User:Edo/Internal Delay Values

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Timing Data (Internal Values)

These are the values as they appear in the games' RAM

TGM

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 999 14 30 25 25 40

TAP Master

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 499 14 30 25 25 40
500 - 599 8 30 25 25 25
600 - 699 8 30 25 16 16
700 - 799 8 30 16 12 12
800 - 899 8 30 12 6 6
900 - 999 6 17 12 6 6

TAP TGM+

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 999 14 30 25 25 40

TAP Death

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 099 10 30 16 12 12
100 - 199 10 26 12 6 6
200 - 299 9 22 12 6 6
300 - 399 8 18 6 6 6
400 - 499 6 15 5 5 5
500 - 999 6 15 4 4 4

TI Master

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 499 14 30 25 25 40
500 - 599 8 30 25 25 25
600 - 699 8 30 25 16 16
700 - 799 8 30 16 12 12
800 - 899 8 30 12 6 6
900 - 999 6 17 12 6 6
1000 - 1099 6 17 6 6 6
1100 - 1199 6 15 5 5 6
1200+ 6 15 4 4 6

Note that the Ti Master speed curve is adaptive; if performance during a section is sufficient to earn a section COOL!!, the entire next section of the speed curve will be skipped out. For example, if the player earns all 9 section COOL!!s, levels 900-999 will have speed equivalent to theoretical levels 1800-1899.

TI Shirase

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 099 8 18 10 6 6
100 - 199 6 18 10 5 5
200 - 299 6 17 10 4 4
300 - 399 6 15 4 4 4
400 - 499 6 15 4 4 4
500 - 599 4 13 4 3 3
600 - 999 4 12 4 3 3
1000 - 1099 4 12 4 3 3
1100 - 1199 4 10 4 3 3
1200 - 1299 4 8 4 3 3
1300 6 15 4 4 6