Tetris Plus: Difference between revisions

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|system = Identical to [[Sega Rotation]], except the 3-cell wide tetrominoes spawn rounded to the right
|system = Identical to [[Sega Rotation]], except the 3-cell wide tetrominoes spawn rounded to the right
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'''Tetris Plus''' is a Tetris varient produced by Jaleco in 1996 for their ''Jaleco Mega System 32'' arcade hardware. The game includes two single player modes, Normal Mode and Puzzle Mode, as well as a two player VS Mode which plays like a competitve version of Puzzle Mode.  
'''Tetris Plus''' is a Tetris variant produced by Jaleco in 1996 for their ''Jaleco Mega System 32'' arcade hardware. The game includes two single player modes, Normal Mode and Puzzle Mode, as well as a two player VS Mode which plays like a competitve version of Puzzle Mode.  


== Normal Mode ==
== Normal Mode ==

Revision as of 14:33, 20 October 2009

Tetris Plus
Developer(s)Jaleco Inc.
Publisher(s)Jaleco Inc.
Platform(s)Arcade, Gameboy, Playstation, Saturn
ReleaseArcade:
1996 (Japan)
Gameboy:
27 Dec 1996 (Japan)
Aug 1997 (USA)
Playstation:
06 Sep 1996 (Japan)
18 Nov 1996 (USA)
Oct 1997 (UK)
Saturn:
August 30, 1996 (Japan)
Gameplay info
Next pieces3 (Normal)
2 (Puzzle, VS)
Playfield size10x20 (Normal)
10x15* (Puzzle, VS)
*See main article for details
Hold pieceNo
Hard dropNo
Rotation systemIdentical to Sega Rotation, except the 3-cell wide tetrominoes spawn rounded to the right

Tetris Plus is a Tetris variant produced by Jaleco in 1996 for their Jaleco Mega System 32 arcade hardware. The game includes two single player modes, Normal Mode and Puzzle Mode, as well as a two player VS Mode which plays like a competitve version of Puzzle Mode.

Normal Mode

This mode is described in the selection menu as "Regular Tetris", and plays similar to SEGA's 1988 version, with a speed curve which rises and falls.

To either side of the playfield is a pair of bars which slowly rise with the passage of time; clearing lines will fill the bars more rapidly. When the bars are completely full, the next tetromino locked will advance the player a level and empty the bars.

The amount of points awarded for line clears increases linearly from level 1 to level 10, and from then on remains constant. For a given level, n, between 1 and 10, the points awarded are as follows:

  • single: 100n points
  • double: 400n points
  • triple: 800n points
  • tetris:1600n points

The scoring for level 0 is the same as for level 1.

  • Speed levels, in frames per row:
Level Easy Normal Hard Hardest
0 50 50 50 50
1 25 20 16 16
2 20 14 10 10
3 16 8 7 6
4 20 15 16 12
5 14 8 8 8
6 8 6 5 5
7 6 4 3 2
8 16 10 8 8
9 10 6 5 5
10 8 4 3 3
11 4 3 2 2
12 12 6 8 8
13 8 4 5 5
14 6 3 3 3
15 3 2 2 2
16 6 2 4 3
17 5 2 3 2
18 4 2 2 2
19 3 2 2 2
20 3 2 2 1
21 3 2 2 1
22 3 2 2 1
23 3 1 2 1
24 3 1 1 1
25+ 2 1 1 1


  • Lock delay remains constant at 15 frames.
  • DAS has an initial delay of 10 frames, and a repeat rate of 20Hz.


Puzzle Mode

Puzzle mode involves clearing lines to get a professor to the bottom of the playing field.

External Links

http://www.youtube.com/watch?v=wOiQmQWADQM