Tetris (Electronika 60): Difference between revisions
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|released = 1985 | |released = 1985 | ||
|platform = Electronica 60 | |platform = Electronica 60 | ||
|boxart = Original_Tetris.png | |||
|title-scrn = Original_Tetris_Title.png | |||
|ingame-scrn = Original_Tetris_Gameplay.png | |||
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'''Tetris''' for Electronica 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a [[tetromino]]. A player controls input through the number pad and carets/vertical lines outlining the [[playfield]]. | '''Tetris''' for Electronica 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a [[tetromino]]. A player controls input through the number pad and carets/vertical lines outlining the [[playfield]]. |
Revision as of 12:29, 9 June 2009
Tetris | |
---|---|
Developer(s) | N/A |
Publisher(s) | N/A |
Platform(s) | Electronica 60 |
Release | 1985 |
Tetris for Electronica 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a tetromino. A player controls input through the number pad and carets/vertical lines outlining the playfield.
See also
- Games
- Tetris The Grand Master 3 Terror-Instinct, where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)