Tetris Plus: Difference between revisions
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|system = Identical to [[Sega Rotation]], except the 3-cell wide tetrominoes spawn rounded to the right | |system = Identical to [[Sega Rotation]], except the 3-cell wide tetrominoes spawn rounded to the right | ||
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'''Tetris Plus''' is a Tetris | '''Tetris Plus''' is a Tetris variant produced by Jaleco in 1996 for their ''Jaleco Mega System 32'' arcade hardware. The game includes two single player modes, Normal Mode and Puzzle Mode, as well as a two player VS Mode which plays like a competitve version of Puzzle Mode. | ||
== Normal Mode == | == Normal Mode == |
Revision as of 14:33, 20 October 2009
Tetris Plus | |
---|---|
Developer(s) | Jaleco Inc. |
Publisher(s) | Jaleco Inc. |
Platform(s) | Arcade, Gameboy, Playstation, Saturn |
Release | Arcade: 1996 (Japan) Gameboy: 27 Dec 1996 (Japan) Aug 1997 (USA) Playstation: 06 Sep 1996 (Japan) 18 Nov 1996 (USA) Oct 1997 (UK) Saturn: August 30, 1996 (Japan) |
Gameplay info | |
Next pieces | 3 (Normal) 2 (Puzzle, VS) |
Playfield size | 10x20 (Normal) 10x15* (Puzzle, VS) *See main article for details |
Hold piece | No |
Hard drop | No |
Rotation system | Identical to Sega Rotation, except the 3-cell wide tetrominoes spawn rounded to the right |
Tetris Plus is a Tetris variant produced by Jaleco in 1996 for their Jaleco Mega System 32 arcade hardware. The game includes two single player modes, Normal Mode and Puzzle Mode, as well as a two player VS Mode which plays like a competitve version of Puzzle Mode.
Normal Mode
This mode is described in the selection menu as "Regular Tetris", and plays similar to SEGA's 1988 version, with a speed curve which rises and falls.
To either side of the playfield is a pair of bars which slowly rise with the passage of time; clearing lines will fill the bars more rapidly. When the bars are completely full, the next tetromino locked will advance the player a level and empty the bars.
The amount of points awarded for line clears increases linearly from level 1 to level 10, and from then on remains constant. For a given level, n, between 1 and 10, the points awarded are as follows:
- single: 100n points
- double: 400n points
- triple: 800n points
- tetris:1600n points
The scoring for level 0 is the same as for level 1.
- Speed levels, in frames per row:
Level | Easy | Normal | Hard | Hardest |
---|---|---|---|---|
0 | 50 | 50 | 50 | 50 |
1 | 25 | 20 | 16 | 16 |
2 | 20 | 14 | 10 | 10 |
3 | 16 | 8 | 7 | 6 |
4 | 20 | 15 | 16 | 12 |
5 | 14 | 8 | 8 | 8 |
6 | 8 | 6 | 5 | 5 |
7 | 6 | 4 | 3 | 2 |
8 | 16 | 10 | 8 | 8 |
9 | 10 | 6 | 5 | 5 |
10 | 8 | 4 | 3 | 3 |
11 | 4 | 3 | 2 | 2 |
12 | 12 | 6 | 8 | 8 |
13 | 8 | 4 | 5 | 5 |
14 | 6 | 3 | 3 | 3 |
15 | 3 | 2 | 2 | 2 |
16 | 6 | 2 | 4 | 3 |
17 | 5 | 2 | 3 | 2 |
18 | 4 | 2 | 2 | 2 |
19 | 3 | 2 | 2 | 2 |
20 | 3 | 2 | 2 | 1 |
21 | 3 | 2 | 2 | 1 |
22 | 3 | 2 | 2 | 1 |
23 | 3 | 1 | 2 | 1 |
24 | 3 | 1 | 1 | 1 |
25+ | 2 | 1 | 1 | 1 |
- Lock delay remains constant at 15 frames.
- DAS has an initial delay of 10 frames, and a repeat rate of 20Hz.
Puzzle Mode
Puzzle mode involves clearing lines to get a professor to the bottom of the playing field.