn_y_type") |
Hold piece | Yes, with IHS |
Hard drop | Yes |
Development of Heboris by Hosimoto has pretty much been in stasis since 2002. However, as Heboris is written in a scripting language called YaneuraoGameScript 2000 ("YGS2K,") and due to the nature of YGS2K in that it is a script language and the source code cannot be made truly inaccessible, it became the target of modifications by anonymous third parties mainly in the 2ch community. The game underwent various modifications, including implementing similar features from later games such as Tetris The Grand Master 3, Tetris The Grand Master Ace, Tetris DS and DTET. The modified version is known in western communities as Heboris Unofficial Expansion, or Heboris U.E. as short. A second modified version, Heboris U.E. LITE, also exists, with a focus on lighter system requirements.
Modes (Heboris U.E.(C7~))
Beginner
- Goal(TAMAYA):Shoot many Fireworks as many lines as possible in succession.
- Goal(SCORE):Score as many points as possible.
- Completion Level: TAMAYA:200 SCORE:300
- Grade/Time Requirements: None
- Ending: 20g
- Additional mode: BIG mode
SCORE trial is like NORMAL mode in Tetris The Absolute The Grand Master 2 PLUS.
Master
- Goal: Score as many points as possible.
- Completion Level: 999
- Grading: 9, 8, 7, 6, 5, 4, 3, 2, 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, M(MK,MV,MO,MM), GM
- Grade/Time Requirements: ???
- Ending: Invisible 20g (M-rank)
- Additional mode: Item mode, BIG mode, Examination mode, HEBO+(TGM+)
20g
- Goal: Score as many points as possible.
- Completion Level: 999
- Grading: 9, 8, 7, 6, 5, 4, 3, 2, 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, M(MK,MV,MO,MM), GM
- Grade/Time Requirements: ???
- Ending: ???
- Additional mode: Item mode, BIG mode, Examination mode, HEBO+(TGM+)
20g mode goals and requirements are identical to those of Master mode. Players, however, are forced to play in a 20g environment from the beginning.
Devil
- Goal: Reach Level 1300 as quickly as possible.
- Completion Level: 1300 (DEVIL- 1000)
- Grading: 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, GOD
- Grade/Time Requirements: ???
- Ending: BIG mode 20g
- Additional mode: BIG mode, DEATH+(only 1 preview and no hold), DEVIL-
Originally based off of T.A. Death mode in Tetris The Absolute The Grand Master 2 PLUS, the default gameplay mechanics were recently modified to simulate Shirase mode in Tetris The Grand Master 3. Settings can be modified in-game to achieve T.A. Death settings(DEVIL- mode).
Tomoyo
- Goal: Clear all orb blocks within the time limit.
- Completion Stage: ???
- Completion Requirements: ???
Tomoyo is based off of Sakura mode in Tetris The Grand Master 3.
TI stages are from Tetris The Grand Master 3
E-Heart stages are from Tetris with Cardcaptor Sakura Eternal Heart(Normal)
ACE-TARGET stages are from Tetris The Grand Master Ace
F-Point stages are from Flash Point(C7U5.2~)
Ace
- Goal: Clear required lines as fast as possible.
- Completion Stage: 150 Lines (Hell: 200 Lines)
- Completion Requirements: ???
- Additional mode: BIG mode
Ace is based off of the main mode in Tetris The Grand Master Ace. It has several variants, including Ace-Another which simulates Another mode, and Ace-Hell which simulates Another 2 mode. As the lock delay parameters in Ace were designed under the pretense of the Infinity rule included in the ruleset, attempting to play Another or Hell using rulesets which do not include Infinity (such as Heboris or Ti-ARS) become extremely difficult. Because speeds are faster than TGM-ACE's in fact.
Vs.
- Players: 2 (Human vs. CPU, Human vs. Human, CPU vs CPU)
- Match Types: Normal, No item, Cement, Item only(No Garbage)
- Game Speed: Configurable Speed level, ARE, line clear animation, lock delay, DAS
- Garbage Type: Configurable
- Item Use: Configurable
- Additional Settings: Hidden mode, BIG mode, Win Level
Garbage Type
- Move Erased: Sent garbage mimics the shape the user used to clear the lines.
- Copy Bottom: Sent garbage mimics the opponent's bottom-most row.
- Hebo+: Sent garbage mimics the garbage system in TGM+ mode in Tetris The Absolute The Grand Master 2 PLUS Garbage takes on the shapes of various tetrominoes.
- DS Random: Sent garbage mimics Tetris DS Handicap 1-2 garbage. Empty column garbages are very frequent.
