User:Edo/Internal Delay Values: Difference between revisions

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== Timing Data (Internal Values) ==
These are the values as they appear in the games' RAM


=== TGM ===
{| border="1"
! width="80"|Level
! width="80"|DAS
! width="80"|Lock Delay
! width="80"|ARE <br>w/o lines
! width="80"|ARE <br>with lines
! width="80"|Line Clear<br>Delay
|- align = center
| 000 - 999 || 14 || 30 || 25 || 25 || 40
|}
=== TAP Master ===
{| border="1"
! width="80"|Level
! width="80"|DAS
! width="80"|Lock Delay
! width="80"|ARE <br>w/o lines
! width="80"|ARE <br>with lines
! width="80"|Line Clear<br>Delay
|- align = center
| 000 - 499 || 14 || 30 || 25 || 25 || 40
|- align = center
| 500 - 599 ||  8 || 30 || 25 || 25 || 25
|- align = center
| 600 - 699 ||  8 || 30 || 25 || 16 || 16
|- align = center
| 700 - 799 ||  8 || 30 || 16 || 12 || 12
|- align = center
| 800 - 899 ||  8 || 30 || 12 ||  6 ||  6
|- align = center
| 900 - 999 ||  6 || 17 || 12 ||  6 ||  6
|}
=== TAP TGM+ ===
{| border="1"
! width="80"|Level
! width="80"|DAS
! width="80"|Lock Delay
! width="80"|ARE <br>w/o lines
! width="80"|ARE <br>with lines
! width="80"|Line Clear<br>Delay
|- align = center
| 000 - 999 || 14 || 30 || 25 || 25 || 40
|}
=== TAP Death ===
{| border="1"
! width="80"|Level
! width="80"|DAS
! width="80"|Lock Delay
! width="80"|ARE <br>w/o lines
! width="80"|ARE <br>with lines
! width="80"|Line Clear<br>Delay
|- align = center
| 000 - 099 || 10 || 30 || 16 || 12 || 12
|- align = center
| 100 - 199 || 10 || 26 || 12 ||  6 ||  6
|- align = center
| 200 - 299 ||  9 || 22 || 12 ||  6 ||  6
|- align = center
| 300 - 399 ||  8 || 18 ||  6 ||  6 ||  6
|- align = center
| 400 - 499 ||  6 || 15 ||  5 ||  5 ||  5
|- align = center
| 500 - 999 ||  6 || 15 ||  4 ||  4 ||  4
|}
=== TI Master ===
{| border="1"
! width="80"|Level
! width="80"|DAS
! width="80"|Lock Delay
! width="80"|ARE <br>w/o lines
! width="80"|ARE <br>with lines
! width="80"|Line Clear<br>Delay
|- align = center
|  000 - 499  || 14 || 30 || 25 || 25 || 40
|- align = center
|  500 - 599  ||  8 || 30 || 25 || 25 || 25
|- align = center
|  600 - 699  ||  8 || 30 || 25 || 16 || 16
|- align = center
|  700 - 799  ||  8 || 30 || 16 || 12 || 12
|- align = center
|  800 - 899  ||  8 || 30 || 12 ||  6 ||  6
|- align = center
|  900 - 999  ||  6 || 17 || 12 ||  6 ||  6
|- align = center
| 1000 - 1099 ||  6 || 17 ||  6 ||  6 ||  6
|- align = center
| 1100 - 1199 ||  6 || 15 ||  5 ||  5 ||  6
|- align = center
| 1200+      ||  6 || 15 ||  4 ||  4 ||  6
|}
Note that the Ti Master speed curve is adaptive; if performance during a section is sufficient to earn a section COOL!!, the entire next section of the speed curve will be skipped out. For example, if the player earns all 9 section COOL!!s, levels 900-999 will have speed equivalent to theoretical levels 1800-1899.
=== TI Shirase ===
{| border="1"
! width="80"|Level
! width="80"|DAS
! width="80"|Lock Delay
! width="80"|ARE <br>w/o lines
! width="80"|ARE <br>with lines
! width="80"|Line Clear<br>Delay
|- align = center
|  000 - 099  ||  8 || 18 || 10 ||  6 ||  6
|- align = center
|  100 - 199  ||  6 || 18 || 10 ||  5 ||  5
|- align = center
|  200 - 299  ||  6 || 17 || 10 ||  4 ||  4
|- align = center
|  300 - 399  ||  6 || 15 ||  4 ||  4 ||  4
|- align = center
|  400 - 499  ||  6 || 15 ||  4 ||  4 ||  4
|- align = center
|  500 - 599  ||  4 || 13 ||  4 ||  3 ||  3
|- align = center
|  600 - 999  ||  4 || 12 ||  4 ||  3 ||  3
|- align = center
|  1000 - 1099 ||  4 || 12 ||  4 ||  3 ||  3
|- align = center
|  1100 - 1199 ||  4 || 10 ||  4 ||  3 ||  3
|- align = center
|  1200 - 1299 ||  4 ||  8 ||  4 ||  3 ||  3
|- align = center
|  1300        ||  6 || 15 ||  4 ||  4 ||  6
|}

Latest revision as of 19:49, 5 September 2009

Timing Data (Internal Values)

These are the values as they appear in the games' RAM

TGM

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 999 14 30 25 25 40

TAP Master

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 499 14 30 25 25 40
500 - 599 8 30 25 25 25
600 - 699 8 30 25 16 16
700 - 799 8 30 16 12 12
800 - 899 8 30 12 6 6
900 - 999 6 17 12 6 6

TAP TGM+

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 999 14 30 25 25 40

TAP Death

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 099 10 30 16 12 12
100 - 199 10 26 12 6 6
200 - 299 9 22 12 6 6
300 - 399 8 18 6 6 6
400 - 499 6 15 5 5 5
500 - 999 6 15 4 4 4

TI Master

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 499 14 30 25 25 40
500 - 599 8 30 25 25 25
600 - 699 8 30 25 16 16
700 - 799 8 30 16 12 12
800 - 899 8 30 12 6 6
900 - 999 6 17 12 6 6
1000 - 1099 6 17 6 6 6
1100 - 1199 6 15 5 5 6
1200+ 6 15 4 4 6

Note that the Ti Master speed curve is adaptive; if performance during a section is sufficient to earn a section COOL!!, the entire next section of the speed curve will be skipped out. For example, if the player earns all 9 section COOL!!s, levels 900-999 will have speed equivalent to theoretical levels 1800-1899.

TI Shirase

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 099 8 18 10 6 6
100 - 199 6 18 10 5 5
200 - 299 6 17 10 4 4
300 - 399 6 15 4 4 4
400 - 499 6 15 4 4 4
500 - 599 4 13 4 3 3
600 - 999 4 12 4 3 3
1000 - 1099 4 12 4 3 3
1100 - 1199 4 10 4 3 3
1200 - 1299 4 8 4 3 3
1300 6 15 4 4 6