Tetris (Spectrum HoloByte): Difference between revisions

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|developer = Spectrum HoloByte
|developer = Spectrum HoloByte
|publisher = Spectrum HoloByte
|publisher = Spectrum HoloByte
|released = 1988
|released = 29? January 1988
|platform = IBM PC
|platform = IBM PC
|preview = One
|preview = One
|playfield = 10x20
|playfield = 10 × 20
|hold = No
|hold = No
|hard = Yes
|hard = Hard only
|system = Identical to [[Sega Rotation]], except the vertical state of the S tetromino is shifted 1 space right
|system = Identical to [[Sega Rotation]], except the vertical state of the S tetromino is shifted 1 space right
|boxart = Spectrum Holobyte Tetris Title Screen.png
|boxart = Spectrum Holobyte Tetris Title Screen.png
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}}
}}


One of the ''Tetris'' games [[Spectrum HoloByte]] developed before losing their legal battle with [[Nintendo]].
The first ''Tetris'' game developed and released by [[Spectrum HoloByte]].
 
There are two versions of the game; the revised version has the plane on the title screen removed (at the request of Elorg) and the military-themed backgrounds replaced (at the request of Pajitnov). The revised version was also featured on [[Tetris Gold]].


==Timing==
==Timing==
Line 37: Line 39:


==See also==
==See also==
*[[Game]]s
*[[Tetris Gold]]


[[Category:Spectrum HoloByte]]
[[Category:Games List]]
[[Category:Games List]]

Revision as of 11:33, 7 December 2018

Tetris
Developer(s)Spectrum HoloByte
Publisher(s)Spectrum HoloByte
Platform(s)IBM PC
Release29? January 1988
Gameplay info
Next piecesOne
Playfield size10 × 20
Hold pieceNo
Hard dropHard only
Rotation systemIdentical to Sega Rotation, except the vertical state of the S tetromino is shifted 1 space right

The first Tetris game developed and released by Spectrum HoloByte.

There are two versions of the game; the revised version has the plane on the title screen removed (at the request of Elorg) and the military-themed backgrounds replaced (at the request of Pajitnov). The revised version was also featured on Tetris Gold.

Timing

Timing is based on video frames, which are approximately 1/70 of a second.

Scoring

Placing a piece awards score according to the following formula:

  • points = 4 + (2 * level) + row number of top of piece

The bottom row is number 1. If the piece was dropped manually, the position before dropping is used, so for a high score the player should drop as soon as possible.

If piece preview is enabled at the time a piece is placed, a 25% penalty is assessed: (both divisions are rounded down)

  • points with preview on = floor(points / 2) + floor(points / 4)

No additional points are awarded for line clears.

External Links

Download the TSR utility DivEFix v2.0 to fix divide overflow errors when running the game on a modern PC.

See also