Top out: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
*>Tepples Different games' loss conditions |
||
Line 1: | Line 1: | ||
A | A '''top out''' occurs when: | ||
*a tetromino cannot be place at least partially within the play zone. | |||
*garbage pieces are sent, pushing the top pieces above the spawn zone. | |||
Top outs result in a game over. | Top outs result in a game over. | ||
==Loss condition== | |||
Different games have used different conditions to detect whether a top out has occurred: | |||
:''This list is incomplete.'' | |||
*[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation | |||
*Dr. Mario, [[Tetris and Dr Mario]], [[Tetris DS]] (standard mode and mission mode): a piece is spawned overlapping at least one block | |||
*[[Bombliss]]: at least one block remains in the rows above the visible playfield after a line is cleared or garbage is added | |||
*[[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): a piece is placed partially off the top of the playfield, even if it would clear a line, or garbage pushes at least one block above the top of the playfield |
Revision as of 04:31, 22 May 2006
A top out occurs when:
- a tetromino cannot be place at least partially within the play zone.
- garbage pieces are sent, pushing the top pieces above the spawn zone.
Top outs result in a game over.
Loss condition
Different games have used different conditions to detect whether a top out has occurred:
- This list is incomplete.
- Tetris (NES, Nintendo): a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation
- Dr. Mario, Tetris and Dr Mario, Tetris DS (standard mode and mission mode): a piece is spawned overlapping at least one block
- Bombliss: at least one block remains in the rows above the visible playfield after a line is cleared or garbage is added
- Tetris (NES, Tengen), The New Tetris, and Tetris DS (push mode): a piece is placed partially off the top of the playfield, even if it would clear a line, or garbage pushes at least one block above the top of the playfield