Line Clear | Garbage Sent (Move Erased / Others) |
---|---|
Single | 0 / 0 |
Double | 2 / 1 |
Triple | 3 / 2 |
Heboris! | 4 / 4 |
T-Spin Single | 1x2 / 2 |
T-Spin Double | 2x2 / 4 |
T-Spin Triple | 3x3 / 6 |
(Back to Back:+1 line)
Items
Items appear as a tetromino in which a player can place onto the field. In order for an item to appear in the preview, a player has to place 20 tetrominoes onto the field (roughly enough for eight lines). Therefore, the speed of the player determines how fast he or she will acquire an item. To activate an item's effect, a player has to clear one or more rows in which the item tetromino occupies. Holding an item tetromino will turn it into a regular tetromino; unlike standard multiplayer with items in Tetris DS, the tetromino that then comes out of the hold box does not turn into an item tetromino.
Item No. | Item Name | Effect Duration | Item Effect |
---|---|---|---|
1 | Mirror Block | 3 tetromino placements | Opponent's active tetromino is destroyed. Opponent's field is flipped horizontally for each individual placement. |
2 | Roll Roll | 4 tetromino placements | Opponent's active tetromino is destroyed. Opponent's pieces are continuously rotated clockwise. |
3 | Death Block | Instant | Opponent's active tetromino is destroyed. Opponent's next tetromino is quadrupled in size. |
4 | X-Ray | 4 tetromino placements | Opponent's active tetromino is destroyed. Opponent's field becomes invisible with periodic flashes of the silhouette. |
5 | Color Block | 3 tetromino placements | Opponent's active tetromino is destroyed. Opponent's field background turns black. Opponent's field is concealed by downward moving, arrow-shaped, black squares. |
6 | Rotate Lock | 10 seconds | Opponent is unable to rotate active piece. Opponent is unable to use IRS Opponent's next piece orientation is randomized. |
7 | Hide Next | 15 seconds | Opponent's preview is disabled. |
8 | Magnet Block | 2 tetromino placements | Opponent's active tetromino is destroyed. Opponent's speed is added 0.5G. Opponent's lock delay is reduced to 0. |
9 | Time Stop | 5 seconds | Opponent's active tetromino is frozen in position. Opponent is unable to perform any commands. |
10 | Hold Lock | 6 piece placements | Opponent's active tetromino is destroyed. Opponent is unable to hold active tetromino. Opponent is unable to use IHS. |
11 | Reverse (Left/Right) | 10 seconds | Opponent's left and right input keys are switched. |
12 | Boost Fire | 10 seconds | Opponent's tetromino fall speed becomes 20g. If opponent's default speed is 20g,opponent's lock delay becomes half instead. |
13 | Fever | 10 seconds | All of user's preview tetrominoes become I tetrominoes. Enemy's Item attack is no effect. |
14 | Reverse (Up/Down) | 10 seconds | Opponent's up and down input keys are switched. |
15 | Remote Control | 2 piece placements | Opponent's active tetromino is destroyed. User assumes control of opponent's inputs while, while maintaining control over his or her field. Opponent is unable to perform any commands |
16 | Dark Block | 8 seconds | Opponent's active tetromino is destroyed. Opponent's field becomes invisible. |
17 | Delete Field (Upper) | Instant | Top-most occupied rows will be cleared on the user's field. Amount of rows cleared increases with the height of the highest occupied row. |
18 | Delete Field (Bottom | Instant | Bottom-most rows will be cleared on the user's field. Amount of rows cleared increases with the height of the highest occupied row. |
19 | Delete Even | Instant | Every even row on the user's field is cleared. Even refers to the even row numbers of the playfield. |
20 | Transform | 3 piece placements | Opponent's active tetromino is destroyed. Whenever opponent rotates active tetromino, a random tetromino takes its place in the rotated orientation. |
21 | Laser | Instant | Opponent's active tetromino is destroyed. A random column on opponent's field is turned into empty cells. |
22 | Negative Field | Instant | Opponent's active tetromino is destroyed. Blocks on opponent's field become empty cells. Empty cells on opponent's field become blocks. |
23 | Shot Gun! | Instant | Opponent's active tetromino is destroyed. One block in each row of opponent's field becomes an empty cell. |
24 | Exchange Field | Instant | Opponent's active tetromino is destroyed. User and opponent trade fields.(No effect in solo mode) |
25 | Hard Block | Instant | Opponent's active tetromino is destroyed. Opponent's next tetromino requires two line clears in order to eliminate. |
26 | Shuffle Field | Instant | Opponent's rows are shifted randomly left and right. Opponent's empty columns stay connected only if the rows containing the columns are filled with 9 blocks each. |
27 | Random | Instant | A random item effect is activated by rulet. |
28 | Free Fall | Instant | Every block on the user's field is shifted as far down as possible. |
29 | Move Field (Left) | Instant | Every block on the user's field is shifted as far left as possible. |
30 | Move Field (Right) | Instant | Every block on the user's field is shifted as far right as possible. |
31 | 180° Field | Instant | Opponent's active tetromino is destroyed. Opponent's field is flipped vertically with naive gravity still in tact. |
Mission
- Goal: Complete all missions within the time limit.
- Completion Stage: Varied
- Completion Requirements: ???
From Tetris The Grand Master Ace: Big road, Tricky road, Grand road, Star road, Another road, Trial S1~S10,HM
Original: DS road, Devil road, Trial GOD