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| == Timing Data (Internal Values) ==
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| These are the values as they appear in the games' RAM
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| === TGM ===
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| {| border="1"
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| ! width="80"|Level
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| ! width="80"|DAS
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| ! width="80"|Lock Delay
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| ! width="80"|ARE <br>w/o lines
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| ! width="80"|ARE <br>with lines
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| ! width="80"|Line Clear<br>Delay
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| |- align = center
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| | 000 - 999 || 14 || 30 || 25 || 25 || 40
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| |}
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|
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| === TAP Master ===
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| {| border="1"
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| ! width="80"|Level
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| ! width="80"|DAS
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| ! width="80"|Lock Delay
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| ! width="80"|ARE <br>w/o lines
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| ! width="80"|ARE <br>with lines
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| ! width="80"|Line Clear<br>Delay
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| |- align = center
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| | 000 - 499 || 14 || 30 || 25 || 25 || 40
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| |- align = center
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| | 500 - 599 || 8 || 30 || 25 || 25 || 25
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| |- align = center
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| | 600 - 699 || 8 || 30 || 25 || 16 || 16
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| |- align = center
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| | 700 - 799 || 8 || 30 || 16 || 12 || 12
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| |- align = center
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| | 800 - 899 || 8 || 30 || 12 || 6 || 6
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| |- align = center
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| | 900 - 999 || 6 || 17 || 12 || 6 || 6
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| |}
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|
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| === TAP TGM+ ===
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| {| border="1"
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| ! width="80"|Level
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| ! width="80"|DAS
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| ! width="80"|Lock Delay
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| ! width="80"|ARE <br>w/o lines
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| ! width="80"|ARE <br>with lines
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| ! width="80"|Line Clear<br>Delay
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| |- align = center
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| | 000 - 999 || 14 || 30 || 25 || 25 || 40
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| |}
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| === TAP Death ===
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| {| border="1"
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| ! width="80"|Level
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| ! width="80"|DAS
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| ! width="80"|Lock Delay
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| ! width="80"|ARE <br>w/o lines
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| ! width="80"|ARE <br>with lines
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| ! width="80"|Line Clear<br>Delay
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| |- align = center
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| | 000 - 099 || 10 || 30 || 16 || 12 || 12
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| |- align = center
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| | 100 - 199 || 10 || 26 || 12 || 6 || 6
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| |- align = center
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| | 200 - 299 || 9 || 22 || 12 || 6 || 6
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| |- align = center
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| | 300 - 399 || 8 || 18 || 6 || 6 || 6
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| |- align = center
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| | 400 - 499 || 6 || 15 || 5 || 5 || 5
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| |- align = center
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| | 500 - 999 || 6 || 15 || 4 || 4 || 4
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| |}
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|
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| === TI Master ===
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| {| border="1"
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| ! width="80"|Level
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| ! width="80"|DAS
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| ! width="80"|Lock Delay
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| ! width="80"|ARE <br>w/o lines
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| ! width="80"|ARE <br>with lines
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| ! width="80"|Line Clear<br>Delay
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| |- align = center
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| | 000 - 499 || 14 || 30 || 25 || 25 || 40
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| |- align = center
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| | 500 - 599 || 8 || 30 || 25 || 25 || 25
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| |- align = center
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| | 600 - 699 || 8 || 30 || 25 || 16 || 16
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| |- align = center
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| | 700 - 799 || 8 || 30 || 16 || 12 || 12
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| |- align = center
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| | 800 - 899 || 8 || 30 || 12 || 6 || 6
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| |- align = center
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| | 900 - 999 || 6 || 17 || 12 || 6 || 6
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| |- align = center
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| | 1000 - 1099 || 6 || 17 || 6 || 6 || 6
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| |- align = center
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| | 1100 - 1199 || 6 || 15 || 5 || 5 || 6
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| |- align = center
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| | 1200+ || 6 || 15 || 4 || 4 || 6
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| |}
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| Note that the Ti Master speed curve is adaptive; if performance during a section is sufficient to earn a section COOL!!, the entire next section of the speed curve will be skipped out. For example, if the player earns all 9 section COOL!!s, levels 900-999 will have speed equivalent to theoretical levels 1800-1899.
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| === TI Shirase ===
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| {| border="1"
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| ! width="80"|Level
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| ! width="80"|DAS
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| ! width="80"|Lock Delay
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| ! width="80"|ARE <br>w/o lines
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| ! width="80"|ARE <br>with lines
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| ! width="80"|Line Clear<br>Delay
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| |- align = center
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| | 000 - 099 || 8 || 18 || 10 || 6 || 6
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| |- align = center
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| | 100 - 199 || 6 || 18 || 10 || 5 || 5
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| |- align = center
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| | 200 - 299 || 6 || 17 || 10 || 4 || 4
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| |- align = center
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| | 300 - 399 || 6 || 15 || 4 || 4 || 4
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| |- align = center
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| | 400 - 499 || 6 || 15 || 4 || 4 || 4
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| |- align = center
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| | 500 - 599 || 4 || 13 || 4 || 3 || 3
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| |- align = center
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| | 600 - 999 || 4 || 12 || 4 || 3 || 3
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| |- align = center
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| | 1000 - 1099 || 4 || 12 || 4 || 3 || 3
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| |- align = center
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| | 1100 - 1199 || 4 || 10 || 4 || 3 || 3
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| |- align = center
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| | 1200 - 1299 || 4 || 8 || 4 || 3 || 3
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| |- align = center
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| | 1300 || 6 || 15 || 4 || 4 || 6
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| |}
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