Tetris (Electronika 60): Difference between revisions
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*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode) | *[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode) | ||
==External links== | ==External links== | ||
[http://www.youtube.com/watch?v=O0gAgQQHFcQ Video of the game running on a Soviet DVK computer, played by Sergey Frolov] | *[http://www.youtube.com/watch?v=O0gAgQQHFcQ Video of the game running on a Soviet DVK computer, played by Sergey Frolov] | ||
*[https://lab.dyne.org/OriginalTetrisHowto Original Tetris Emulation Howto] | |||
*[https://www.youtube.com/watch?v=xrZYJ5Bn-xg Video tutorial with package link] | |||
[[Category:Games List]] | [[Category:Games List]] |
Revision as of 08:18, 24 September 2018
Tetris | |
---|---|
Developer(s) | N/A |
Publisher(s) | N/A |
Platform(s) | Electronica 60 |
Release | 1985, USSR |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x20 |
Hold piece | No |
Hard drop | Yes, locking |
Rotation system | Original Rotation System |
Alexey Pajitnov's original Tetris was programmed in Pascal on an Electronica 60 - an unauthorized Soviet clone of a Digital Equipment Corp. PDP-11 computer. The game features monochrome graphics, and in the first revision of the game, the blocks in the tetrominos are represented by a pair of delete/rubout characters (character code 177); however, the rendering of this character code as a rectangle was a feature specific to the Soviet clone machines, an actual PDP-11 would instead display nothing. A later revision was made where the blocks are represented by a pair of square brackets instead.
Scoring
- Points are awarded for each tetromino successfully dropped into place.
- At level 0, the potential point score for each tetromino starts at 19, and decreases by 1 every time the tetromino descends a row due to gravity. As can be seen, an I tetromino falling freely from the top of the playfield to the bottom will descend 19 rows and score 0; it is never possible to score less than 0.
- Playing at higher levels awards an additional 3 x (Level + 1) points per tetromino.
- Playing with the preview disabled awards an additional 5 points per tetromino.
- 3 digits are provided for score display; when 999 is exceeded, the counter rolls back to 0 and a tally of symbols appear in order to keep track of thousands.
Bugs
It is sometimes possible to manipulate a tetromino after performing a hard drop, even though it is supposed to be locking. Doing so will leave a trail of blocks behind, which, although visible to the player, are not recognized by the game as actually being there. This can lead to a variety of unusual scenarios, for example, visibly complete rows will not clear, and tetrominos can be dropped through the stack.
See also
- Games
- Tetris The Grand Master 3 Terror-Instinct, where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)